L:PC/Dario Nardozzi
Dario Nardozzi
Paladin 5/Fighter 2
LG Medium Human
Faith Venal, goddess of home and hearth
Init +1
- Auras
- Good (Equal to Paladin level)
- Courage (10' radius + ally, +4 morale vs Fear)
DefenseAC: 25; Touch: 12; Flat-footed: 22 |
OffenseSpeed: 30'
Space: 5'; Reach: 5'; BAB: +7/2; |
Activated Abilities
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Abilities STR: 14 DEX: 12 CON: 12 INT: 10 WIS: 11 CHA: 19
Feats Hu: Power Attack, 1: Weapon Focus (Greatsword), 3: Lucky Halfling, 5: Cleave; F1: Vital Strike; 7: Step Up ; F2: Furious Focus
Skills Climb +6, Diplomacy +10; Intimidate +8, Knowledge (Religion/Nobility) +4, Linguistics +1, Ride +5, Sense Motive +6; Spellcraft +4, Swim+6
Languages Common, Terran
- Interpose (Ex)
- When an enemy threatens him in melee and makes a successful attack against an adjacent ally of his, Dario may take the damage (and other effects) of the blow as if he had been hit instead.
- Smite Evil (Su) 2/day
- Swift action; evil target w/i sight; Duration until target slain or rest
- +Cha to hit and +level to dmg. If target is evil subtype, dragon, or undead, the first hit does 2 dmg per level.
- All smite attacks bypass any DR the target has
- +Cha deflection AC from target
- Lay on Hands 6/day
- Heal 2d6 with a touch. Swift action to use on self.
- May be used as touch attack to harm undead (No save)
- Detect Evil (Sp)
- At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
- Divine Bond (Sp) 1/day
- Standard action, 5 min, +1 enhancement bonus
- +1 for Defending, Flaming, Keen, Merciful
- Weapon and Armor Proficiency
- Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
- Deft Dodger (Trait)
- Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
- Magical Knack (Trait) (Paladin)
- Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t increase your caster level higher than your current Hit Dice.