User:Mqs/Next: Difference between revisions
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*Continue IK (short) | The Witchfire Trilogy (modified) is nearing an end. Here are some things I'm considering to do afterwards. In any case, I am going to take 2-5 of "my" weeks off in between. | ||
*Continue IK (long) | |||
*New IK | *Continue IK (short) - Continue with the current IK characters, for a short (2-3 levels worth) time. | ||
*An [http://en.wikipedia.org/wiki/Ecumenopolis ecumenopolis] | *Continue IK (long) - As above, but longer. | ||
*Troupe-based "guild" play | *New IK - A new set of characters in the Iron Kingdoms. Probably not set in Corvis. | ||
*Planar-heavy | *An [http://en.wikipedia.org/wiki/Ecumenopolis ecumenopolis] - A world-encompassing, magically-supported city world. | ||
*Troupe-based "guild" play - Comparable to Ars Magica's default style. | |||
*Planar-heavy - À la Planescape. | |||
*A dual-worlds setting - Compare to [http://www.goodman-games.com/etherscope.html Etherscope] or The Matrix. | |||
Things I'd like to do but I will not force on the players: | |||
*I '''love''' frontier exploration/settling new lands games. The downside is that they tend to be... miserly. Well, there's lots of wealth but a lot more shortage. | |||
**Includes "New World"/"Age of Exploration" heavy on the ships stuff. | |||
I'm not interested in: | |||
*Dragonstar (sorry Randy). | |||
Requests on talk page. | |||
Decided: [[:Category:Wild]]! --[[User:Mqs|Mqs]] 19:45, 5 January 2009 (UTC) |
Latest revision as of 22:35, 9 January 2009
The Witchfire Trilogy (modified) is nearing an end. Here are some things I'm considering to do afterwards. In any case, I am going to take 2-5 of "my" weeks off in between.
- Continue IK (short) - Continue with the current IK characters, for a short (2-3 levels worth) time.
- Continue IK (long) - As above, but longer.
- New IK - A new set of characters in the Iron Kingdoms. Probably not set in Corvis.
- An ecumenopolis - A world-encompassing, magically-supported city world.
- Troupe-based "guild" play - Comparable to Ars Magica's default style.
- Planar-heavy - À la Planescape.
- A dual-worlds setting - Compare to Etherscope or The Matrix.
Things I'd like to do but I will not force on the players:
- I love frontier exploration/settling new lands games. The downside is that they tend to be... miserly. Well, there's lots of wealth but a lot more shortage.
- Includes "New World"/"Age of Exploration" heavy on the ships stuff.
I'm not interested in:
- Dragonstar (sorry Randy).
Requests on talk page.
Decided: Category:Wild! --Mqs 19:45, 5 January 2009 (UTC)