Drinking & Dragons

User talk:Askewnotion/Gun Mage: Difference between revisions

From Drinking and Dragons
>Askewnotion
No edit summary
m Talk:Gun Mage moved to User talk:Askewnotion/Gun Mage: Moved into creator's User space
 
(One intermediate revision by one other user not shown)
Line 4: Line 4:


I recommend sticking with spells that still have an effect on a passed save. The bad guys are good at making saves. --[[User:Wizardoest|Wizardoest]] 16:45, 5 May 2008 (UTC)
I recommend sticking with spells that still have an effect on a passed save. The bad guys are good at making saves. --[[User:Wizardoest|Wizardoest]] 16:45, 5 May 2008 (UTC)
::I noticed the origional spell list had very few ray or touch spells, so I added a bunch to the list while talking out some of the ones that didn't fit the flavor. I'll take the time to look through the one I posted for at least some "partial save" spells. --[[User:Askewnotion|Askewnotion]] 18:25, 5 May 2008 (UTC)

Latest revision as of 06:16, 13 December 2008

Might want to note that caster shells can only be used in rune bullets. I believe this was the original restriction for firing spells. /~Money, noney, money, noney/~ --Arz 16:34, 5 May 2008 (UTC)

It does on the first sentence of the caster shell section actually...--Askewnotion 18:14, 5 May 2008 (UTC)

I recommend sticking with spells that still have an effect on a passed save. The bad guys are good at making saves. --Wizardoest 16:45, 5 May 2008 (UTC)

I noticed the origional spell list had very few ray or touch spells, so I added a bunch to the list while talking out some of the ones that didn't fit the flavor. I'll take the time to look through the one I posted for at least some "partial save" spells. --Askewnotion 18:25, 5 May 2008 (UTC)