Difference between revisions of "User talk:Askewnotion/Gun Mage"
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I recommend sticking with spells that still have an effect on a passed save. The bad guys are good at making saves. --[[User:Wizardoest|Wizardoest]] 16:45, 5 May 2008 (UTC) | I recommend sticking with spells that still have an effect on a passed save. The bad guys are good at making saves. --[[User:Wizardoest|Wizardoest]] 16:45, 5 May 2008 (UTC) | ||
::I noticed the origional spell list had very few ray or touch spells, so I added a bunch to the list while talking out some of the ones that didn't fit the flavor. I'll take the time to look through the one I posted for at least some "partial save" spells. --[[User:Askewnotion|Askewnotion]] 18:25, 5 May 2008 (UTC) |
Revision as of 10:25, 5 May 2008
Might want to note that caster shells can only be used in rune bullets. I believe this was the original restriction for firing spells. /~Money, noney, money, noney/~ --Arz 16:34, 5 May 2008 (UTC)
- It does on the first sentence of the caster shell section actually...--Askewnotion 18:14, 5 May 2008 (UTC)
I recommend sticking with spells that still have an effect on a passed save. The bad guys are good at making saves. --Wizardoest 16:45, 5 May 2008 (UTC)
- I noticed the origional spell list had very few ray or touch spells, so I added a bunch to the list while talking out some of the ones that didn't fit the flavor. I'll take the time to look through the one I posted for at least some "partial save" spells. --Askewnotion 18:25, 5 May 2008 (UTC)