Difference between revisions of "L:PC/Dario Nardozzi"
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== Dario Nardozzi == | == Dario Nardozzi == | ||
[[File:Dario.jpg|right|300px]] | [[File:Dario.jpg|right|300px]] | ||
Paladin | Paladin 2<br/> | ||
LG Medium Human<br/> | LG Medium Human<br/> | ||
'''Faction''' Andoran<br/> | '''Faction''' Andoran<br/> | ||
Line 9: | Line 9: | ||
<hr> | <hr> | ||
'''AC:''' 18; '''Touch:''' 12; '''Flat-footed:''' 17<br/>(+1 dex; +6 breastplate, +1 deflection)<br/> | '''AC:''' 18; '''Touch:''' 12; '''Flat-footed:''' 17<br/>(+1 dex; +6 breastplate, +1 deflection)<br/> | ||
'''HP:''' | '''HP:''' 20 (2d10+2+2[favored paladin])<br/> | ||
'''Fort:''' + | '''Fort:''' +8, '''Ref''' +6, '''Will''' +7<br/> | ||
<!-- | <!-- | ||
FORT | FORT 8 = 1con + 3pal + 4cha | ||
REFL | REFL 6 = 1dex + 0pal + 4cha + 1trait | ||
WILL | WILL 7 = 0wis + 3pal + 4cha | ||
--> | --> | ||
<hr> | <hr> | ||
'''Speed:''' 20'<br/> | '''Speed:''' 20'<br/> | ||
'''Melee:''' + | '''Melee:''' +4<br/> | ||
'''Ranged:''' + | '''Ranged:''' +3 <br/> | ||
'''Special''' Power Attack (-1 att/+2 dmg)<br/> | '''Special''' Power Attack (-1 att/+2 dmg)<br/> | ||
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' + | '''Space:''' 5'; '''Reach:''' 5'; '''BAB:''' +2; <br/> | ||
'''Combat Maneuver Bonus:''' + | '''Combat Maneuver Bonus:''' +4 '''Combat Maneuver Defense:''' 15<br/> | ||
<hr> | <hr> | ||
'''Abilities''' STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18<br/> | '''Abilities''' STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18<br/> | ||
'''Feats''' Hu: Power Attack, 1: Weapon Focus (Greatsword) <br/> | '''Feats''' Hu: Power Attack, 1: Weapon Focus (Greatsword) <br/> | ||
'''Skills''' Diplomacy +8; Sense Motive +4; | '''Skills''' Diplomacy +8; Sense Motive +4; Knowledge (Religion/Nobility) +4<br/> | ||
<!-- | <!-- | ||
Pal 1 = 2sp = Diplomacy (1); Sense Motive (1) | Pal 1 = 2sp = Diplomacy (1); Sense Motive (1) | ||
Pal 2 = 2sp = Knowledge (Religion & Nobility) (1) | |||
--> | --> | ||
'''Languages''' Common | '''Languages''' Common | ||
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: All smite attacks bypass any DR the target has | : All smite attacks bypass any DR the target has | ||
: +Cha deflection AC from target | : +Cha deflection AC from target | ||
;Lay on Hands 4/day | |||
: Heal 1d6 with a touch. Swift action to use on self. | |||
: May be used as touch attack to harm undead (No save) | |||
;Detect Evil (Sp) | ;Detect Evil (Sp) |
Revision as of 04:56, 15 August 2011
Dario Nardozzi
Paladin 2
LG Medium Human
Faction Andoran
Aura of Good (Equal to Paladin level)
Faith Venal, goddess of home and hearth
Init +1
AC: 18; Touch: 12; Flat-footed: 17
(+1 dex; +6 breastplate, +1 deflection)
HP: 20 (2d10+2+2[favored paladin])
Fort: +8, Ref +6, Will +7
Speed: 20'
Melee: +4
Ranged: +3
Special Power Attack (-1 att/+2 dmg)
Space: 5'; Reach: 5'; BAB: +2;
Combat Maneuver Bonus: +4 Combat Maneuver Defense: 15
Abilities STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 18
Feats Hu: Power Attack, 1: Weapon Focus (Greatsword)
Skills Diplomacy +8; Sense Motive +4; Knowledge (Religion/Nobility) +4
Languages Common
- Smite Evil (Su) 1/day
- Swift action; evil target w/i sight; Duration until target slain or rest
- +Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
- All smite attacks bypass any DR the target has
- +Cha deflection AC from target
- Lay on Hands 4/day
- Heal 1d6 with a touch. Swift action to use on self.
- May be used as touch attack to harm undead (No save)
- Detect Evil (Sp)
- At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
- Weapon and Armor Proficiency
- Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
- Deft Dodger (Trait)
- Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
- Magical Knack (Trait) (Sorcerer)
- Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.