Difference between revisions of "Talk:Rules/Skills"
From Drinking and Dragons
>Arz (New page: Only prob i see is the cha skills. Try this instead: ::Diplomacy [Diplomacy, Intimidate] ::Perform [Perform, Gather Information] AKA Work the crowd ::Ledgermain [Sleight of Hand, Escape Ar...) |
>Askewnotion |
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::Ledgermain [Sleight of Hand, Escape Artist] | ::Ledgermain [Sleight of Hand, Escape Artist] | ||
:Go out of town for a few days and all goes amok. --[[User:Arz|Arz]] 16:05, 7 January 2009 (UTC) | :Go out of town for a few days and all goes amok. --[[User:Arz|Arz]] 16:05, 7 January 2009 (UTC) | ||
I still say an empathy [heal, sense motive] skill set is a good combination since both skills don't come up often enough to be singled out. That, and the nameset also fits well. --[[User:Askewnotion|Askewnotion]] 16:19, 7 January 2009 (UTC) |
Revision as of 08:19, 7 January 2009
Only prob i see is the cha skills. Try this instead:
- Diplomacy [Diplomacy, Intimidate]
- Perform [Perform, Gather Information] AKA Work the crowd
- Ledgermain [Sleight of Hand, Escape Artist]
- Go out of town for a few days and all goes amok. --Arz 16:05, 7 January 2009 (UTC)
I still say an empathy [heal, sense motive] skill set is a good combination since both skills don't come up often enough to be singled out. That, and the nameset also fits well. --Askewnotion 16:19, 7 January 2009 (UTC)