Vat:PC/Joe: Difference between revisions
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[[Category:Vat]][[Category:Vat:PC]] | [[Category:Vat]][[Category:Vat:PC]] | ||
__NOTOC__ | __NOTOC__ | ||
[[File:Joe.jpg|right|200px]] | |||
{{Joe}} | {{Joe}} | ||
{{Template:AspectBlock| | {{Template:AspectBlock| | ||
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* I'd prefer we tweak "troubled past" aspect. | * I'd prefer we tweak "troubled past" aspect. | ||
* Only one of two Guest Star stories gets kept/aspect selected. | * Only one of two Guest Star stories gets kept/aspect selected. | ||
* Determine past lives from Old Soul | |||
* Zealot wording. | |||
* possessions | |||
* flashback scene and stimulus | |||
* important possessions | |||
{| | {| | ||
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== Attributes == | == Attributes == | ||
=== Primary === | === Primary === | ||
Strength 4 {{-}} Dexterity 4 {{-}} Constitution 4 {{-}} Intelligence 2 {{-}} Perception 4+1 {{-}} Willpower 2 | Strength 4 {{-}} Dexterity 4 {{-}} Constitution 4 {{-}} Intelligence 2 {{-}} Perception 4+1=5 {{-}} Willpower 2 | ||
=== Secondary === | === Secondary === | ||
Life Points 42 {{-}} Endurance 40 {{-}} Speed 16 {{-}} Essence | Life Points 42 {{-}} Endurance 40 {{-}} Speed 16 {{-}} Essence 27 | ||
<br/>Consciousness/Survival 6 {{-}} Initiative 4 | <br/>Consciousness/Survival 6/8 {{-}} Initiative 4 (see combat Sense power) | ||
<br/>Essence Recovery Rate 3/min | |||
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== Drawbacks == | == Drawbacks == | ||
;Accursed -- 1 point | ;Accursed -- 1 point | ||
: Bad weather intensifies around him | : Bad weather intensifies around him. | ||
;Body Double | ;Body Double | ||
: . | : You have an evil twin (or look-alike) out there, related to your career somehow. | ||
;Dependent (Joseph) | ;Dependent (Joseph) | ||
: . | : Joseph is a possible target; someone who needs to be protected. | ||
;Flashbacks -- Mild -- 1 | |||
: When meeting stimulus, encounter fear at -2 and suffer its effects. | |||
;Honorable -- Serious | ;Honorable -- Serious | ||
: . | : Do not lie, betray, etc -- to anyone. Do your best to keep any promises and do not willingly betray trust. (May be reluctant to give word in the first place.) Cheating, ambushing, taking an unarmed but known problematic person are okay. | ||
;Obligation (Army Vet) -- Serious | ;Obligation (Army Vet) -- Serious | ||
: | : You're expected to risk your life for the organization if requested. | ||
;Psychological Problems (Zealot) -- Serious | ;Psychological Problems (Zealot) -- Serious | ||
: . | : This problem affects your daily life and anyone who knows you at least suspects it. A willpower check at -2 might be attempted to resist it. | ||
: You have a belief so strong that it dominates your life and behavior. You're willing to sacrifice things or even break laws in order to uphold that ideal. (Belief: Doing good/saving people/???.) | |||
;Sleep Problems (Recurring Nightmares) | ;Sleep Problems (Recurring Nightmares) | ||
: . | : Your sleep is plagued by terrifying dreams. Any given night in which they do occur (GM determination), you wake with 1d4 fewer endurance pints and are not well rested. | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| | | | ||
== Powers == | == Powers == | ||
;Essence Channeling -- 3 levels | ;Essence Channeling -- 3 levels | ||
: . | : Allows you to pull X essence from your pool per turn and recover it at a rate of X per minute. | ||
=== Tai Chi === | === Tai Chi === | ||
;Be Like Water | ;Be Like Water | ||
: Cost: 2 | : Cost: 2 per dodge | ||
: . | : You can dodge more than once per round without penalties. | ||
;Blind Strike | ;Blind Strike | ||
: Cost: 2 | : Cost: 2 per attack | ||
: . | : Ignore lighting and similar penalties on an attack. Only a -3 penalty if totally blinded. | ||
;Combat Sense | ;Combat Sense | ||
: Cost: 3 | : Cost: 3 per turn | ||
: . | : +3 to perception tests or tasks; +2 to initiative if holding essence. | ||
;Eagle Eye | ;Eagle Eye | ||
: Cost: 2 | : Cost: 2 per attack | ||
: | : Ignore range penalties. | ||
;Pull Weapon | ;Pull Weapon | ||
: Cost: 3 | : Cost: up to 3 | ||
: . | : Pull forth a weapon from the ether. Must be unobserved to do it. Larger weapons cost more (a club 1, a mace 2, a sledge hammer 3). | ||
: Can only call melee weapons or solid thrown weapons. A dropped or released weapon melts into goo and evaporates after 1 turn. | |||
| | | | ||
== Qualities == | == Qualities == | ||
;Acute Senses (Sound) | ;Acute Senses (Sound) | ||
: . | : +3 when Perception-related tasks using sound. | ||
;Gifted | ;Gifted | ||
: . | : Allows the of supernatural powers. Greatly increases the ability to perceive the supernatural. | ||
;Hard to Kill -- 2 levels | ;Hard to Kill -- 2 levels | ||
: . | : +6 life points, +2 to survival tests. | ||
;Influence (Military) -- 1 level | ;Influence (Military) -- 1 level | ||
: . | : Bonus to social skills with this group, including Pulling Strings. | ||
;Nightvision | ;Nightvision | ||
: . | : See normally in dim light, but still not in total darkness. | ||
;Old Soul -- 1 level | ;Old Soul -- 1 level | ||
: . | : +1 perception, +6 essence | ||
;Pulling Strings (Mobility - | : 3-5 known past lives (DETERMINE) | ||
: . | : Spend one essence, pass WIL+INT - attempt to draw upon a past life's skill level for one roll. | ||
;Pulling Strings (Mobility - Military) | |||
: ConXp91 - willpower + bureaucracy (+ influence) to attempt to organize transportation anywhere. It might be in a slow convoy, but you and/or your cargo will get there if successful. Failure, you can't make the connections. Higher results yields a faster trip and/or more cargo/passengers. | |||
;Rank (Army Sergeant) -- 2 levels | ;Rank (Army Sergeant) -- 2 levels | ||
: . | : You attained and are formally recognized as this rank. | ||
;Resources -- no levels | |||
: Average. $9k in property. $1500/month pre-tax. | |||
;Situational Awareness | ;Situational Awareness | ||
: . | : Observant of what's going on around you. +2 to perception rolls to sense trouble or danger in immediate surroundings and to notice those using stealth. | ||
|} | |} | ||
== Special Possessions == | == Special Possessions == | ||
== Old Soul Personalities == | |||
== Background == |
Latest revision as of 01:14, 24 May 2012
Aspects
High Concept: Hired Gun with Morals
Trouble: Professional Paranoia
Passive Warrior ...
Troubled Past ...
Split Soul ...
Innocent Eyes OR Moral Persuasion ...
Notes
- needs a casting image
- I'd prefer we tweak "troubled past" aspect.
- Only one of two Guest Star stories gets kept/aspect selected.
- Determine past lives from Old Soul
- Zealot wording.
- possessions
- flashback scene and stimulus
- important possessions
AttributesPrimaryStrength 4 — Dexterity 4 — Constitution 4 — Intelligence 2 — Perception 4+1=5 — Willpower 2 SecondaryLife Points 42 — Endurance 40 — Speed 16 — Essence 27
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Skills
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Drawbacks
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Powers
Tai Chi
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Qualities
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