Drinking & Dragons

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''Ghost Touch:'' Any carried and worn item in your possession is treated as a ghost touch item. This does not extend to thrown weapons or projectiles.
''Ghost Touch:'' Any carried and worn item in your possession is treated as a ghost touch item. This does not extend to thrown weapons or projectiles.


''Phantom Hand:'' Once every 5 rounds as a swift action, you can treat a melee attack as a melee touch attack as your attack takes on temporarily incorporeal state.
''Phantom Hand:'' Once every 5 rounds as a swift action, you can treat a melee attack as a melee touch attack as your attack takes on temporarily incorporeal state. This ability is ineffective against ghost touch armor and shields.


''Spectral Stride:'' As a move action you can teleport a distance of up to 5 feet per binder level you possess. You may use this ability as a swift action, but in doing so you can not use this ability again for 5 rounds.
''Spectral Stride:'' As a move action you can teleport a distance of up to 5 feet per binder level you possess. You may use this ability as a swift action, but in doing so you can not use this ability again for 5 rounds.


''Wanderlust:'' All of you base speeds increases by 10 feet, and increases by an additional 10 feet for every five levels after 5th. In addition, you gain a +2 bonus to saving throws against any effect that tries to hold, entangle, or impede your movement. You also get this bonus on fortitude saves caused by long periods of movement (such as forced marches).
''Wanderlust:'' All of you base speeds increases by 10 feet, and increases by an additional 10 feet for every five levels after 5th. In addition, you gain a +2 bonus to saving throws against any effect that tries to hold, entangle, or impede your movement. You also get this bonus on fortitude saves caused by long periods of movement (such as forced marches).
[[Category:Homebrew]]

Latest revision as of 07:41, 1 January 2010

Nan was born with a special ability; she saw dead people. Other often thought she was talking to herself and was just a child with a great imagination. When this continued into her teen years she was treated as blessed in that she could see everyone's ancestors despite their lack of ascension to vestiges. She was also stricken by severe wanderlust and a great need to leave the island. Despite protest against it, she left for a period of thirty years. She returned with a great number of stories of powerful ancestors of the other races. This encouraged the karsite to further open their borders to other races.

Sign: Your skin turns pale and occasionally others seem to be able to see through you, though only for a brief second and never grants bonuses to allies or enemies on combat; it is simply eerie.

Influence: You are stricken by the need to always be moving. You can never just sit down and must always be on the move. In game terms, you must always move at least 5 feet each turn.

Granted Abilities: Nan provides you with various abilities relates to the specters that she was surrounded with as well as her natural wanderlust.

Ghost Touch: Any carried and worn item in your possession is treated as a ghost touch item. This does not extend to thrown weapons or projectiles.

Phantom Hand: Once every 5 rounds as a swift action, you can treat a melee attack as a melee touch attack as your attack takes on temporarily incorporeal state. This ability is ineffective against ghost touch armor and shields.

Spectral Stride: As a move action you can teleport a distance of up to 5 feet per binder level you possess. You may use this ability as a swift action, but in doing so you can not use this ability again for 5 rounds.

Wanderlust: All of you base speeds increases by 10 feet, and increases by an additional 10 feet for every five levels after 5th. In addition, you gain a +2 bonus to saving throws against any effect that tries to hold, entangle, or impede your movement. You also get this bonus on fortitude saves caused by long periods of movement (such as forced marches).