Difference between revisions of "Wild:PC/Fuelwen"
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plans to be an amphibious octopus/sahuagin duskblade, perhaps with a few levels of beastmaster. | plans to be an amphibious octopus/sahuagin duskblade, perhaps with a few levels of beastmaster. | ||
Revision as of 16:17, 4 January 2009
Fuelwen
Bio
Stats
- Name: Fuelwen
- Race: Sahuagin/Octopus
- Class: [None]
- Level: 0+2(Racial HD)+2(Racial LA)
- Alignment: Lawful Neutral
- Deity: Sekolah
- Age: 16
- Gender: M
Background
Off the coast of the island of Gnala, deep in an offshore trench, is the sunken city of Agol-nun. Inhabited by Sahuagin, it's a peaceful city, as things go. They get on well with the surface dwellers; there's no reason no too. What, are they going to try and capture our city? We theirs? Instead, the citizens of Gnala and Agol-nun have formed a mutually beneficial trading relationship. The Sahuagin hunt whales, giant squids and other ocean dwellers, and sell the meat to the surface dwellers. Agol-nun also has sprawling kelp farms, but hasn't been able to get the surface dwellers to develop a taste for it. The city also exports coral for jewelry. Considering the difficulties in archiving documents under water, running forges, and the like, they trade for space in the island's archives, tools and weapons.
Thanks to this relationship, Gnala is an industrial powerhouse- they have very few farmers, and rely on the food from Agol-nun. Agol-nun is a mostly agrarian, nearly tribal town, despite the large population.
Feulwen was raised in Agol-nun by his extended family. He's been to Gnala a few times, and has ventured to other, nearby islands in his own explorations. He's been raised and groomed to eventually join in the hunting parties, but until he has completed his coming of age quest, he will not be allowed to. If he fails his quest, he may return and work the farms. There is no shame in that, per se, but it's a fate no young man wants to suffer.
His sharp mind wowed his elders, and annoyed his peers, but there was little they could do about it- bullies rapidly found themselves with bloody faces and bruises. While he was bookish and quiet, he was always involved in physical games and activities. Large and strong for his age, he enjoyed luqash, an undersea game not unlike lacrosse. More than anything, he wants to return to his village with a successful quest beneath his belt, so that he may become a welcome hunter.
The Quest
At the age of sixteen, any young man or woman that wants to join the hunting parties must prove his or her fitness to do so. The village priestess receives divine inspiration from Sekolah, unique to each quester. They get only one quest, and that is the quest they must complete. There is no second attempt. A quester may return to Algon-nun and surrender on their quest, but they will never have a chance to become a Hunter.
Quest Notes
This is why Fuelwen is an adventurer. Daryl, I'm actually looking for you to suggest a quest that would link in with your general idea of the campaign. I'm figuring on this being my character's "hook" for the campaign.
Attributes
- STR: 18
- DEX: 16
- CON: 18
- INT: 19
- WIS: 8
- CHA: 14
- HP: 24
Saves
FORT: 4 REF: 5 WILL: 2
Attacks
BAB: 2 Melee: 6 Ranged: 4
Routines
Unarmed Full Attack: Talon +2/Talon/Bite* +0/Tentacle*/Tentacle*
Underwater Unarmed Full Attack: Talon +2/Talon +2/Bite* +0/Tentacle*/Tentacle*/Rake*/Rake*
Armed Full Attack: Weapon +2/Talon* +0/Talon* +0/Bite*/Tentacle*/Tentacle*
Underwater Armed Full Attack: Weapon +2/Talon* +0/Talon* +0/Bite*/Tentacle*/Tentacle*/Rake*/Rake*
Attacks with a * only add half the strength bonus to their damage. All natural attacks listed deal 1d4 damage.
Comments
plans to be an amphibious octopus/sahuagin duskblade, perhaps with a few levels of beastmaster.