Drinking & Dragons

OTWB/PC:Monkey Man: Difference between revisions

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=== Skills ===
=== Skills ===
* Contacts +4
* Contacts +4
* Deceive, Stealth +3
* Persuade, Deceive, +3
* Investigate, Provoke, Rapport +2
* Stealth, Provoke, Rapport +2
* Resources, Chi, Lore, Notice +1
* Resources, Chi, Investigate, Notice +1
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=== Stunts ===
=== Stunts ===
Pick two.
'''We Can Talk About this.''' Once per episode, when someone begins a physical conflict against you, you can roll Persuade against their attack roll as long as you can see and hear one another. If you succeed, they retroactively didn’t attack after all—instead, you’ve come up with something to say at the last moment that stayed their hand. However, this only works as long as you can come up with that something that you said. Note that this stunt doesn’t prevent them from attacking again, but it can buy your fellow players a chance to make the first move.
 
'''Trust Yourself.''' Once per episode, when you take another PC aside and give them a little pep talk, they get a free invocation on one of their aspects (your choice).


=== Kung Fu (Forest Monkey Style) ===
=== Kung Fu (Forest Monkey Style) ===

Revision as of 17:42, 10 January 2016

Saru no Otoko サルの男 (Monkey Man) Refresh 2

Saru no Otoko サルの男 (Monkey Man) — follows the pacifist ways of the Monkey path. Surrounded by his army of monkeys they correct injustices through trickery and subterfuge. A follower of the Monkey path does no direct violence ... but is permitted to trick or coerce others into action.

Aspects

High Concept: Trickster of the Everflowing Jungle
Trouble: Lies Like a Champion
Aspect: Grifting to Win
Aspect: Swarm of Monkeys at my Command
Aspect: Works from the Shadows

Skills

  • Contacts +4
  • Persuade, Deceive, +3
  • Stealth, Provoke, Rapport +2
  • Resources, Chi, Investigate, Notice +1

Stunts

We Can Talk About this. Once per episode, when someone begins a physical conflict against you, you can roll Persuade against their attack roll as long as you can see and hear one another. If you succeed, they retroactively didn’t attack after all—instead, you’ve come up with something to say at the last moment that stayed their hand. However, this only works as long as you can come up with that something that you said. Note that this stunt doesn’t prevent them from attacking again, but it can buy your fellow players a chance to make the first move.

Trust Yourself. Once per episode, when you take another PC aside and give them a little pep talk, they get a free invocation on one of their aspects (your choice).

Kung Fu (Forest Monkey Style)

Forest

Forest substyles seek to adapt to their environment, using their surroundings as a weapon and shield. Practitioners understand their surroundings are not obstacles, but opportunities. Like their namesakes, Forest stylists integrate and work in harmony with their environment to resist, survive, and prosper.

Forest Hides the Beast: A tie on a Fight- or Athletics- based defense action grants no boost to your attacker.

Forest Opens Its Paths: If you use Athletics to overcome an obstacle with style, you may turn the obstacle into an advantage with a free invocation instead of taking a boost.

Leaves Like Razors: When invoking a situation aspect or environment-based advantage in a Fight attack, you add +2 Weapon Rating to that attack.

Monkey

A collection of unconventional, acrobatic styles, Monkey styles are based on acrobatic evasions, quick strikes, and distracting movements and even animal-like noises designed to disorient and frustrate opponents. Stylists move quickly and erratically on attack and defense, with rolls and leaps owing into dodges, punches, and kicks. Striking vulnerable points on a target is emphasized, as is turning or rolling away from blows to protect one’s own vital areas.

Monkey Grabs the Peach: Add +2 Weapon Rating to an attack where you also invoke a consequence the defender has.

Monkey Dances in Moonlight: When succeeding on a defense with style, you may create a Distracting Movements advantage with a free invocation instead of taking a boost.

Monkey Rolls Away: When invoking an aspect or advantage during a defense roll, gain 2 Armor Rating against the attack if it succeeds.

Secret Technique: Monkey Swings From the Tree

The Forest Monkey master has conquered his environment, using it to his advantage to baffle his opponents. No obstacle or hazard can be used to aid against the master’s attacks and defenses, and his opponents often feel as if they are fighting not just the master, but their surroundings as well.

Effect: Spend 1 Fate Point to invoke an environment-based advantage or scene aspect in a Fight attack or defense. Instead of the normal +2 bonus, this invocation receives a +3 bonus and does not use up any free invocations possessed, though these may be used in conjunction with this technique. If the attack or defense using this advantage or aspect succeeds with style, you may add a free invocation to it instead of taking a boost.

Stress and Conditions

Stress & Conditions
  • Physical: (1) | (2)
  • Mental: (1) | (2)