Drinking & Dragons

Difference between revisions of "LRC talk:Vaeriasa/Dragon Form"

From Drinking and Dragons
>Arz
(errors)
Line 12: Line 12:


Polymorph? being a dragon I'm practically perfect in every way! --[[User:Arz|Arz]] 14:06, 14 May 2008 (UTC)
Polymorph? being a dragon I'm practically perfect in every way! --[[User:Arz|Arz]] 14:06, 14 May 2008 (UTC)
::Re:Rage lines -- You may want to consider not listing the rage lines in italic. They don't print very well. ;-)
::Re:Image -- I need to upload a new image to replace it.
::Re:Polymorph -- I'm using the polymorph/shapechange errata, but it doesn't actually effect the spell polymorph. You gain only the ''extraordinary'' attacks of the form and breath weapons are ''supernatural''. --[[User:Wizardoest|Wizardoest]] 17:33, 14 May 2008 (UTC)
<blockquote>
'''From the PH, first printing'''<br/>
This spell functions like alter self, except
that you change the willing subject into
another form of living creature. The new
form may be of the same type as the subject
or any of the following types: aberration,
animal, dragon, fey, giant,
humanoid, magical beast, monstrous humanoid,
ooze, plant, or vermin. The assumed
form can’t have more Hit Dice than
your caster level (or the subject’s HD,
whichever is lower), to a maximum of 15
HD at 15th level. You can’t cause a subject
to assume a form smaller than Fine, nor
can you cause a subject to assume an
incorporeal or gaseous form. The subject’s
creature type and subtype (if any) change
to match the new form (see the Monster
Manual for more information).
Upon changing, the subject regains lost
hit points as if it had rested for a night
(though this healing does not restore temporary
ability damage and provide other
benefits of resting; and changing back does
not heal the subject further). If slain, the
subject reverts to its original form, though
it remains dead.
The subject gains the Strength, Dexterity,
and Constitution scores of the new
form but retains its own Intelligence,
Wisdom, and Charisma scores. It also gains
all extraordinary special attacks possessed
by the form (such as constrict, improved
grab, and poison) but does not gain the
extraordinary special qualities possessed by
the new form (such as blindsense, fast
healing, regeneration, and scent) or any
supernatural or spell-like abilities.
Incorporeal or gaseous creatures are
immune to being polymorphed, and a creature
with the shapechanger subtype (such
as a lycanthrope or a doppelganger) can
revert to its natural form as a standard
action.
</blockquote>

Revision as of 09:33, 14 May 2008

Thanks for all the main work on this randy.--Arz 17:16, 20 March 2008 (EDT)

Should I spin off a seperate page for spells/class abilities? They don't change w/ form and I'd only have to update once. --Arz 12:37, 24 March 2008 (EDT)

I've created Template pages that can be dropped into Ist's various forms. Rock on with Vampiric Touch! --Wizardoest 13:17, 24 March 2008 (EDT)

Image seems damaged and I haven't the foggiest on how to fix it.

Adding some lines to cut out raging math.

Didn't want to open this can o wyrms but ...which polymorph rules are we using? Under the ones I'm familiar with (sa's): breath weapon [6d10;dc20] and spells would be useable. (sq's): alternate form, darkvision, immunity to [fire, sleep, paralysis], low-light vision, vulnerability to cold, water breathing would not be useable. Must say acquiring spellcasting via polymorph is silly, I just want a breath weapon.

Polymorph? being a dragon I'm practically perfect in every way! --Arz 14:06, 14 May 2008 (UTC)

Re:Rage lines -- You may want to consider not listing the rage lines in italic. They don't print very well. ;-)
Re:Image -- I need to upload a new image to replace it.
Re:Polymorph -- I'm using the polymorph/shapechange errata, but it doesn't actually effect the spell polymorph. You gain only the extraordinary attacks of the form and breath weapons are supernatural. --Wizardoest 17:33, 14 May 2008 (UTC)

From the PH, first printing
This spell functions like alter self, except that you change the willing subject into another form of living creature. The new form may be of the same type as the subject or any of the following types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. The assumed form can’t have more Hit Dice than your caster level (or the subject’s HD, whichever is lower), to a maximum of 15 HD at 15th level. You can’t cause a subject to assume a form smaller than Fine, nor can you cause a subject to assume an incorporeal or gaseous form. The subject’s creature type and subtype (if any) change to match the new form (see the Monster Manual for more information). Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further). If slain, the subject reverts to its original form, though it remains dead. The subject gains the Strength, Dexterity, and Constitution scores of the new form but retains its own Intelligence, Wisdom, and Charisma scores. It also gains all extraordinary special attacks possessed by the form (such as constrict, improved grab, and poison) but does not gain the extraordinary special qualities possessed by the new form (such as blindsense, fast healing, regeneration, and scent) or any supernatural or spell-like abilities. Incorporeal or gaseous creatures are immune to being polymorphed, and a creature with the shapechanger subtype (such as a lycanthrope or a doppelganger) can revert to its natural form as a standard action.