Drinking & Dragons

RPM:PCs/Alt/Caisse: Difference between revisions

From Drinking and Dragons
>Mqs
No edit summary
m Text replacement - "{{RPM}}" to "Category:Royal Pride of Musketeers"
 
(10 intermediate revisions by one other user not shown)
Line 1: Line 1:
== Caisse le Seau (Refresh: 2) ==
== Caisse le Seau (Refresh: 2) ==
[[File:Caisse.jpeg|500px|right]]
[[File:Caisse.jpeg|250px|right]]


=== Aspects ===
=== Aspects ===
;High Concept: {{Aspect|Commandant-ranked Expeditious Quartermaster}}
* High Concept: {{Aspect|Commandant-ranked Expeditious Quartermaster}}
;Trouble: {{Aspect|Glass Eye}}
: + Pull rank. QM-related. Efficiency. Trusted.
;{{Aspect|Always carry a spare.}}
: - When rank is a disadvantage. People will recognize him. Seen as a member of command by some. He hates dilly-dallying (but not rash!).
* Trouble: {{Aspect|Glass Eye}}
: + Resistance to eye/sight attacks, including illusions. Shows willingness to go through with things to succeed.
: - I mean, he does have a glass eye...
* {{Aspect|Always carry a spare.}}
: + Declaring not disarmed. Having another pistol at the ready for a 1-2 shot.
: + Declaring not disarmed. Having another pistol at the ready for a 1-2 shot.
: - Very uncomfortable when needing to have limited items. Beware rickety bridges.
: - Very uncomfortable when needing to have limited items. Beware rickety bridges.
;{{Aspect|That will buff out.}}
* {{Aspect|That will buff out.}}
: + Can push equipment, environment, others beyond normal limits.
: + Can push equipment, environment, others beyond normal limits.
: - Will test things to limits, often returning them in bad condition.
: - Will test things to limits, often returning them in bad condition.
;{{Aspect|Hard-assed Drillmaster}} ''Alternate wording: Creature Comforts? Bah!''
* {{Aspect|Hard-assed Drillmaster}} ''Alternate wording: Creature Comforts? Bah!''
: + Can sleep on a bare floor with poor conditions with no ill effects. Doesn't tire over long marching distances or bumpy roads. Deals fine with being tortured.
: + Can sleep on a bare floor with poor conditions with no ill effects. Doesn't tire over long marching distances or bumpy roads. Deals fine with being tortured.
: - That fancy dining set? Who needs all those forks and different glasses. I'll keep my boots on, thanks.
: - That fancy dining set? Who needs all those forks and different glasses. I'll keep my boots on, thanks.
Line 36: Line 40:


=== Stunts (7 refresh worth) ===
=== Stunts (7 refresh worth) ===
;'''Liquid Courage'''
;Liquid Courage
: (non-magical c.f. https://fate-srd.com/venture-city/healing; mega-stunt https://fate-srd.com/atomic-robo/mega-stunts)
: (non-magical c.f. https://fate-srd.com/venture-city/healing; mega-stunt https://fate-srd.com/atomic-robo/mega-stunts)
: '''Basic Healing:''' You can make a '''RESOURCES''' roll against Fair (+2) opposition to clear another character’s '''PHYSICAL OR MENTAL''' stress. A character may only benefit from your ability once per scene. Additionally, you can use ''RESOURCES'' to start healing any kind of '''PHYSICAL OR MENTAL''' consequence on another character. '''AS A MEGA-STUNT, THE GM GETS AN ADDITIONAL FATE POINT PER REFRESH'''. [allcaps are changes from RAW].
: '''Basic Healing:''' You can make a '''RESOURCES''' roll against Fair (+2) opposition to clear another character’s '''PHYSICAL OR MENTAL''' stress. A character may only benefit from your ability once per scene. Additionally, you can use ''RESOURCES'' to start healing any kind of '''PHYSICAL OR MENTAL''' consequence on another character. '''AS A MEGA-STUNT, THE GM GETS AN ADDITIONAL FATE POINT PER REFRESH'''. [allcaps are changes from RAW].


;Gear up!
: Get +2 to create advantage with resources broadly. But these are only boosts (consumable things, usually).


;'''Gear up!'''
;Broad Shoulders, sturdy back
: Get +2 to create advantage with resources. ''To properly reflect the character, try to make more of these advantages ephemeral (consumables) rather than lasting.''
 
 
;'''Broad Shoulders, sturdy back'''
: Can make mental attacks with Physique. ''Represents lots of gear, brass knuckles, etc. But also just generally having an imposing stature.''
: Can make mental attacks with Physique. ''Represents lots of gear, brass knuckles, etc. But also just generally having an imposing stature.''


 
;Tight Grip
;'''Tight Grip'''
: Never misses a throw or a catch. Certainly never drops things unintentionally.
: Never misses a throw or a catch. Certainly never drops things unintentionally.


 
;Taxpayers' Dime
;'''Taxpayers' Dime'''
: Extra two additional wealth and favors track boxes. These can only be refilled after a TPS (Tactical Provisioning Status) report is submitted to command.
: Extra two additional wealth and favors track boxes. These can only be refilled after a TPS (Tactical Provisioning Status) report is submitted to command.


;Grenadier
: Can make physical attacks with resources. Always causes collateral damage (a scene aspect).


;'''Grenadier'''
;Hand-crafted Magnum Pistol
: Can make physical attacks with resources. Always causes collateral damage.
 
 
;'''Hand-crafted Magnum Pistol'''
: Stunt: Additional weapons rating of +2 (so +3 total storess) when stress is inflicted.
: Stunt: Additional weapons rating of +2 (so +3 total storess) when stress is inflicted.
: Aspect: {{Aspect|Big rounds}}
: Aspect: {{Aspect|Packs a punch}}
: Flaw: {{Aspect|Custom ammo}}
: Flaw: {{Aspect|Custom ammo}}


 
;Expense Account (''Wealth and Favors'')
;'''Expense Account''' (Wealth and Favors)
: The organization/guild/company who employs you is willing to cover purchases and loan useful tools to help you with your assignments. Gain a +2 for each Wealth and Favor box marked to Attack or Defense rolls for a scene and describe how the equipment helped you.
: The organization/guild/company who employs you is willing to cover purchases and loan useful tools to help you with your assignments. Gain a +2 for each Wealth and Favor box marked to Attack or Defense rolls for a scene and describe how the equipment helped you.


=== Stress and Consequences ===
=== Stress and Consequences ===
Line 93: Line 89:




{{RPM}}
[[Category:Royal Pride of Musketeers]]
[[Category:RPM:Lion]]
[[Category:RPM:Lion]]
[[Category:RPM:Alternate PC]]
[[Category:RPM:Alternate PC]]

Latest revision as of 01:49, 2 August 2024

Caisse le Seau (Refresh: 2)

Aspects

  • High Concept: Commandant-ranked Expeditious Quartermaster
+ Pull rank. QM-related. Efficiency. Trusted.
- When rank is a disadvantage. People will recognize him. Seen as a member of command by some. He hates dilly-dallying (but not rash!).
  • Trouble: Glass Eye
+ Resistance to eye/sight attacks, including illusions. Shows willingness to go through with things to succeed.
- I mean, he does have a glass eye...
  • Always carry a spare.
+ Declaring not disarmed. Having another pistol at the ready for a 1-2 shot.
- Very uncomfortable when needing to have limited items. Beware rickety bridges.
  • That will buff out.
+ Can push equipment, environment, others beyond normal limits.
- Will test things to limits, often returning them in bad condition.
  • Hard-assed Drillmaster Alternate wording: Creature Comforts? Bah!
+ Can sleep on a bare floor with poor conditions with no ill effects. Doesn't tire over long marching distances or bumpy roads. Deals fine with being tortured.
- That fancy dining set? Who needs all those forks and different glasses. I'll keep my boots on, thanks.

Skills

+5 Resources

+4 Physique

+3 Shoot +3 Athletics

+2 Contacts +2 Lore A&S +2 Weapons

+1 Burglary +1 Deceive +1 Provoke +1 Rapport +1 Will

+0 Empathy, Fight, Lore Myth, Stealth, Survival

Stunts (7 refresh worth)

Liquid Courage
(non-magical c.f. https://fate-srd.com/venture-city/healing; mega-stunt https://fate-srd.com/atomic-robo/mega-stunts)
Basic Healing: You can make a RESOURCES roll against Fair (+2) opposition to clear another character’s PHYSICAL OR MENTAL stress. A character may only benefit from your ability once per scene. Additionally, you can use RESOURCES to start healing any kind of PHYSICAL OR MENTAL consequence on another character. AS A MEGA-STUNT, THE GM GETS AN ADDITIONAL FATE POINT PER REFRESH. [allcaps are changes from RAW].
Gear up!
Get +2 to create advantage with resources broadly. But these are only boosts (consumable things, usually).
Broad Shoulders, sturdy back
Can make mental attacks with Physique. Represents lots of gear, brass knuckles, etc. But also just generally having an imposing stature.
Tight Grip
Never misses a throw or a catch. Certainly never drops things unintentionally.
Taxpayers' Dime
Extra two additional wealth and favors track boxes. These can only be refilled after a TPS (Tactical Provisioning Status) report is submitted to command.
Grenadier
Can make physical attacks with resources. Always causes collateral damage (a scene aspect).
Hand-crafted Magnum Pistol
Stunt: Additional weapons rating of +2 (so +3 total storess) when stress is inflicted.
Aspect: Packs a punch
Flaw: Custom ammo
Expense Account (Wealth and Favors)
The organization/guild/company who employs you is willing to cover purchases and loan useful tools to help you with your assignments. Gain a +2 for each Wealth and Favor box marked to Attack or Defense rolls for a scene and describe how the equipment helped you.

Stress and Consequences

Physical 1 ▢ 2 ▢ 3 ▢ 4 ▢
Mental 1 ▢ 2 ▢ 3 ▢
Mild 2 empty Scene
Moderate 4 empty Session
Severe 6 empty Scenario
Extreme 8 empty Major milestones; replaces existing aspect.

Conditions

Wealth & Favors 1 ▢ 2 ▢ 3 ▢ 4 ▢ $ ▢ $ ▢

This condition represents your personal wealth and your influence within society. Mark a box to aid you by leveraging these assets with effects as outlined in the stunts. Recover one box each session as you trade favors and earn capital.