Disposable:Voyage/Mahshid
From Drinking and Dragons
https://en.wikipedia.org/wiki/Mahshid Art: Castlevania Sypha
Mahshid, NG female human (Valenar) Order of the Spring Zephyr shugenja (air) 7
Attributes (32 points)
- STR 9 -1
- DEX 14 +2
- CON 12 +1
- INT 14 +2
- WIS 10 0
- CHA 20 +5 [17+1lvl+2cloak]
Abilities
- HP 37 (7d6+7 [6+7+6*4])
- BAB 3
- FORT +3 [2base+1con]
- REFL +4 [2base+2dex]
- WILL +5 [5base+0wis]
- AC 13 (11 FF, 12 Touch) [10base+2dex+1armor]
- AP 4 (+1d6)
- Elemental Focus (Air): +DC to all spells in Air school; forbidden Earth school
- Sense Elements (Sp): 4/day. full round, 10' sphere, choose any element. focus to extend 5' up to 45'. spellcraft result for information gleaned.
Feats
- Human Augment Healing (CD): +2 HP/spell level for Conjuration[Healing].
- 1st Sudden Widen (CA): 1/day widen (double area) spell with no cost.
- 3rd Storm Magic (Frostburn): +1 CL to all spells when in a storm (whether magical or natural)
- 6th Hurricane Breath (CM): 1d20 + 4 opposed by Strength check or push 5'. So long as I have a 3rd level spell slot available. Also +1 CL [air] spells.
Skills
- +10 Bluff [5rkcc+5cha]
- +11 Concentration [10rk+1con]
- +19 Diplomacy [10rk+5cha+2synbl+2synknob]
- +6 Jump [5rkcc-1str+2synt]
- +7 Knowledge Arcana [5rk+2int]
- +7 Knowledge Nobility [5rk+2int]
- +14 Spellcraft [10rk+2int+2synkarc]
- +9 Tumble [5rkcc+2dex+2synj]
Untrained
- +2 Appraise
- +4 Balance +2syn
- -1 Climb
- +2 Craft
- +7 Disguise +2syn
- +2 Escape
- +2 Forgery
- +5 Gather Information
- +1 Heal
- +2 Hide
- +7 Intimidate +2syn
- +1 Listen
- +2 Move Silently
- +5 Perform
- +2 Ride
- +2 Search
- +1 Sense Motive
- +1 Spot
- +1 Survival
- -1 Swim
- +2 Use Rope
Spells
- Spontaneous divine, Charisma-based casting and saves.
- Close: 40; Medium: 170; Long: 680
- Caster level: 7 (+1 in storm, +1 [Air] descriptor)
- DC: 15+SL
3rd (5/day)
Defensively: 1
- Gust of Wind [Air*]: CL 8, DC 19
- Invisibility [Air, Order]
- Moon Blade [General, Water, SpC]: melee touch 1d8+3; 2d8+7 undead; disrupt casting concentration 10+damage+SL
2nd (7/day)
Defensively: 17
- Blur [Air, Order]
- Cure Moderate Wounds [Water]: 2d8+11
- Master Air [Air, SpC]
- Silence [Air]: DC 18
1st (8/day)
Defensively: 16
- Benign Transposition [Air, Spc]
- Cure Light Wounds [Water]: 1d8+7
- Detect Pits and Snares [Air]
- Disguise Self [Air, Order]: DC 17
- Endure Elements [Any]
- Faerie Fire [Fire]
0th (6/day)
Defensively: 15
- Create Water [Water]
- Cure Minor Wounds [Water]
- Daze [Air, Order]: DC 16
- Detect Magic [Any]
- Ghost Sound [Air]: DC 16
- Guidance [Air]
- Know Direction [Air]
- Light [Fire]
- Purify Food and Drink [Water]
Consumables
- wand, CLW x50
- wand, cause fear (5HD DC 11) x50
- scroll, expeditious retreat x2
- scroll, speak with animals
- scroll, remove fear x2
- scroll, detect thoughts
- scroll, lesser restoration x2
- scroll, locate object
- scroll, remove paralysis x2
- scroll, resist energy
- scroll, clairvoyance
- scroll, haste
- scroll, call lightning
Gear
Proficiencies: Simple, short sword. No armor, no shield.
- 650 GP remain
- cloak charisma +2
- bracers, armor +1
- ring, sustenance
- hand of the mage: always mage hand
- horn of fog
- short sword, masterwork: +3 (1d6-1 pierce 19)
- light mace: +2 (1d6-1 blunt)
- light crossbow: +5 (1d8 pierce)