RPM:PCs/OneTusk: Difference between revisions
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=== Aspects === | === Aspects === | ||
'''High Concept:''' | '''High Concept:''' Guardian of the Revolution (I: I fight to preserve the successes of the Revolution, C: The revolution's history is under threat! I'm an ideologue and a zealot)<br> | ||
'''Trouble:''' Someone Knows I'm the Butcher of Briskadon (I: Bonus to provoke when someone knows the history, C: Someone might know that history, and that's bad)<br> | '''Trouble:''' Someone Knows I'm the Butcher of Briskadon (I: Bonus to provoke when someone knows the history, C: Someone might know that history, and that's bad)<br> | ||
'''Aspect:''' | '''Aspect:''' Wildblooded Master Stevedore of the Trade Federation (I: I can carry things, store things, load a ship, or order people to load that ship. C: I have obligations to the Trade Federation, I'm viewed as unskilled labor)<br> | ||
'''Aspect:''' And That's Why You Get a Work Order (I: Following processes & procedures, C: The same thing)<br> | '''Aspect:''' And That's Why You Get a Work Order (I: Following processes & procedures, C: The same thing)<br> | ||
'''Aspect:''' Elephant Wildblood In Musth (I: I charge through the wall because I'm an elephant. C: You can't sneak well because you're a goddamn elephant.) (Musth adds temper tantrums, irritability, and territoriality) | '''Aspect:''' Elephant Wildblood In Musth (I: I charge through the wall because I'm an elephant. C: You can't sneak well because you're a goddamn elephant.) (Musth adds temper tantrums, irritability, and territoriality) | ||
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=== Skills === | === Skills === | ||
* +4 Physique | * +4 Physique; Will | ||
* +3 Contacts | * +3 Contacts; Provoke | ||
* +2 Lore(A&S); Survival; Athletics | * +2 Lore(A&S); Survival; Athletics | ||
* +1 Rapport; Empathy;Deceive;Resources | * +1 Rapport; Empathy;Deceive;Resources |
Revision as of 13:36, 20 August 2017
One-Tusk Refresh 2
aka: Rockface (the Butcher of Briskadon)
Aspects
High Concept: Guardian of the Revolution (I: I fight to preserve the successes of the Revolution, C: The revolution's history is under threat! I'm an ideologue and a zealot)
Trouble: Someone Knows I'm the Butcher of Briskadon (I: Bonus to provoke when someone knows the history, C: Someone might know that history, and that's bad)
Aspect: Wildblooded Master Stevedore of the Trade Federation (I: I can carry things, store things, load a ship, or order people to load that ship. C: I have obligations to the Trade Federation, I'm viewed as unskilled labor)
Aspect: And That's Why You Get a Work Order (I: Following processes & procedures, C: The same thing)
Aspect: Elephant Wildblood In Musth (I: I charge through the wall because I'm an elephant. C: You can't sneak well because you're a goddamn elephant.) (Musth adds temper tantrums, irritability, and territoriality)
Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway
Skills
- +4 Physique; Will
- +3 Contacts; Provoke
- +2 Lore(A&S); Survival; Athletics
- +1 Rapport; Empathy;Deceive;Resources
Stunts and Extras
- Chain of Command
- You are a soldier, and other soldiers answer to you. Add two to your Contacts skill when using it to deal with soldiers from your organisation. (in this case, the Trade Federation- he's basically a union organizer type)
- Elephant Gun
- This massive, unwieldy weapon requires great strength to use. (Personal Equipment)
- Function: That's a Big Gun, Flaw: How do you aim that thing?
- Stunt: This is a big gun that only the strongest creatures can wield. Aiming is more about brute strength than finesse. When attacking a target in the same zone as you, use physique instead of shoot.
- Stunt: This gun is essentially a cannon. You can fire this gun to overcome an obstacle like a wall, a door, etc. Fire the gun to gain a +2 to Physique for the overcome check.
- Wrestler
- Your unarmed attacks rely on brute strength rather than on technique. You may make such attacks against other humans with Physique rather than Fight
- Backup (wealth/favors)
- While in good standing with your organization, once per session you may check a Wealth and Favor box to request backup, equipment, access, or protection (either political or physical) from your organization. This aid takes the form of a minor NPC to help in a scene, free success at an overcome roll, or an advantage with two invokes.
Stress and Consequences
Physical 1 2 2 2
Mental 1 2 2 2
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used between major milestones and REPLACES one of your current aspects.
Conditions
Wealth and Favors
You may check off a Wealth and Favor box to help solve a situation where money or connections could help. You gain a +2 bonus or a reroll to your roll. In some situations, these boxes may be used to absorb stress, if it makes narrative sense. Additionally, some extraordinary Resources rolls may require the use of this box.
To clear a checked box you will either have to return a favor or find additional wealth. This may be as simple as an Overcome roll of +4 for each box (rolled separately). It may require finding treasure in a monster's lair to replenish your wealth or be a plot point in the narrative as you do a favor for someone you owe.