Drinking & Dragons

Difference between revisions of "A:Slush"

From Drinking and Dragons
(Utu: +710.73gp and assorted other things)
>Askewnotion
(Session 6 update)
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== Slush Notes==
== Slush Notes==
'''NOTE''': Please <strike>strike</strike> your name when you claim an item or gold from the list and add it to your logsheet so that we know you have taken your share. If there are deductions in the Slush GP, please note what for. This is just for tight bookkeeping.
'''NOTE''': Please <strike>strike</strike> your name when you claim an item or gold from the list and add it to your logsheet so that we know you have taken your share. If there are deductions in the Slush GP, please note what for. This is just for tight bookkeeping.
== 1177.16 GP ==
== 1897.99 GP ==


== Unclaimed Goods ==
== Unclaimed Goods ==
* Brass Mug inlaid with jade - ''Detect Magic and then identify/appraise to sell''
* Glittery stone - ''Detect Magic and then identify/appraise to sell''


=== Slotted ===
=== Slotted ===
* (throat) Amber Amulet of Vermin (Giant Bee) - ''Attempting to sell''


=== Weapons and Armor ===
=== Weapons and Armor ===
* Longbow, mw (375gp/3#) and arrows (1gp/3#)
* Longbow, mw (375gp/3#)
* Longsword
* Longsword
* Mithral Chain Shirt (1100gp/10#)
* Mithral Chain Shirt (1100gp/10#)
* '''Alchemist arrow''' (40) Round following a hit +1d4 fire unless targets uses a full-round action and passes a Reflex DC15 to put out the fire
* '''Blunt arrow''' (40) 1d8 nonlethal damage
* Net
* Net
* Bola (2)
* Bola (2)
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** Flint &amp; Steel
** Flint &amp; Steel
** Torch (1) (1#)
** Torch (1) (1#)
* Breastplate, mw - ''Detect Magic and then identify/appraise to sell''


=== Consumables ===
=== Consumables ===
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* '''Potion of Cure Light Wounds'''
* '''Potion of Cure Light Wounds'''
* '''Incense of Focus''' Standard action to light, 30' radius, all inside gain +2 on Will saves vs mind-effecting effects.  
* '''Incense of Focus''' Standard action to light, 30' radius, all inside gain +2 on Will saves vs mind-effecting effects.  
* Two Scrolls - ''Need identified''
* 50' Rope in good condition - ''Appraise composition''


== Non-material Goods and Services ==
== Non-material Goods and Services ==
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== Shares ==
== Shares ==
'''Session 6'''
* Gold distributed for 720.83 GP to all surviving and present party members and slush.
** <strike>slush, Mauritius</strike>
* Belos recieves 39 alchemist arrows and 40 blunt arrows.
* NOTE: Any unclaimed items will be sold by next session if buyers can be found.
'''Session 5'''
'''Session 5'''
*Items sold for 195.5 and added to slush.
*Items sold for 195.5 and added to slush.

Revision as of 13:09, 20 July 2009

Slush Notes

NOTE: Please strike your name when you claim an item or gold from the list and add it to your logsheet so that we know you have taken your share. If there are deductions in the Slush GP, please note what for. This is just for tight bookkeeping.

1897.99 GP

Unclaimed Goods

  • Brass Mug inlaid with jade - Detect Magic and then identify/appraise to sell
  • Glittery stone - Detect Magic and then identify/appraise to sell

Slotted

  • (throat) Amber Amulet of Vermin (Giant Bee) - Attempting to sell

Weapons and Armor

  • Longbow, mw (375gp/3#)
  • Longsword
  • Mithral Chain Shirt (1100gp/10#)
  • Net
  • Bola (2)
  • Backpack (2gp/2#)
    • Flint & Steel
    • Torch (1) (1#)
  • Breastplate, mw - Detect Magic and then identify/appraise to sell

Consumables

  • Ansleigh's Wound Seal (4) Upon application it converts 1d6 lethal damage to nonlethal. One minute later it heals 1d3+2 damage and requires a Fort DC14 or lose 1d3 Wisdom.
  • Potion of Cure Light Wounds
  • Incense of Focus Standard action to light, 30' radius, all inside gain +2 on Will saves vs mind-effecting effects.
  • Two Scrolls - Need identified
  • 50' Rope in good condition - Appraise composition

Non-material Goods and Services

  • Favor of the Church of Hurrian in Enpebyn: Divine spellcasting cost are waived for the PC (sans Bill since he dropped Starlet) in the city of Enpebyn, though costly material components will still need to be furnished.
  • Light Horse (2) - Used for carrying equipment.

Shares

Session 6

  • Gold distributed for 720.83 GP to all surviving and present party members and slush.
    • slush, Mauritius
  • Belos recieves 39 alchemist arrows and 40 blunt arrows.
  • NOTE: Any unclaimed items will be sold by next session if buyers can be found.

Session 5

  • Items sold for 195.5 and added to slush.

Sessions 1-3

  • 980.93 GP to each character that is not Kweto
  • Mauritius, Jayvin, Utu, Belos
  • 660.87 GP and 2 MW shortswords for Kweto.