Drinking & Dragons

Difference between revisions of "DOPES MOVIE:PC/John Starr"

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'''Trouble:''' Not Really My World Anymore
'''Trouble:''' Not Really My World Anymore


'''DOPES Aspect:''' Only Family I've Ever Known<br>
'''DOPES Aspect:''' Former Squad Leader<br>
'''Relationship Aspect:''' Risk taker because I have nothing to lose<br>
'''Relationship Aspect:''' Only Family I've Ever Known<br>
'''Skill Aspect:''' I can pilot anything<br>
'''Skill Aspect:''' I can pilot anything<br>



Latest revision as of 07:49, 14 May 2016

Captain John Starr Refresh 1

Aspects

High Concept: The Star Fighter
Trouble: Not Really My World Anymore

DOPES Aspect: Former Squad Leader
Relationship Aspect: Only Family I've Ever Known
Skill Aspect: I can pilot anything

Stress and Consequences

Stress Boxes 1 [ ] 2 [ ] 3 [ ]

Mild 2 empty
Moderate 4 empty
Severe 6 empty

Skills

  • Athletics +3
  • Awareness +2
  • Burglary +0
  • Computers +0
  • Contacts +0
  • Drive +3
  • Fight +1
  • Gadgetry +0
  • Insight +1
  • Knowledge +1
  • Persuade +1
  • Provoke +1
  • Resources +1
  • Shoot +4
  • Stealth +0
  • Will +1

Stunts and Extras

Roles: Soldier, Cop, Wheelman

This One is Mine (Soldier)
You have a special firearm that you value above all others. Give it a high concept aspect and a trouble aspect. Once per scene, you can invoke one of those aspects for free.
One Hand on the Wheel (Wheelman)
When operating a vehicle, if you're also wielding a firearm, on your turn you can spend a fate point to take a free action with Shoot.
Gearhead (Wheelman)
When repairing or modifying a vehicle, you can use Drive instead of Gadgetry
To Serve and Protect (Cop)
When a nearby ally is hit by a physical attack, you can check one of your own physical stress boxes to help reduce the hit.
Thousand Yard Stare (Soldier)
When subject to a fear- or intimidation-based mental attack, you can defend with Fight instead of Will.
Standard-Issue Sidearm.
+1 to attack with Shoot; Weapon:1.


Other versions of John Starr