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*Troupe-based "guild" play - Comparable to Ars Magica's default style. | *Troupe-based "guild" play - Comparable to Ars Magica's default style. | ||
*Planar-heavy - À la Planescape. | *Planar-heavy - À la Planescape. | ||
*A dual-worlds setting - Compare to Etherscope. | *A dual-worlds setting - Compare to [http://www.goodman-games.com/etherscope.html Etherscope] or The Matrix. | ||
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Requests on talk page. | Requests on talk page. | ||
Decided: [[:Category:Wild]]! --[[User:Mqs|Mqs]] 19:45, 5 January 2009 (UTC) |
Latest revision as of 22:35, 9 January 2009
The Witchfire Trilogy (modified) is nearing an end. Here are some things I'm considering to do afterwards. In any case, I am going to take 2-5 of "my" weeks off in between.
- Continue IK (short) - Continue with the current IK characters, for a short (2-3 levels worth) time.
- Continue IK (long) - As above, but longer.
- New IK - A new set of characters in the Iron Kingdoms. Probably not set in Corvis.
- An ecumenopolis - A world-encompassing, magically-supported city world.
- Troupe-based "guild" play - Comparable to Ars Magica's default style.
- Planar-heavy - À la Planescape.
- A dual-worlds setting - Compare to Etherscope or The Matrix.
Things I'd like to do but I will not force on the players:
- I love frontier exploration/settling new lands games. The downside is that they tend to be... miserly. Well, there's lots of wealth but a lot more shortage.
- Includes "New World"/"Age of Exploration" heavy on the ships stuff.
I'm not interested in:
- Dragonstar (sorry Randy).
Requests on talk page.
Decided: Category:Wild! --Mqs 19:45, 5 January 2009 (UTC)