Disposable:Voyage/Mahshid: Difference between revisions
From Drinking and Dragons
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=== Attributes (32 points) === | === Attributes (32 points) === | ||
STR 9 -1 | * STR 9 -1 | ||
DEX 14 +2 | * DEX 14 +2 | ||
CON 12 +1 | * CON 12 +1 | ||
INT 14 +2 | * INT 14 +2 | ||
WIS 10 0 | * WIS 10 0 | ||
CHA 17+ | * CHA 20 +5 [17+1lvl+2cloak] | ||
=== Abilities === | === Abilities === | ||
HP 37 (7d6+7 [6+7+6*4]) | * HP 37 (7d6+7 [6+7+6*4]) | ||
BAB 3 | * BAB 3 | ||
FORT | * FORT +3 [2base+1con] | ||
REFL | * REFL +4 [2base+2dex] | ||
WILL 5 | * WILL +5 [5base+0wis] | ||
AC | * AC 13 (11 FF, 12 Touch) [10base+2dex+1armor] | ||
AP 4 (+1d6) | * AP 4 (+1d6) | ||
Elemental Focus (Air) | * Elemental Focus (Air): +DC to all spells in Air school; forbidden Earth school | ||
Sense Elements (Sp) | * Sense Elements (Sp): 4/day. full round, 10' sphere, choose any element. focus to extend 5' up to 45'. spellcraft result for information gleaned. | ||
=== Feats === | === Feats === | ||
Human Augment Healing (CD) | * Human Augment Healing (CD): +2 HP/spell level for Conjuration[Healing]. | ||
1st Sudden Widen (CA) | * 1st Sudden Widen (CA): 1/day widen (double area) spell with no cost. | ||
3rd Storm Magic (Frostburn) | * 3rd Storm Magic (Frostburn): +1 CL to all spells when in a storm (whether magical or natural) | ||
6th Hurricane Breath (CM) | * 6th Hurricane Breath (CM): 1d20 + 4 opposed by Strength check or push 5'. So long as I have a 3rd level spell slot available. Also +1 CL [air] spells. | ||
<div style="display:inline-block; vertical-align:top"> | |||
=== Skills === | === Skills === | ||
* +10 Bluff [5rkcc+5cha] | |||
* | * +11 Concentration [10rk+1con] | ||
* Concentration | * +19 Diplomacy [10rk+5cha+2synbl+2synknob] | ||
* Diplomacy | * +6 Jump [5rkcc-1str+2synt] | ||
* | * +7 Knowledge Arcana [5rk+2int] | ||
* | * +7 Knowledge Nobility [5rk+2int] | ||
* Tumble | * +14 Spellcraft [10rk+2int+2synkarc] | ||
* | * +9 Tumble [5rkcc+2dex+2synj] | ||
* | </div><div style="display:inline-block; vertical-align:top"> | ||
==== Untrained ==== | |||
* +2 Appraise | |||
* +4 Balance +2syn | |||
* -1 Climb | |||
* +2 Craft | |||
* +7 Disguise +2syn | |||
* +2 Escape | |||
* +2 Forgery | |||
* +5 Gather Information | |||
* +1 Heal | |||
* +2 Hide | |||
* +7 Intimidate +2syn | |||
* +1 Listen | |||
* +2 Move Silently | |||
* +5 Perform | |||
* +2 Ride | |||
* +2 Search | |||
* +1 Sense Motive | |||
* +1 Spot | |||
* +1 Survival | |||
* -1 Swim | |||
* +2 Use Rope | |||
</div> | |||
=== Spells === | === Spells === | ||
Spontaneous divine, Charisma-based casting and saves. | * Spontaneous divine, Charisma-based casting and saves. | ||
* Close: 40; Medium: 170; Long: 680 | |||
* Caster level: 7 (+1 in storm, +1 [Air] descriptor) | |||
* DC: 15+SL | |||
==== 3rd ( | ==== 3rd (5/day) ==== | ||
* Gust of Wind [Air*] | Defensively: 1 | ||
* Gust of Wind [Air*]: CL 8, DC 19 | |||
* Invisibility [Air, Order] | * Invisibility [Air, Order] | ||
* Moon Blade [General, Water, SpC] | * Moon Blade [General, Water, SpC]: melee touch 1d8+3; 2d8+7 undead; disrupt casting concentration 10+damage+SL | ||
==== 2nd ( | ==== 2nd (7/day) ==== | ||
Defensively: 17 | |||
* Blur [Air, Order] | * Blur [Air, Order] | ||
* Cure Moderate Wounds [Water] | * Cure Moderate Wounds [Water]: 2d8+11 | ||
* Master Air [Air, SpC] | * Master Air [Air, SpC] | ||
* Silence [Air] | * Silence [Air]: DC 18 | ||
==== 1st ( | ==== 1st (8/day) ==== | ||
Defensively: 16 | |||
* Benign Transposition [Air, Spc] | * Benign Transposition [Air, Spc] | ||
* Cure | * Cure Light Wounds [Water]: 1d8+7 | ||
* Detect Pits and Snares [Air] | * Detect Pits and Snares [Air] | ||
* Disguise Self [Air, Order] | * Disguise Self [Air, Order]: DC 17 | ||
* Endure Elements [Any] | * Endure Elements [Any] | ||
* Faerie Fire [Fire] | * Faerie Fire [Fire] | ||
==== 0th (6/day) ==== | ==== 0th (6/day) ==== | ||
Defensively: 15 | |||
* Create Water [Water] | * Create Water [Water] | ||
* Cure Minor Wounds [Water] | * Cure Minor Wounds [Water] | ||
* Daze [Air, Order] | * Daze [Air, Order]: DC 16 | ||
* Detect Magic [Any] | * Detect Magic [Any] | ||
* Ghost Sound [Air] | * Ghost Sound [Air]: DC 16 | ||
* Guidance [Air] | * Guidance [Air] | ||
* Know Direction [Air] | * Know Direction [Air] | ||
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* Purify Food and Drink [Water] | * Purify Food and Drink [Water] | ||
= | <div style="display:inline-block; vertical-align:top"> | ||
==== Consumables ==== | |||
==== Consumables === | |||
* wand, CLW x50 | * wand, CLW x50 | ||
* wand, cause fear (5HD) x50 | * wand, cause fear (5HD DC 11) x50 | ||
* scroll, expeditious retreat x2 | * scroll, expeditious retreat x2 | ||
* scroll, speak with animals | * scroll, speak with animals | ||
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* scroll, haste | * scroll, haste | ||
* scroll, call lightning | * scroll, call lightning | ||
</div><div style="display:inline-block; vertical-align:top"> | |||
=== Gear === | |||
Proficiencies: Simple, short sword. No armor, no shield. | |||
* 650 GP remain | |||
* cloak charisma +2 | |||
* bracers, armor +1 | |||
* ring, sustenance | |||
* hand of the mage: always mage hand | |||
* horn of fog | |||
* short sword, masterwork: +3 (1d6-1 pierce 19) | |||
* light mace: +2 (1d6-1 blunt) | |||
* light crossbow: +5 (1d8 pierce) | |||
</div> |
Latest revision as of 01:28, 20 February 2020
https://en.wikipedia.org/wiki/Mahshid Art: Castlevania Sypha
Mahshid, NG female human (Valenar) Order of the Spring Zephyr shugenja (air) 7
Attributes (32 points)
- STR 9 -1
- DEX 14 +2
- CON 12 +1
- INT 14 +2
- WIS 10 0
- CHA 20 +5 [17+1lvl+2cloak]
Abilities
- HP 37 (7d6+7 [6+7+6*4])
- BAB 3
- FORT +3 [2base+1con]
- REFL +4 [2base+2dex]
- WILL +5 [5base+0wis]
- AC 13 (11 FF, 12 Touch) [10base+2dex+1armor]
- AP 4 (+1d6)
- Elemental Focus (Air): +DC to all spells in Air school; forbidden Earth school
- Sense Elements (Sp): 4/day. full round, 10' sphere, choose any element. focus to extend 5' up to 45'. spellcraft result for information gleaned.
Feats
- Human Augment Healing (CD): +2 HP/spell level for Conjuration[Healing].
- 1st Sudden Widen (CA): 1/day widen (double area) spell with no cost.
- 3rd Storm Magic (Frostburn): +1 CL to all spells when in a storm (whether magical or natural)
- 6th Hurricane Breath (CM): 1d20 + 4 opposed by Strength check or push 5'. So long as I have a 3rd level spell slot available. Also +1 CL [air] spells.
Skills
- +10 Bluff [5rkcc+5cha]
- +11 Concentration [10rk+1con]
- +19 Diplomacy [10rk+5cha+2synbl+2synknob]
- +6 Jump [5rkcc-1str+2synt]
- +7 Knowledge Arcana [5rk+2int]
- +7 Knowledge Nobility [5rk+2int]
- +14 Spellcraft [10rk+2int+2synkarc]
- +9 Tumble [5rkcc+2dex+2synj]
Untrained
- +2 Appraise
- +4 Balance +2syn
- -1 Climb
- +2 Craft
- +7 Disguise +2syn
- +2 Escape
- +2 Forgery
- +5 Gather Information
- +1 Heal
- +2 Hide
- +7 Intimidate +2syn
- +1 Listen
- +2 Move Silently
- +5 Perform
- +2 Ride
- +2 Search
- +1 Sense Motive
- +1 Spot
- +1 Survival
- -1 Swim
- +2 Use Rope
Spells
- Spontaneous divine, Charisma-based casting and saves.
- Close: 40; Medium: 170; Long: 680
- Caster level: 7 (+1 in storm, +1 [Air] descriptor)
- DC: 15+SL
3rd (5/day)
Defensively: 1
- Gust of Wind [Air*]: CL 8, DC 19
- Invisibility [Air, Order]
- Moon Blade [General, Water, SpC]: melee touch 1d8+3; 2d8+7 undead; disrupt casting concentration 10+damage+SL
2nd (7/day)
Defensively: 17
- Blur [Air, Order]
- Cure Moderate Wounds [Water]: 2d8+11
- Master Air [Air, SpC]
- Silence [Air]: DC 18
1st (8/day)
Defensively: 16
- Benign Transposition [Air, Spc]
- Cure Light Wounds [Water]: 1d8+7
- Detect Pits and Snares [Air]
- Disguise Self [Air, Order]: DC 17
- Endure Elements [Any]
- Faerie Fire [Fire]
0th (6/day)
Defensively: 15
- Create Water [Water]
- Cure Minor Wounds [Water]
- Daze [Air, Order]: DC 16
- Detect Magic [Any]
- Ghost Sound [Air]: DC 16
- Guidance [Air]
- Know Direction [Air]
- Light [Fire]
- Purify Food and Drink [Water]
Consumables
- wand, CLW x50
- wand, cause fear (5HD DC 11) x50
- scroll, expeditious retreat x2
- scroll, speak with animals
- scroll, remove fear x2
- scroll, detect thoughts
- scroll, lesser restoration x2
- scroll, locate object
- scroll, remove paralysis x2
- scroll, resist energy
- scroll, clairvoyance
- scroll, haste
- scroll, call lightning
Gear
Proficiencies: Simple, short sword. No armor, no shield.
- 650 GP remain
- cloak charisma +2
- bracers, armor +1
- ring, sustenance
- hand of the mage: always mage hand
- horn of fog
- short sword, masterwork: +3 (1d6-1 pierce 19)
- light mace: +2 (1d6-1 blunt)
- light crossbow: +5 (1d8 pierce)