Difference between revisions of "User talk:Askewnotion/valkyrie"
>Imamonkeyeekeek (New page: This is a pretty awesome Prc. Lots of flavor and it seems balanced enough. The Einherjar summoning is a bit awkward though, as a such a summoned creature will likely be underpowered at hig...) |
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This is a pretty awesome Prc. Lots of flavor and it seems balanced enough. The Einherjar summoning is a bit awkward though, as a such a summoned creature will likely be underpowered at higher levels without the appropriate magical equipment- and the ability to bypass magic DR seems hacked on as a way to compensate for lack of said equipment. I might be a good idea to give such a character typical NPC equipment as a regular cohort has, or perhaps just apply the celestial/feindish template. | This is a pretty awesome Prc. Lots of flavor and it seems balanced enough. The Einherjar summoning is a bit awkward though, as a such a summoned creature will likely be underpowered at higher levels without the appropriate magical equipment- and the ability to bypass magic DR seems hacked on as a way to compensate for lack of said equipment. I might be a good idea to give such a character typical NPC equipment as a regular cohort has, or perhaps just apply the celestial/feindish template. -J.R. | ||
True, though at 15th level, having 4 einherjar to equip would be a bit expensive. It's basicly aimed at having a paladin that summons some combat helpers that won't steal the show. Also nice to have some cohorts that don't get a share of the loot ^_^. Also, don't forget, the paladin could summon a mage, which doesn't need much equipment to rock the battlefield. Also, you can summon other monsterous humonoids if you turn them to einherjar. Aside, you know me, I like underpowered things. --[[User:Askewnotion|Askewnotion]] 02:13, 15 June 2008 (UTC) |
Latest revision as of 18:13, 14 June 2008
This is a pretty awesome Prc. Lots of flavor and it seems balanced enough. The Einherjar summoning is a bit awkward though, as a such a summoned creature will likely be underpowered at higher levels without the appropriate magical equipment- and the ability to bypass magic DR seems hacked on as a way to compensate for lack of said equipment. I might be a good idea to give such a character typical NPC equipment as a regular cohort has, or perhaps just apply the celestial/feindish template. -J.R.
True, though at 15th level, having 4 einherjar to equip would be a bit expensive. It's basicly aimed at having a paladin that summons some combat helpers that won't steal the show. Also nice to have some cohorts that don't get a share of the loot ^_^. Also, don't forget, the paladin could summon a mage, which doesn't need much equipment to rock the battlefield. Also, you can summon other monsterous humonoids if you turn them to einherjar. Aside, you know me, I like underpowered things. --Askewnotion 02:13, 15 June 2008 (UTC)