User:Wizardoest/Social Combat: Difference between revisions
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Wizardoest (talk | contribs) New page: === Social Combat! === *'''Honor & Prestige (HP)''': 1d6 for 2 skill points; 1d8 for 4 skill points; 1d10 for 6 skill points; and 1d12 for 8 skill points. Add wisdom modifier per level. Wh... |
Wizardoest (talk | contribs) adding uses |
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=== Skills === | === Skills === | ||
Every skill can be used in Social Combat, as long as the player has a creative way to use it. | Every skill can be used in Social Combat, as long as the player has a creative way to use it. | ||
=== Abilities === | |||
*'''Undermine Argument''': If you do damage with a Listen attack, you drop the opponents AC by 4 points for one round. | |||
*'''Intimidating Glare''': As a standard action, you may make an Intimidate attack. If successful, the next attack you make does +2d6 social damage. | |||
*'''Harpell Logic''': If you successfully attack an opponent with K(arcana), that opponent is dazed for one round as it tries to sort out what you just said. | |||
*'''Graceful Gallop''': As an immediate action you may roll a tumble or balance check and use that value as your AC, but on your next turn you must take at least a single move away from that opponent. | |||
*'''Broken Glass''': If you make a successful Disable Device attack, the opponent is in an awkward position and all threatening allies get an immediate Intimidate attack as they poke fun at the opponent. | |||
*'''Regain Composure''': If you make a successful Diplomacy or Bluff attack, you also gain 2d6 HP. | |||
*'''Gather Information''': If you make a successful Gather Info attack, you gain +2 AC for one round. |
Latest revision as of 13:42, 7 January 2009
Social Combat!
- Honor & Prestige (HP): 1d6 for 2 skill points; 1d8 for 4 skill points; 1d10 for 6 skill points; and 1d12 for 8 skill points. Add wisdom modifier per level. When you have no more HP, your opinion no longer counts.
- Antagonistic Class (AC): 10 + 1/2 level + Int mod
- Base Argument Bonus (BAB): Poor for 2 skill points; Average for 4 skill points; Good for 6 skill points or higher. Add your Cha modifier. Roll a skill check with ranks only.
- Social Damage: Str (1d4); Dex (1d4); Con (1d4); Int (1d10); Wis (1d8); Cha (2d8); plus Cha modifier
Skills
Every skill can be used in Social Combat, as long as the player has a creative way to use it.
Abilities
- Undermine Argument: If you do damage with a Listen attack, you drop the opponents AC by 4 points for one round.
- Intimidating Glare: As a standard action, you may make an Intimidate attack. If successful, the next attack you make does +2d6 social damage.
- Harpell Logic: If you successfully attack an opponent with K(arcana), that opponent is dazed for one round as it tries to sort out what you just said.
- Graceful Gallop: As an immediate action you may roll a tumble or balance check and use that value as your AC, but on your next turn you must take at least a single move away from that opponent.
- Broken Glass: If you make a successful Disable Device attack, the opponent is in an awkward position and all threatening allies get an immediate Intimidate attack as they poke fun at the opponent.
- Regain Composure: If you make a successful Diplomacy or Bluff attack, you also gain 2d6 HP.
- Gather Information: If you make a successful Gather Info attack, you gain +2 AC for one round.