Drinking & Dragons

LRC:Sly Fawkes

From Drinking and Dragons
Sly Fawkes
RACE: Human
ROLE: Social Skillmonkey
Formerly played by: JR Porter

Rogue 5/Spymaster 4
Alignment: N (?) | Size: M
Patron Deity: None declared
Abilities Str 10 +0 | Dex 16 +3 (18 +4) | Con 10 +0 | Int 16 +3 | Wis 14 +2 | Cha 14 +2


AC: 16 / Touch: 14 / Flatfooted: 12 (+2 leather, +4 dex)

HP: 38 / HD: 9d6

Initiative: +4 / Speed: 30'; Spiderclimb 20'

Fort: 2 / Reflex: 12 / Will: 4
+4 to saves against Divination(Scrying) spells; Evasion; Slippery Mind


  • Dagger +11 / 1d4 / 19x2 / s
    Masterwork; +4d6 sneak attack
  • Pistol +6 / 1d10 / x3 / p
    Nonproficient; +4d6 sneak attack
  • Bomb +10 / 2d6 / x2 / fire
    5' blast; Ref DC15 for half
  • Smoke Bomb +10 / 10'
    20' radius

Space/Reach: 5 ft./5 ft. Base Attack: +6/+1 / Grapple: +6


  • 1st: Skill Focus (Bluff)
  • Hu: Alertness
  • 3rd: Weapon Finesse
  • 6th: Two Weapon Fighting
  • 9th: Open-minded
    Gain 5 skill points


  • Appraise +7 (4 ranks)
  • Balance +8 (2 ranks, +2 Tumble Synergy)
  • Bluff +16 (8 ranks, +3 competence [Circlet of Persuasion], +3 Skill Focus(Bluff), additional +2 when using Cover Identity)
  • Decipher Script +5 (2 ranks)
  • Diplomacy +20 (9 ranks, +3 competence [Circlet of Persuasion], +2 Bluff synergy, +2 Knowledge(nobility and royalty) synergy, +2 Sense Motive synergy)
  • Disable Device 11 (7 ranks, +2 Masterwork Thieves Tools)
  • Disguise +29 (8 ranks, +3 competence [Circlet of Persuasion], +2 Bluff synergy, +10 hat of disguise, +4 when using a Cover Identity)
  • Escape Artist +10 (6 ranks)
  • Forgery +6 (4 ranks)
  • Gather Information +13 (8 ranks, +3 competence [Circlet of Persuasion], 2 Knowledge(local) synergy [applicable in local area only], +2 when using a Cover Identity)
  • Hide +10 (6 ranks)

Languages: Dwarven, Draconic, Infernal, Elven

Special Abilities


Sneak Attack +3d6

Uncanny Dodge (Ex)
Sly retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

Trap Sense (Ex)
Sly gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.

Evasion (Ex)
Sly can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only when he is wearing light armor or no armor. When helpless he does not gain the benefit of evasion.


Cover Identity (Ex)
Sly has two cover identities. When in one of these identities he gains a +4 circumstance bonus to Disguise checks and a +2 circumstance bonus on Bluff and Gather Information checks.

Undetectable Alignment (Ex)
Per Undetectable Alignment and it's always active.

Quick Change (Ex)
Can don a disguise in 1d3 minutes and don/remove armor in one half the usual time.

Scrying Defense (Ex)
+4 bonus to Will saves against divination (scrying) spells, as well as to Spot checks to notice the sensors created by such spells.

Magic Aura (Sp)
Able to cast Magic Aura at will with a caster level of 4

Sneak Attack +1d6

Slippery Mind (Ex)
This ability represents Sly's ability to wriggle free from magical effects that would otherwise control or compel him. If Sly is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on his saving throw.

Trained by the Dark Dogs

  • Panther Stance: As a swift action, the character may activate Panther Stance, which grants the character Improved Unarmed Strike for a number of rounds equal to 3+dex modifier. Additionally the character may Deflect Arrows per the feat, but using this ability ends the Panther Stance. Panther Stance is usable once per day.
  • Way of the Panther: You have access to the Ninja base class.

Sly Fawkes/Logsheet