Difference between revisions of "Talk:Rules/Skills"
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>Askewnotion |
Wizardoest (talk | contribs) (I agree with Ledgermain) |
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I still say an empathy [heal, sense motive] skill set is a good combination since both skills don't come up often enough to be singled out. That, and the nameset also fits well. --[[User:Askewnotion|Askewnotion]] 16:19, 7 January 2009 (UTC) | I still say an empathy [heal, sense motive] skill set is a good combination since both skills don't come up often enough to be singled out. That, and the nameset also fits well. --[[User:Askewnotion|Askewnotion]] 16:19, 7 January 2009 (UTC) | ||
::I agree with Ledgermain above. --<strong>[[User:Wizardoest|Randy]]</strong> ([[User talk:Wizardoest|Talk]]) 16:52, 7 January 2009 (UTC) |
Revision as of 08:52, 7 January 2009
Only prob i see is the cha skills. Try this instead:
- Diplomacy [Diplomacy, Intimidate]
- Perform [Perform, Gather Information] AKA Work the crowd
- Ledgermain [Sleight of Hand, Escape Artist]
- Go out of town for a few days and all goes amok. --Arz 16:05, 7 January 2009 (UTC)
I still say an empathy [heal, sense motive] skill set is a good combination since both skills don't come up often enough to be singled out. That, and the nameset also fits well. --Askewnotion 16:19, 7 January 2009 (UTC)