LRC:Sly Fawkes
Sly Fawkes | |
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RACE: | Human |
ROLE: | Social Skillmonkey |
Formerly played by: JR Porter |
Rogue 5/Spymaster 4
Race:Human
Alignment: N (?) | Size: M
Patron Deity: None declared
Abilities
Str 10 +0 |
Dex 16 +3 (18 +4) |
Con 10 +0 |
Int 16 +3 |
Wis 14 +2 |
Cha 14 +2
Defense
AC: 16 / Touch: 14 / Flatfooted: 12 (+2 leather, +4 dex)
HP: 38 / HD: 9d6
Initiative: +4 / Speed: 30'; Spiderclimb 20'
Fort: 2 / Reflex: 12 / Will: 4
+4 to saves against Divination(Scrying) spells; Evasion; Slippery Mind
Attacks
Space/Reach: 5 ft./5 ft. Base Attack: +6/+1 / Grapple: +6 |
Feats
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Skills
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Languages: Dwarven, Draconic, Infernal, Elven |
Special Abilities
Rogue
Sneak Attack +3d6
Uncanny Dodge (Ex)
Sly retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Trap Sense (Ex)
Sly gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.
Evasion (Ex)
Sly can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only when he is wearing light armor or no armor. When helpless he does not gain the benefit of evasion.
Spymaster
Cover Identity (Ex)
Sly has two cover identities. When in one of these identities he gains a +4 circumstance bonus to Disguise checks and a +2 circumstance bonus on Bluff and Gather Information checks.
Undetectable Alignment (Ex)
Per Undetectable Alignment and it's always active.
Quick Change (Ex)
Can don a disguise in 1d3 minutes and don/remove armor in one half the usual time.
Scrying Defense (Ex)
+4 bonus to Will saves against divination (scrying) spells, as well as to Spot checks to notice the sensors created by such spells.
Magic Aura (Sp)
Able to cast Magic Aura at will with a caster level of 4
Sneak Attack +1d6
Slippery Mind (Ex)
This ability represents Sly's ability to wriggle free from magical effects that would otherwise control or compel him. If Sly is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on his saving throw.
Trained by the Dark Dogs
- Panther Stance: As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
- Way of the Panther: You have access to the Ninja base class.