Brew:Cast/James Vincent: Difference between revisions
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|art=0 | |art=0 | ||
|computers=2 | |computers=2 | ||
|crime= | |crime=1 | ||
|doctor=1 | |doctor=1 | ||
|driving=1 | |driving=1 | ||
|getting-medieval=0 | |getting-medieval=0 | ||
|gun-fu=1 | |gun-fu=1 | ||
|influence= | |influence=4 | ||
|knowledge=1 | |knowledge=1 | ||
|kung-fu=2 | |kung-fu=2 | ||
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'''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+{{#var:LifeMisc}}}}<br/> | '''Life Points''': {{#expr: (({{#var:str}}+{{#var:con}})*4)+10+{{#var:LifeMisc}}}}<br/> | ||
'''Endurance''': 27<br/> | '''Endurance''': 27<br/> | ||
'''Essence''': | '''Essence''': 19<br/> | ||
== Maneuvers == | == Maneuvers == | ||
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: the lasting effects of an experimental protection potion reduces the damage of incoming kinetic attacks (bullets, fists, etc) by 1/2 | : the lasting effects of an experimental protection potion reduces the damage of incoming kinetic attacks (bullets, fists, etc) by 1/2 | ||
;Paranet (Obligation [Minor]) | ;Paranet (Obligation [Minor]) | ||
;Essence Channelling 5 | |||
: Pull down 5 essence per turn. Regain 5 essence per minute. | |||
;Increased Essence Pool (3) | |||
: +6 essence to pool | |||
== Drawbacks == | == Drawbacks == | ||
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| valign="top" width="45%" | | | valign="top" width="45%" | | ||
== Invocations == | == Invocations == | ||
=== Farsight 1 === | |||
Farsight is the power to see into other places and to search areas by projecting a fraction of one’s Essence beyond one’s body. Failure to Dismiss the Invocation after a Focus Task failure often causes inconvenient visions and flashbacks that bother the Magician for D4(2) hours. | |||
;Farsee | |||
: '''5e, 100 meters per Per (+5e to change range to 1.5km/1mi per Per, +1e per additional 1.5km/1mi)''' | |||
: This ability allows the Magician to look into any area within range, but she must be aware of the general location of the area. The Magician decides the viewpoint of the vision, limited by the range (for example, the magician can select a bird’s eye view, to look in a specific direction, and so on), but the viewpoint cannot be changed unless the Invocation is re-cast. The base range is 100 yards (meters) for each point of the character’s Perception Attribute. This can be raised to one mile (1.5 kilometers) times Perception for another five Essence, and an additional one mile per Essence Point spent thereafter. The vision lasts up to one minute. | |||
;Find Person | |||
: '''Variable cost''' | |||
: Using Perception instead of Willpower, this effect searches for a person in the area covered by the Invocation. The Magician must know the target, either personally or by contact with her Essence signature. The more powerful the person being searched for is, the easier it is, as her Essence acts like a beacon for those with the right senses. This effect costs 10 points to search for a Mundane, five points for a Gifted person with less than 30 Essence, and two points for a Gifted person with more than 30 Essence Points. If the person being sought has used Magic or other supernatural abilities in the past few hours, all Focus Tasks gain a +1 bonus for every five Essence Points used by the target. If the Gifted character is Shielded (see p. 220), her Essence is hidden and she must be sought out like a Mundane. The base area has a radius of one mile (1.5 kilometers) per level of Perception. Each additional one mile (1.5 kilometers) costs one extra Essence Point. | |||
=== Lesser Illusion 1 === | |||
=== Hideaway 1 === | |||
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Revision as of 14:42, 28 October 2012
AttributesStrength: 2 SkillsAcrobatics: 0
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StatsLife Points: 26 ManeuversDodge: +4
OtherFear Test: +8 Qualities
Drawbacks
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Spells (Will + Occultism + Magic)
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InvocationsFarsight 1Farsight is the power to see into other places and to search areas by projecting a fraction of one’s Essence beyond one’s body. Failure to Dismiss the Invocation after a Focus Task failure often causes inconvenient visions and flashbacks that bother the Magician for D4(2) hours.
Lesser Illusion 1Hideaway 1 |