Drinking & Dragons

Disposable:Arctic Exploration/PCs/Santie Claws: Difference between revisions

From Drinking and Dragons
>Askewnotion
80% there. Inspired by The Nightmare Before Christmas
 
mNo edit summary
 
(7 intermediate revisions by 2 users not shown)
Line 3: Line 3:
|-
|-
|
|
[[Image:Santie_Claws.jpg|218px]]<br />
[[Image:Santie_Claws.jpg|252px]]<br />
'''Quick links'''<br />
'''Quick links'''<br />
- [[User:Wizardoest/Arctic_Exploration/PCs/Santie_Claws/Logsheet|Logsheet]] -<br />
- [[User:Wizardoest/Arctic_Exploration/PCs/Santie_Claws/Logsheet|Logsheet]] -<br />
Line 14: Line 14:
Patron Deity: <br>
Patron Deity: <br>
'''Abilities'''<br>
'''Abilities'''<br>
Str 18 +4 |  
Str 18 +4 (20 +5)|  
Dex 16 +3 |  
Dex 16 +3 |  
Con 12 +1 |  
Con 12 +1 |  
Int 10 +0 |  
Int 10 +0 |  
Wis 16 +3 |  
Wis 16 +3 (18 +4)|  
Cha 8 -1<br>
Cha 8 -1<br>


== Defense ==
== Defense ==
'''AC:''' 22 / Touch: 17, Flatfooted: 18<br />
'''AC:''' d20+11{15} / Touch: d20+4, Flatfooted: d20+7{11}<br />
(+3 Dex)<br />
(+3 Dex; +7 armor; +1 deflection; {+4 shield})<br />


'''HP: 87''' / HD: 10d8+34
'''HP: 87''' / HD: 10d8+34
Line 29: Line 29:
'''Initiative:''' +3 / '''Speed:''' 30'
'''Initiative:''' +3 / '''Speed:''' 30'


'''Fort:''' 10 / '''Reflex:''' 8 / '''Will:''' 8
'''Fort:''' 10 / '''Reflex:''' 8 / '''Will:''' 9
:: Immune to sleep spells and effects
:: Immune to sleep spells and effects
:: +2 vs enchantment spells and effects
:: +2 vs enchantment spells and effects
Line 38: Line 38:
     F = 7pw + 1con + 2res = 10
     F = 7pw + 1con + 2res = 10
     R = 3pw + 3dex + 2res = 8
     R = 3pw + 3dex + 2res = 8
     W = 3pw + 3wis + 2res = 8
     W = 3pw + 4wis + 2res = 9


==================================== -->
==================================== -->


== Attacks ==
== Attacks ==
* '''Claws +11/+11''' / 2d6+4 / 20x2 / ps
* '''Claws +12/+12''' / 2d6+5 / 20x2 / ps
::7pp buy; no buffs
::7pp buy; no buffs
* '''Longbow +10/+5''' / 1d8 / 20x3 / p
:: 20 arrows


* '''Touch +11 / Ranged Touch +10'''
* '''Touch +11 / Ranged Touch +10'''
Line 64: Line 66:
* 1st: '''Psionic Body''' (MM, p303)<br/>+2 HP for every psionic feat possessed (including this one).
* 1st: '''Psionic Body''' (MM, p303)<br/>+2 HP for every psionic feat possessed (including this one).
* PW2: '''Psionic Fist''' (EPHB, p50)<br/>To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37, EPHB). Your unarmed strike or attack with a natural weapon deals an extra 2d6 points of damage.
* PW2: '''Psionic Fist''' (EPHB, p50)<br/>To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37, EPHB). Your unarmed strike or attack with a natural weapon deals an extra 2d6 points of damage.
* 3rd: '''Psionic Talent''' (EPHB, p50)<br/>+2 Power Points.
* 3rd: '''Maxamize Power''' (EPHB, p48)<br/>To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37, EPHB). You can maximize a power. All variable, numeric effects of a power modified by this feat are maximized. A maximized power deals maximum damage, cures the maximum number of hit points, affects the maximum number of targets, and so on, as appropriate. Saving throws and opposed checks are not affected, nor are powers without random variables.
* PW5: '''Maxamize Power''' (EPHB, p48)<br/>To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37, EPHB). You can maximize a power. All variable, numeric effects of a power modified by this feat are maximized. A maximized power deals maximum damage, cures the maximum number of hit points, affects the maximum number of targets, and so on, as appropriate. Saving throws and opposed checks are not affected, nor are powers without random variables.


Using this feat increases the power point cost of the power by 4. The power’s total cost cannot exceed your manifester level.
Using this feat increases the power point cost of the power by 4. The power’s total cost cannot exceed your manifester level.
* 5PW: '''Metapower (Maxamize; Hammer)''' (CP, p63)<br/>The power point cost of maxamizing ''hammer'' is reduced by 2.
* 6th: '''Psionic Meditation''' (EPHB, p50)<br/>You can take a move action to become psionically focused (see the Concentration skill description, page 37, EPHB).
* 6th: '''Psionic Meditation''' (EPHB, p50)<br/>You can take a move action to become psionically focused (see the Concentration skill description, page 37, EPHB).
* PW8: '''Metapower (Maxamize; Claws of the Beast)''' (CP, p63) The power point cost of maxamizing ''claws of the beast'' is reduced by 2.
* PW8: '''Metapower (Maxamize; Claws of the Beast)''' (CP, p63) The power point cost of maxamizing ''claws of the beast'' is reduced by 2.
Line 77: Line 79:
* [[srd:skills/autohypnosis.htm | Autohypnosis]] +10 (5 ranks; +2 synergy)
* [[srd:skills/autohypnosis.htm | Autohypnosis]] +10 (5 ranks; +2 synergy)
* [[srd:skills/climb.htm | Climb]] +8 (4 ranks)
* [[srd:skills/climb.htm | Climb]] +8 (4 ranks)
* [[srd:skills/concentration.htm | Concentration]] +14 (13 ranks)
* [[srd:skills/concentration.htm | Concentration]] +19 (13 ranks; +5 item)
* [[srd:skills/jump.htm | Jump]] +8 (4 ranks)
* [[srd:skills/jump.htm | Jump]] +8 (4 ranks)
'''Languages:''' Common, Elven <br>
'''Languages:''' Common, Elven <br>
Line 87: Line 89:


* '''Weapon Proficiency (Ex):''' Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
* '''Weapon Proficiency (Ex):''' Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
[[Category:Disposable:Arctic Exploration]]

Latest revision as of 03:53, 10 February 2009


Quick links
- Logsheet -
- Powers -

Psionic Warrior 10 (ECL 10)
Race: Wood Elf
Alignment: LN | Size: M
Patron Deity:
Abilities
Str 18 +4 (20 +5)| Dex 16 +3 | Con 12 +1 | Int 10 +0 | Wis 16 +3 (18 +4)| Cha 8 -1

Defense

AC: d20+11{15} / Touch: d20+4, Flatfooted: d20+7{11}
(+3 Dex; +7 armor; +1 deflection; {+4 shield})

HP: 87 / HD: 10d8+34

Initiative: +3 / Speed: 30'

Fort: 10 / Reflex: 8 / Will: 9

Immune to sleep spells and effects
+2 vs enchantment spells and effects


Attacks

  • Claws +12/+12 / 2d6+5 / 20x2 / ps
7pp buy; no buffs
  • Longbow +10/+5 / 1d8 / 20x3 / p
20 arrows
  • Touch +11 / Ranged Touch +10

Space/Reach: 5 ft./5 ft. Base Attack: +7

Feats

  • PW1: Improved Toughness (CW, p101)
    +1 HP per HD.
  • 1st: Psionic Body (MM, p303)
    +2 HP for every psionic feat possessed (including this one).
  • PW2: Psionic Fist (EPHB, p50)
    To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37, EPHB). Your unarmed strike or attack with a natural weapon deals an extra 2d6 points of damage.
  • 3rd: Maxamize Power (EPHB, p48)
    To use this feat, you must expend your psionic focus (see the Concentration skill description, page 37, EPHB). You can maximize a power. All variable, numeric effects of a power modified by this feat are maximized. A maximized power deals maximum damage, cures the maximum number of hit points, affects the maximum number of targets, and so on, as appropriate. Saving throws and opposed checks are not affected, nor are powers without random variables.

Using this feat increases the power point cost of the power by 4. The power’s total cost cannot exceed your manifester level.

  • 5PW: Metapower (Maxamize; Hammer) (CP, p63)
    The power point cost of maxamizing hammer is reduced by 2.
  • 6th: Psionic Meditation (EPHB, p50)
    You can take a move action to become psionically focused (see the Concentration skill description, page 37, EPHB).
  • PW8: Metapower (Maxamize; Claws of the Beast) (CP, p63) The power point cost of maxamizing claws of the beast is reduced by 2.
  • 9th: Greater Psionic Fist (EPHB, p47)
    When you use the Psionic Fist feat, your unarmed attack or attack with a natural weapon deals an extra 4d6 points of damage instead of an extra 2d6 points.

Skills

Languages: Common, Elven

Special Abilities

Racial

  • Low-Light Vision (Ex): An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  • Weapon Proficiency (Ex): Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.