Difference between revisions of "User talk:Wizardoest/PCs/Knight-Psychic Warrior Gestalt"
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>Mqs (Created page with ';Bulwark of Defense (Ex) : When you reach 3rd level, an opponent that '''begins its turn in your threatened area''' treats all the squares that you threaten as difficult terrain....') |
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AKA, they approach just fine. But their retreat is hindered unless they're doing a full withdraw. They also can't 5' around you for flanking purposes. No prevention of charging. --[[User:Mqs|Mqs]] 02:22, 18 January 2010 (UTC) | AKA, they approach just fine. But their retreat is hindered unless they're doing a full withdraw. They also can't 5' around you for flanking purposes. No prevention of charging. --[[User:Mqs|Mqs]] 02:22, 18 January 2010 (UTC) | ||
:Excellent catch. --<strong>[[User:Wizardoest|Randy]]</strong> ([[User talk:Wizardoest|Talk]]) 02:40, 18 January 2010 (UTC) |
Latest revision as of 18:40, 17 January 2010
- Bulwark of Defense (Ex)
- When you reach 3rd level, an opponent that begins its turn in your threatened area treats all the squares that you threaten as difficult terrain. Your strict vigilance and active defensive maneuvers force your opponents to move with care.
AKA, they approach just fine. But their retreat is hindered unless they're doing a full withdraw. They also can't 5' around you for flanking purposes. No prevention of charging. --Mqs 02:22, 18 January 2010 (UTC)