Difference between revisions of "LRC:Sly Fawkes"
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{{#vardefine:spy|4}}<!-- var is spymaster level --> | |||
'''Rogue 5/Spymaster 4''' <br> | '''Rogue 5/Spymaster 4''' <br> | ||
Race:Human<br> | Race:Human<br> | ||
Alignment: N | Size: M <br> | Alignment: N (?) | Size: M <br> | ||
Patron Deity: None declared<br> | Patron Deity: None declared<br> | ||
'''Abilities''' | '''Abilities''' | ||
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'''Fort:''' 2 / '''Reflex:''' 12 / '''Will:''' 4<br /> | '''Fort:''' 2 / '''Reflex:''' 12 / '''Will:''' 4<br /> | ||
+4 to saves against Divination(Scrying) spells | +4 to saves against Divination(Scrying) spells; Evasion; Slippery Mind | ||
<!-- =============================== | <!-- =============================== | ||
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==Attacks== | ==Attacks== | ||
* '''Dagger +11''' / 1d4 / 19x2 / s<br/>''Masterwork'' | * '''Dagger +11''' / 1d4 / 19x2 / s<br/>''Masterwork; +4d6 sneak attack'' | ||
* '''Pistol +6''' / 1d10 / x3 / p<br/>''Nonproficient'' | * '''Pistol +6''' / 1d10 / x3 / p<br/>''Nonproficient; +4d6 sneak attack'' | ||
* '''Bomb +10''' / 2d6 / x2 / fire<br/>''5' blast; Ref DC15 for half'' | * '''Bomb +10''' / 2d6 / x2 / fire<br/>''5' blast; Ref DC15 for half'' | ||
* '''Smoke Bomb +10''' / 10'<br/>20' radius | * '''Smoke Bomb +10''' / 10'<br/>20' radius | ||
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SPENT: 147 skill points | SPENT: 147 skill points | ||
</pre> | </pre> | ||
== Special Abilities == | |||
=== Rogue === | |||
'''Sneak Attack +3d6''' | |||
'''Uncanny Dodge (Ex)'''<br/> | |||
Sly retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. | |||
'''Trap Sense (Ex)'''<br/> | |||
Sly gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. | |||
'''Evasion (Ex)'''<br/> | |||
Sly can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only when he is wearing light armor or no armor. When helpless he does not gain the benefit of evasion. | |||
=== Spymaster === | |||
'''Cover Identity (Ex)'''<br/> | |||
Sly has two cover identities. When in one of these identities he gains a +4 circumstance bonus to Disguise checks and a +2 circumstance bonus on Bluff and Gather Information checks. | |||
'''Undetectable Alignment (Ex)'''<br/> | |||
Per ''[http://www.drinkinganddragons.com/d20/srd/spells/undetectableAlignment.htm Undetectable Alignment]'' and it's always active. | |||
'''Quick Change (Ex)'''<br/> | |||
Can don a disguise in 1d3 minutes and don/remove armor in one half the usual time. | |||
'''Scrying Defense (Ex)'''<br/> | |||
+{{#var:spy}} bonus to Will saves against divination (scrying) spells, as well as to Spot checks to notice the sensors created by such spells. | |||
'''Magic Aura (Sp)'''<br/> | |||
Able to cast [http://www.drinkinganddragons.com/d20/srd/spells/magicAura.htm ''Magic Aura''] at will with a caster level of {{#var:spy}} | |||
'''Sneak Attack +1d6''' | |||
'''Slippery Mind (Ex)'''<br/> | |||
This ability represents Sly's ability to wriggle free from magical effects that would otherwise control or compel him. If Sly is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on his saving throw. |
Revision as of 05:12, 15 March 2008
File:None.jpg |
Rogue 5/Spymaster 4
Race:Human
Alignment: N (?) | Size: M
Patron Deity: None declared
Abilities
Str 10 +0 |
Dex 16 +3 (18 +4) |
Con 10 +0 |
Int 16 +3 |
Wis 14 +2 |
Cha 14 +2
Defense
AC: 16 / Touch: 14 / Flatfooted: 12 (+2 leather, +4 dex)
HP: 38 / HD: 9d6
Initiative: +4 / Speed: 30'
Fort: 2 / Reflex: 12 / Will: 4
+4 to saves against Divination(Scrying) spells; Evasion; Slippery Mind
Attacks
- Dagger +11 / 1d4 / 19x2 / s
Masterwork; +4d6 sneak attack - Pistol +6 / 1d10 / x3 / p
Nonproficient; +4d6 sneak attack - Bomb +10 / 2d6 / x2 / fire
5' blast; Ref DC15 for half - Smoke Bomb +10 / 10'
20' radius
Space/Reach: 5 ft./5 ft. Base Attack: +6/+1 / Grapple: +6
Feats
- 1st: Skill Focus (Bluff)
- Hu: Alertness
- 3rd: Weapon Finesse
- 6th: Two Weapon Fighting
- 9th: Open-minded
Gain 5 skill points
Skills
- Appraise +7 (4 ranks)
- Balance (2 ranks)
- Bluff (8 ranks)
- Decipher Script (2 ranks)
- Diplomacy (9 ranks)
- Disable Device (7 ranks)
- Disguise (8 ranks)
- Escape Artist (6 ranks)
- Forgery (4 ranks)
- Gather Information (8 ranks)
- Hide (6 ranks)
- Intimidate (6 ranks)
- Jump (5 ranks)
- Knowledge (Nobility) (5 ranks)
- Knowledge (Geography) (1 ranks)
- Knowledge (History) (1 ranks)
- Knowledge (Local-LRC) (5 ranks)
- Listen (4 ranks)
- Move Silently (6 ranks)
- Open Lock (6 ranks)
- Search (9 ranks)
- Sense Motive (5 ranks)
- Sleight Of Hand (4 ranks)
- Spot (11 ranks)
- Tumble (6 ranks)
- Use Magic Device (7 ranks)
Languages: Dwarven, Draconic, Infernal, Elven, Undercommon
Rogue 5: 88 skill points Spymaster 4: 44 skill points Open-minded: 5 skill points ------------------------------ TOTAL: 137 skill points SPENT: 147 skill points
Special Abilities
Rogue
Sneak Attack +3d6
Uncanny Dodge (Ex)
Sly retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Trap Sense (Ex)
Sly gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.
Evasion (Ex)
Sly can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only when he is wearing light armor or no armor. When helpless he does not gain the benefit of evasion.
Spymaster
Cover Identity (Ex)
Sly has two cover identities. When in one of these identities he gains a +4 circumstance bonus to Disguise checks and a +2 circumstance bonus on Bluff and Gather Information checks.
Undetectable Alignment (Ex)
Per Undetectable Alignment and it's always active.
Quick Change (Ex)
Can don a disguise in 1d3 minutes and don/remove armor in one half the usual time.
Scrying Defense (Ex)
+4 bonus to Will saves against divination (scrying) spells, as well as to Spot checks to notice the sensors created by such spells.
Magic Aura (Sp)
Able to cast Magic Aura at will with a caster level of 4
Sneak Attack +1d6
Slippery Mind (Ex)
This ability represents Sly's ability to wriggle free from magical effects that would otherwise control or compel him. If Sly is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on his saving throw.