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DS:Nardu Miri-miri/Animal Companion: Difference between revisions

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== Dire Bat ==
== Swindlespitter Dinosaur ==
N Large Animal<br/>
 
'''Init''' +6; '''Senses''' blindsense 40 ft.; Listen +12*, Spot +8*
N Small Animal<br/>
'''Init''' +7; '''Senses''' Darkvision 60'; Lowlight; Scent; Listen +5, Spot +5
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'''AC:''' 20; '''Touch:''' 15; '''Flat-footed:''' 14<br/>(−1 size, +6 Dex, +5 natural)<br/>
'''AC:''' 28; '''Touch:''' 18; '''Flat-footed:''' 21<br/>(+1 size, +7 Dex, +10 natural)<br/>Mobility (+4 to AC); Uncanny Dodge<br/>
'''HP:''' 30 (4d8+12)<br/>
'''HP:''' 83 (10d8+30)<br/>
'''Fort:''' +7, '''Ref''' +10, '''Will''' +6<br/>
'''Fort:''' +10, '''Ref''' +14 evasion, '''Will''' +6<br/>
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'''Speed:''' 20'; Fly 40' (Good)<br/>
'''Speed:''' 30'<br/>
'''Melee:''' Bite +5 (1d8+4) <br/>
'''Melee:''' Beak +15/10 (1d6+1 / 20x2) <br/>
'''Space:''' 10'; '''Reach:''' 5'; '''BAB:''' +3; '''Grapple:''' +10<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +7/2; '''Grapple:''' -1<br/>
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'''Abilities''' Str 17 +3 | Dex 22 +6 | Con 17 +3 | Int 2 -4 | Wis 14 +2 | Cha 6 -2 <br/>
'''Abilities''' Str 13 +1 | Dex 25 +7 | Con 15 +3 | Int 2 -4 | Wis 16 +3 | Cha 14 +2 <br/>
'''Feats''' Alertness; Stealthy<br/>
'''Feats''' Mobility<sup>B</sup>; Run; Weapon Finesse<sup>B</sup>; (3rd) Combat Reflexes, (6th) Improved Natural Attack, (9th) Weapon Focus (Beak), Multiattack<sup>B</sup><br/>
'''Skills''' Hide +4, Listen +12*, Move Silently +11, Spot +8*
'''Skills''' Hide +16 (+18 in forest), Listen +5, Move Silently +12 (+14 in forest), Sleight of Hand +10, Spot +5
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'''Blindsense (Ex)''' A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.
'''Poison Spray (Ex)''' When threatened, a swindlespitter sprays a corrosive poison in a 15-foot cone from its mouth. Contact; Fort DC 18; initial damage blindness for 2d4 minutes; secondary damage 1d4 Con. The swindlespitter can spray this poison once every 1d4 rounds. Swindlespitters flee from blinded opponents if possible. The save DC is Constitution-based.


'''Skills''' Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
'''Uncanny Dodge (Ex)''' A swindlespitter is adapted to getting out of the way of larger dinosaurs. It has the ability to react to danger before its senses would normally allow it to do so. It retains its Dexterity bonus to AC even if it is caught flat-footed or struck by an invisible attacker.
 
== Animal Companion Benefits ==


'''Link (Ex)''' A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
'''Link (Ex)''' A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
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Additionally, the druid may cast a spell with a target of "You" on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).
Additionally, the druid may cast a spell with a target of "You" on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).
'''Evasion (Ex)''' If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Latest revision as of 13:34, 15 August 2010

Swindlespitter Dinosaur

N Small Animal
Init +7; Senses Darkvision 60'; Lowlight; Scent; Listen +5, Spot +5


AC: 28; Touch: 18; Flat-footed: 21
(+1 size, +7 Dex, +10 natural)
Mobility (+4 to AC); Uncanny Dodge
HP: 83 (10d8+30)
Fort: +10, Ref +14 evasion, Will +6


Speed: 30'
Melee: Beak +15/10 (1d6+1 / 20x2)
Space: 5'; Reach: 5'; BAB: +7/2; Grapple: -1


Abilities Str 13 +1 | Dex 25 +7 | Con 15 +3 | Int 2 -4 | Wis 16 +3 | Cha 14 +2
Feats MobilityB; Run; Weapon FinesseB; (3rd) Combat Reflexes, (6th) Improved Natural Attack, (9th) Weapon Focus (Beak), MultiattackB
Skills Hide +16 (+18 in forest), Listen +5, Move Silently +12 (+14 in forest), Sleight of Hand +10, Spot +5


Poison Spray (Ex) When threatened, a swindlespitter sprays a corrosive poison in a 15-foot cone from its mouth. Contact; Fort DC 18; initial damage blindness for 2d4 minutes; secondary damage 1d4 Con. The swindlespitter can spray this poison once every 1d4 rounds. Swindlespitters flee from blinded opponents if possible. The save DC is Constitution-based.

Uncanny Dodge (Ex) A swindlespitter is adapted to getting out of the way of larger dinosaurs. It has the ability to react to danger before its senses would normally allow it to do so. It retains its Dexterity bonus to AC even if it is caught flat-footed or struck by an invisible attacker.

Animal Companion Benefits

Link (Ex) A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex) At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires.

Additionally, the druid may cast a spell with a target of "You" on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).

Evasion (Ex) If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.