Drinking & Dragons

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Request from Allan: "Should be a friend or lacky of rosalie. Have some kind of gun skills that grew in after losing his magical powers. Very scared and held to secrecy of what happened during the slaughter of the dragon."
Request from Allan: "Should be a friend or lacky of rosalie. Have some kind of gun skills that grew in after losing his magical powers. Very scared and held to secrecy of what happened during the slaughter of the dragon."


== Name (Refresh: 0) ==
== Bob (Refresh: 4) ==


=== Aspects ===
=== Aspects ===
'''High Concept''': Classified Illusionist of the Royal Pride<br/>
'''High Concept''': Quickest Pistol in Arkstone<br/>
'''Trouble''': Young, Sheltered, and Ready to Have Fun!<br/>
'''Trouble''': Prone to Secrets<br/>
'''Aspect''': Experimental Magitech Arm<br/>
'''Aspect''': Member of the ''Treillis D'Espions'' (Arkstone's spy network)<br/>
'''Aspect''': Child Soldier of Lisway<br/>
'''Aspect''': Good Ole' Boy<br/>
'''Aspect''': Maybe You Should Install Some Better Locks! Not My Fault They're Easy to Break...<br/>
'''Aspect''': <empty><br/>


=== Skills ===
=== Skills ===
* +5 - Will
* +5 - Shoot
* +4 - Lore (Mythology), Empathy
* +4 - Athletics
* +3 - Deceive, Stealth
* +3 - Will, Deceive, Stealth
* +2 - Lore (Arts & Sciences), Burglary, Athletics
* +2 - Lore (Mythology), Fight, Burglary
* +1 - Weapons, Rapport, Shoot
* +1 - Contacts, Empathy, Rapport


=== Stunts ===
=== Stunts ===
'''Illusionist''' - Illusionists have a lot of overlap with tricksters, but focus entirely on illusion magic. You gain access to the “illusion” school, and may select three spells with that keyword.


'''Accomplished Spellcaster''' - Select three spells from any schools you have access to, provided you have the prerequisite spells.
;Rapid Reload
 
: Your speed with a pistol also applies to reloading pistols. Your firearms track is doubled to represent your speed reloading.
'''Magitech Overload''' - Once per Session, add a +4 to any roll related to magic. Doing so gives Ava the Moderate Consequence ''Drained'' and she can use no other stunts related to Magitech nor her '''Experimental Magitech Arm''' Aspect until resolved.
;Quick Shot
 
: You may interrupt initiative at any time in a round and take your turn as long as it includes you firing your pistol.
'''Magitech Amp''' ''(adapted from Power Amplification off Venture City)'' - Ava can touch one individual and send a burst of magical energy through them, giving them the boost ''Empowered'', which they may invoke on their next turn or it goes away. You may only have one such boost in play at a time; if you generate another, the first goes away. If unused, the boost goes away at the end of the scene.
;Lucky in a Firefight
 
: Get Armor:2 against being shot (bullets and arrows)
'''Drawbacks''' - When you empower an ally, they’re taking some of your energy away. This ''Leaves You Weakened'' while your allies are empowered.
;Spy Identity
 
: You have a deep-cover identity that you’ve spent years developing, complete with documentation, a residence, a social circle, and whatever else you might need to keep up the charade. Your enemies don’t know about your alternate identity, at least not at first. When you take this stunt, name your alternate identity and give it a high concept and a trouble. Once per session, while in your alternate identity, you can invoke one of its two aspects without spending a fate point.
'''Collateral Damage Effect - Mass Empowerment''': You can give your Empowered boost to every individual in the scene, friend and foe, in a single wave of energy. Outputting this much energy in a single go, however, has unpredictable effects on inanimate objects; they get tossed around, thrown in the air, and might even explode.
: High Concept—
 
: Trouble—
'''Magitech Focus''' - Once per Scene, Ava can ignore a Cost for her spell.
;Dead to Rights
 
: When you hold someone at gunpoint, you can intimidate them by using Shoot instead of Provoke.
'''But I’m Young and Innocent!''' - Ava can use Empathy in place of Physique to Defend.
 
[[Category:Royal Pride of Musketeers]]
=== Spells ===
'''Minor Illusion''' ''(Illusion, Trickster, Persistent)'' - You make an overcome roll: caster’s Will +2 vs. observer’s Will. If you succeed, you create a phantom image or sound that one creature in your zone can sense. Choose one of the following aspects: ''Distracted'', ''Surprised'', ''Confused''. You can invoke this once for free, or twice if your overcome action succeeds with style.
 
'''Major Illusion''' ''(Illusion, Cost, Persistent, Requires Minor Illusion and one other illusion spell)'' - Describe a phantom image and sound that you create. All creatures that can see or hear the illusion make a Will roll vs. your Will +2 (you use the same roll for all). Choose an aspect that all creatures who fail their roll are affected by: ''Surprised, Afraid, Confused, Distracted''.
 
'''Disguise''' ''(Illusion, Trickster, Persistent)'' - You gain a +2 to any attempt to create an advantage related to disguising a person or item.
 
'''Impersonate''' ''(Illusion, Cost, Persistent, Requires Disguise)'' - You can achieve a disguise that makes your physical appearance and voice (or that of a willing ally) match a particular person in almost every detail. The voice and appearance of the subject of your impersonation must be well known to you. If someone interacts with the impersonator who is also familiar with the subject, they get an opportunity to resist your attempt - that’s when you must make an Overcome action, your Will +2 vs. the observer’s Will.
 
'''Veil''' ''(Illusion, Cost, Persistent, Requires Impersonate and Major Illusion)'' - Like Impersonate, but veils a group of up to four people.
 
{{RPM}}
[[Category:RPM:Lion]]
[[Category:RPM:Lion]]
[[Category:RPM:Alternate PC]]
[[Category:RPM:Alternate PC]]

Latest revision as of 01:46, 2 August 2024

Request from Allan: "Should be a friend or lacky of rosalie. Have some kind of gun skills that grew in after losing his magical powers. Very scared and held to secrecy of what happened during the slaughter of the dragon."

Bob (Refresh: 4)

Aspects

High Concept: Quickest Pistol in Arkstone
Trouble: Prone to Secrets
Aspect: Member of the Treillis D'Espions (Arkstone's spy network)
Aspect: Good Ole' Boy
Aspect: <empty>

Skills

  • +5 - Shoot
  • +4 - Athletics
  • +3 - Will, Deceive, Stealth
  • +2 - Lore (Mythology), Fight, Burglary
  • +1 - Contacts, Empathy, Rapport

Stunts

Rapid Reload
Your speed with a pistol also applies to reloading pistols. Your firearms track is doubled to represent your speed reloading.
Quick Shot
You may interrupt initiative at any time in a round and take your turn as long as it includes you firing your pistol.
Lucky in a Firefight
Get Armor:2 against being shot (bullets and arrows)
Spy Identity
You have a deep-cover identity that you’ve spent years developing, complete with documentation, a residence, a social circle, and whatever else you might need to keep up the charade. Your enemies don’t know about your alternate identity, at least not at first. When you take this stunt, name your alternate identity and give it a high concept and a trouble. Once per session, while in your alternate identity, you can invoke one of its two aspects without spending a fate point.
High Concept—
Trouble—
Dead to Rights
When you hold someone at gunpoint, you can intimidate them by using Shoot instead of Provoke.