Drinking & Dragons

Difference between revisions of "LRC:Jar Jar/Character Sheet"

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'''Speed:''' 45'<br/>
'''Speed:''' 45'<br/>
'''Melee:''' Touch +12 <br/>
'''Melee:''' Touch +12 <br/>
'''Melee:''' Battleaxe +13/8/3 (1d8+1 / &times;3) <br/>
'''Melee:''' Greataxe +13/8/3 (1d12+1 / &times;3) <br/>
::For every -1 to hit you take (max -11) you gain +2 damage<br/>
'''Ranged:''' Ray +14 <br/>
'''Ranged:''' Ray +14 <br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +11/6/1; '''Grapple:''' +11<br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +11/6/1; '''Grapple:''' +11<br/>

Latest revision as of 05:48, 21 March 2009

Jar Jar (ECL14)

Barbarian 2/Cleric 12
NG Medium halfling
Init +2; Senses: Listen +8; Spot +8


AC: 22; Touch: 16; Flat-footed: 20
(+2 dex; +1 size; +6 chainmail; +3 deflection)
HP: 149 (2d12+12d8+42+28)
Fort: +17, Ref +8, Will +12
+2 vs Fear effects


Speed: 45'
Melee: Touch +12
Melee: Greataxe +13/8/3 (1d12+1 / ×3)

For every -1 to hit you take (max -11) you gain +2 damage

Ranged: Ray +14
Space: 5'; Reach: 5'; BAB: +11/6/1; Grapple: +11


Class Spells CL12 DC 10+lvl
Close 55' [11] Medium 220' Long Far
Domains Good, Protection

  • 6th Convert to 4d8+12 healing
    • Dimensional Anchor (Heightened)
    • Poison (Empowered)
    • [d] Holy Smite (Empowered)
  • 5th Convert to 4d8+12 healing
    • Dismissal
    • Restoration
    • Restoration
    • [d] Holy Smite
  • 4th Convert to 4d8+12 healing
    • Divination
    • Freedom of Movement
    • Freedom of Movement
    • [d] Holy Smite
  • 3rd Convert to 3d8+12 healing
    • Blindness/Deafness
    • Dispel Magic
    • Prayer
    • Waterbreathing
    • [d] Protection from Energy
  • 2nd Convert to 2d8+10 healing
    • Align Weapon
    • Bull's Strength
    • Hold Person
    • Silence
    • [d] Shield Other (A ring must be given to the recipient prior to battle)
  • 1st Convert to 1d8+5 healing
    • Obscuring Mist
    • Sanctuary
    • Sanctuary
    • Bless
    • Bless
    • [d] Protection from Evil

Abilities Str 10 +0 | Dex 14 +2 | Con 16 +3 (20 +5) | Int 8 -1 | Wis 14 +2 | Cha 8 -1

  • Feats Power Attack, Dash, Lightning Reflexes, Empower, Heighten
  • Skills Intimidate +4, Survival +7, Climb +5

Items Chainshirt +2; Amulet of Health +4; Ring of Protection +3; Boots of Springing and Striding; Battleaxe +1


Active abilities

Turn Undead 2/day, Roll d20-1. See turn undead chart in the Player's Handbook.

Rage 1/day, free action, +4 bonus to Strength (+2 to hit and damage with Battleaxe), a +4 bonus to Constitution (+28hp), and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. Cannot cast spells while raging.

Protection Domain 1/day, grant target touched a +12 bonus to their next saving throw. Duration 1 hour.

Passive Abilities

Good Domain You cast spells with the Good descriptor at +1 caster level.

Uncanny Dodge (Ex) Not flat-footed.