Difference between revisions of "LRC:Jar Jar/Character Sheet"
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'''Init''' +2; '''Senses:''' Listen +8; Spot +8 | '''Init''' +2; '''Senses:''' Listen +8; Spot +8 | ||
<hr> | <hr> | ||
'''AC:''' | '''AC:''' 22; '''Touch:''' 16; '''Flat-footed:''' 20<br/>(+2 dex; +1 size; +6 chainmail; +3 deflection)<br/> | ||
'''HP:''' | '''HP:''' 149 (2d12+12d8+42+28)<br/> | ||
'''Fort:''' + | '''Fort:''' +17, '''Ref''' +8, '''Will''' +12<br/> | ||
+2 vs Fear effects | +2 vs Fear effects | ||
<hr> | <hr> | ||
'''Speed:''' | '''Speed:''' 45'<br/> | ||
'''Melee:''' Touch +12 <br/> | '''Melee:''' Touch +12 <br/> | ||
'''Melee:''' Battleaxe + | '''Melee:''' Battleaxe +13/8/3 (1d8+1 / ×3) <br/> | ||
'''Ranged:''' Ray +14 <br/> | '''Ranged:''' Ray +14 <br/> | ||
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +11/6/1; '''Grapple:''' +11<br/> | '''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +11/6/1; '''Grapple:''' +11<br/> | ||
Line 25: | Line 25: | ||
*'''6th''' Convert to 4d8+12 healing | *'''6th''' Convert to 4d8+12 healing | ||
** | ** Dimensional Anchor (Heightened) | ||
** | ** Poison (Empowered) | ||
** | ** [d] Holy Smite (Empowered) | ||
*'''5th''' Convert to 4d8+12 healing | *'''5th''' Convert to 4d8+12 healing | ||
** | ** Dismissal | ||
** | ** Restoration | ||
** | ** Restoration | ||
** | ** [d] Holy Smite | ||
*'''4th''' Convert to 4d8+12 healing | *'''4th''' Convert to 4d8+12 healing | ||
** | ** Divination | ||
** | ** Freedom of Movement | ||
** | ** Freedom of Movement | ||
** | ** [d] Holy Smite | ||
*'''3rd''' Convert to 3d8+12 healing | *'''3rd''' Convert to 3d8+12 healing | ||
** | ** Blindness/Deafness | ||
** | ** Dispel Magic | ||
** | ** Prayer | ||
** | ** Waterbreathing | ||
** | ** [d] Protection from Energy | ||
*'''2nd''' Convert to 2d8+10 healing | *'''2nd''' Convert to 2d8+10 healing | ||
** | ** Align Weapon | ||
** | ** Bull's Strength | ||
** | ** Hold Person | ||
** | ** Silence | ||
** | ** [d] Shield Other (A ring must be given to the recipient prior to battle) | ||
*'''1st''' Convert to 1d8+5 healing | *'''1st''' Convert to 1d8+5 healing | ||
** | ** Obscuring Mist | ||
** | ** Sanctuary | ||
** | ** Sanctuary | ||
** | ** Bless | ||
** | ** Bless | ||
** | ** [d] Protection from Evil | ||
<hr> | <hr> | ||
'''Abilities''' Str 10 +0 | Dex 14 +2 | Con 16 +3 | Int 8 -1 | Wis 14 +2 | Cha 8 -1 <br/> | '''Abilities''' Str 10 +0 | Dex 14 +2 | Con 16 +3 (20 +5) | Int 8 -1 | Wis 14 +2 | Cha 8 -1 <br/> | ||
*'''Feats''' Power Attack, Dash, Lightning Reflexes, Empower, Heighten | *'''Feats''' Power Attack, Dash, Lightning Reflexes, Empower, Heighten | ||
*'''Skills''' Intimidate +4, Survival +7, Climb +5 | *'''Skills''' Intimidate +4, Survival +7, Climb +5 | ||
<hr> | <hr> | ||
'''Items''' Chainshirt +2 | '''Items''' Chainshirt +2; Amulet of Health +4; Ring of Protection +3; Boots of Springing and Striding; Battleaxe +1 | ||
<hr> | <hr> | ||
=== Active abilities === | === Active abilities === |
Revision as of 20:13, 20 March 2009
I want your help building Jar Jar. He needs gear and spells. He has 1/2 his level in gold to spend. He may not have a Wis boost item. When picking out spells bear in mind that the person who will be playing him hasn't played D&D in a few years.
Thanks! --Randy (Talk) 14:35, 17 March 2009 (UTC)
Jar Jar (ECL14)
Barbarian 2/Cleric 12
NG Medium halfling
Init +2; Senses: Listen +8; Spot +8
AC: 22; Touch: 16; Flat-footed: 20
(+2 dex; +1 size; +6 chainmail; +3 deflection)
HP: 149 (2d12+12d8+42+28)
Fort: +17, Ref +8, Will +12
+2 vs Fear effects
Speed: 45'
Melee: Touch +12
Melee: Battleaxe +13/8/3 (1d8+1 / ×3)
Ranged: Ray +14
Space: 5'; Reach: 5'; BAB: +11/6/1; Grapple: +11
Class Spells CL12 DC 10+lvl
Close 55' [11] Medium 220' Long Far
Domains Good, Protection
- 6th Convert to 4d8+12 healing
- Dimensional Anchor (Heightened)
- Poison (Empowered)
- [d] Holy Smite (Empowered)
- 5th Convert to 4d8+12 healing
- Dismissal
- Restoration
- Restoration
- [d] Holy Smite
- 4th Convert to 4d8+12 healing
- Divination
- Freedom of Movement
- Freedom of Movement
- [d] Holy Smite
- 3rd Convert to 3d8+12 healing
- Blindness/Deafness
- Dispel Magic
- Prayer
- Waterbreathing
- [d] Protection from Energy
- 2nd Convert to 2d8+10 healing
- Align Weapon
- Bull's Strength
- Hold Person
- Silence
- [d] Shield Other (A ring must be given to the recipient prior to battle)
- 1st Convert to 1d8+5 healing
- Obscuring Mist
- Sanctuary
- Sanctuary
- Bless
- Bless
- [d] Protection from Evil
Abilities Str 10 +0 | Dex 14 +2 | Con 16 +3 (20 +5) | Int 8 -1 | Wis 14 +2 | Cha 8 -1
- Feats Power Attack, Dash, Lightning Reflexes, Empower, Heighten
- Skills Intimidate +4, Survival +7, Climb +5
Items Chainshirt +2; Amulet of Health +4; Ring of Protection +3; Boots of Springing and Striding; Battleaxe +1
Active abilities
Turn Undead 2/day, Roll d20-1. See turn undead chart in the Player's Handbook.
Rage 1/day, free action, +4 bonus to Strength (+2 to hit and damage with Battleaxe), a +4 bonus to Constitution (+28hp), and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. Cannot cast spells while raging.
Protection Domain 1/day, grant target touched a +12 bonus to their next saving throw. Duration 1 hour.
Passive Abilities
Good Domain You cast spells with the Good descriptor at +1 caster level.
Uncanny Dodge (Ex) Not flat-footed.