Difference between revisions of "Disposable:Coven"
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Revision as of 14:25, 20 May 2008
Newest Disposable Game
These are non-roleplaying fighting-only games.
Sunday 18 February 2007, noon at Daryl's home in Bloomfield (Pittsburgh, PA)
Creation
- Theme A coven of wizards and their hired help.
- Stats 30 point buy on yourself. 25 on cohort.
- Race Any without a level adjustment
- Class 9th level specialist wizard (and only wizard)
- Spells that are in your spellbook:
- 5th: 2
- 4th: 4
- 3rd: 4
- 2nd: 4
- 1st: 5+Int mod
- 0th: all
- Gold may NOT be spent to purchase extra spells for your spell book.
- Since everyone is a wizard, extra spells shouldn't be necessary. This also makes bookkeeping easier.
- Spells that are in your spellbook:
- Hit points 33 hit points plus modifiers.
- Rolls of 4,4,3,4,4,3,4,4,3
- Feats 6th level feat MUST be Leadership
- Cohort only. There are no followers.
- Cohort Calculated as the chart with the leadership feat. Assume modifiers are all 0. You do get -2 if you elect to have a familiar.
- Cohort has hit points 75% of maximum hit points, truncated.
- No more than half of its class levels can be spellcasting. (AKA, at least half of its class levels must be non-spellcasting).
- Level adjustments up to half maximum for whichever level of cohort granted are allowed. (IE, if your cohort is 7th level, no more than a +3 level adjustment and of course maximum ECL of 7.)
- Equipment 36,000 (DMG standard) gold shared between you and your cohort.
- No single item worth more than 9000 (1/4 of total gold).
- Consumable items (potions, scrolls, wands, staves, use-once wonderous) cost double gold.
- This means that wands are capped at 2nd level spells.
- No alchemicals (thunderstone, etc)/poisons/the like.
- You can craft items at a cheaper cost (including for your cohort) with the standard XP -> GP conversion (5 GP per XP).
- You still cannot exceed 9000 GP market value. Gold paying for XP does not increase market value.
- Sources WotC books excluding those I deem bad (Tome of Magic, Book of the Sword...)
- For ease-of-tracking, all spells must come from PHB and Spell Compendium.
- Class substutions/variants from PHB2, Complete Mage and Unearthed Arcana (SRD) are allowed
- Skill tricks from Complete Scoundrel are NOT allowed.
Rules
- Your PC and your cohort will each be in initiative order separately.
PCs
Player | PC | Race | Cohort | Cohort Race |
---|---|---|---|---|
Randy | Conjurer/Summoner | Human | Bard/Archer | Drow |
Joe | Evoker | Human | Fighter/Rogue | Drow |
Ryan | Abjurer/xXemozXx | Human | Ranged Fighter/Wrists | Human (maybe) |
Jeff | Evoker | Human | Paladin | Human |
NPCs: Human Healer (Barbarian cohort) with vow of poverty, Transmuter with powerful blink dog familiar (spiked-chain Sohei cohort).
Encounters
White Dragon
1@CR 14 - mature adult white dragon with max HP and a propensity to forget it has power attack.
Six Babau
6@CR 6 Who regularly forgot they had a claw/claw/bite routine.
Over-the-top Monk
1@CR 16 Paladin 3, Monk 13, Acetic Knight with Monk's Belt.