Vat:PC/Joseph: Difference between revisions
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{{Joseph}} | {{Joseph}} | ||
{{Template:AspectBlock| | {{Template:AspectBlock| | ||
concept= | concept=Horseback Wizard Displaced Out of Time| | ||
trouble=Out of Touch| | trouble=Book Bound & Out of Touch| | ||
background=Backhand Swing and a Miss!| | background=Backhand Swing and a Miss!| | ||
background-blurb= | background-blurb=Loving mother but abusive father who trained him in the Art. Ran away to find others to learn from.| | ||
conflict=Focused to a Purpose| | conflict=Focused to a Purpose| | ||
conflict-blurb=Running off | conflict-blurb=Running off made him realize what a sad state of affairs the world was in, and he dedicated himself to making it a better place.| | ||
story=Doing the Right Thing is Costly| | story=Doing the Right Thing is Costly| | ||
story-blurb=While | story-blurb=While seeking out the Lakota tribe to help them, they instead tortured him and bound his spirit into his journal| | ||
guest=Snap Judgement | guest=Snap Judgement| | ||
guest-blurb=While walking through the dairy section at your local super market you got a tingling on the back of you neck, you quickly hid inside the staff door and watched as that huge man you had an encounter with walked past you (Amiri). He doesn't look dangerous, but you never know.| | guest-blurb=While walking through the dairy section at your local super market you got a tingling on the back of you neck, you quickly hid inside the staff door and watched as that huge man you had an encounter with walked past you (Amiri). He doesn't look dangerous, but you never know.| | ||
}} | }} | ||
== Notes == | == Notes == | ||
== Attributes == | == Attributes == | ||
=== Primary === | === Primary === | ||
Strength 1 {{-}} Dexterity | |||
Strength 1 {{-}} Dexterity 3 {{-}} Constitution 2 {{-}} Intelligence 4 {{-}} Perception 4 {{-}} Willpower 5 | |||
=== Secondary === | === Secondary === | ||
* Life Points | |||
* Essence (+5 essence) | |||
* Speed | |||
* Consciousness/Survival | |||
* Initiative +3 | |||
== Skills == | == Skills == | ||
* Bureaucracy 1 | |||
* Dodge 1 | |||
* Engineering [Architecture] 1 | |||
* Gambling 1 | |||
* Humanities (Anthropology) 1 | |||
* Humanities (Archeology) 1 | |||
* Humanities (History) 2 | |||
* Humanities (Theology) 1 | |||
* Lang (Sioux, German, Chinese) 1 each | |||
* Lockpicking (Mechanical) 1 | |||
* Myth and Legend (Cryptozoology) 2 | |||
* Notice 3 | |||
* Occult Knowledge 3 | |||
* Research/Investigation 2 | |||
* Rituals 2 | |||
* Smooth Talking 1 | |||
* Storytelling 1 | |||
== Powers == | == Powers == | ||
=== Invocations === | === Invocations === | ||
;Blessing 1 | |||
; | ;Communion 1 | ||
;Elemental Earth 2 | |||
; | ;Farsight 2 | ||
;Insight 2 | |||
; | ;Sending 1 | ||
;Shield 1 | |||
; | ;Warding 2 | ||
== Drawbacks == | |||
;Amnesia | |||
;Impaired Senses (Sight, corrected) | |||
;Impaired Senses (Sound, uncorrected) | |||
;Honorable 1 | |||
;Bookbound | |||
: Similar to two point emotional problem obsession, except that he can be forced by spirit powers back into the book. He may elect to willingly go into the book, but much spend effort and essence to get back out. | |||
;Accursed (Harpell Gifted) | |||
== Qualities == | == Qualities == | ||
;Official Identity ( | |||
;Influence (Paranormal) 1 | |||
; | ;Official Identity (False) | ||
;Photographic Memory | |||
; | ;Pulling String—Library 1 | ||
;Pulling String—Occult Library 1 | |||
; | ;Hyperlingiual 1 | ||
;Essence Channelling 3 | |||
; | ;Gift | ||
: | ;Age 1 | ||
: +4 Skill points (+3 to languages, +1 Engineering [Architecture]), +5 points for metaphysical (+1(2) Farsight, +1(2) Insight, 1 point into purchasing extra essence), +5 Essence. These are NOT reflected in the rest of the sheet. | |||
;Resources -- no levels | ;Resources -- no levels | ||
: Average. $9k in property. $1500/month pre-tax. | : Average. $9k in property. $1500/month pre-tax. | ||
== Special Possessions == | == Special Possessions == | ||
== Background == | == Background == |
Revision as of 23:34, 24 May 2012
Aspects
High Concept: Horseback Wizard Displaced Out of Time
Trouble: Book Bound & Out of Touch
Backhand Swing and a Miss! Loving mother but abusive father who trained him in the Art. Ran away to find others to learn from.
Focused to a Purpose Running off made him realize what a sad state of affairs the world was in, and he dedicated himself to making it a better place.
Doing the Right Thing is Costly While seeking out the Lakota tribe to help them, they instead tortured him and bound his spirit into his journal
Snap Judgement While walking through the dairy section at your local super market you got a tingling on the back of you neck, you quickly hid inside the staff door and watched as that huge man you had an encounter with walked past you (Amiri). He doesn't look dangerous, but you never know.
Notes
Attributes
Primary
Strength 1 — Dexterity 3 — Constitution 2 — Intelligence 4 — Perception 4 — Willpower 5
Secondary
- Life Points
- Essence (+5 essence)
- Speed
- Consciousness/Survival
- Initiative +3
Skills
- Bureaucracy 1
- Dodge 1
- Engineering [Architecture] 1
- Gambling 1
- Humanities (Anthropology) 1
- Humanities (Archeology) 1
- Humanities (History) 2
- Humanities (Theology) 1
- Lang (Sioux, German, Chinese) 1 each
- Lockpicking (Mechanical) 1
- Myth and Legend (Cryptozoology) 2
- Notice 3
- Occult Knowledge 3
- Research/Investigation 2
- Rituals 2
- Smooth Talking 1
- Storytelling 1
Powers
Invocations
- Blessing 1
- Communion 1
- Elemental Earth 2
- Farsight 2
- Insight 2
- Sending 1
- Shield 1
- Warding 2
Drawbacks
- Amnesia
- Impaired Senses (Sight, corrected)
- Impaired Senses (Sound, uncorrected)
- Honorable 1
- Bookbound
- Similar to two point emotional problem obsession, except that he can be forced by spirit powers back into the book. He may elect to willingly go into the book, but much spend effort and essence to get back out.
- Accursed (Harpell Gifted)
Qualities
- Influence (Paranormal) 1
- Official Identity (False)
- Photographic Memory
- Pulling String—Library 1
- Pulling String—Occult Library 1
- Hyperlingiual 1
- Essence Channelling 3
- Gift
- Age 1
- +4 Skill points (+3 to languages, +1 Engineering [Architecture]), +5 points for metaphysical (+1(2) Farsight, +1(2) Insight, 1 point into purchasing extra essence), +5 Essence. These are NOT reflected in the rest of the sheet.
- Resources -- no levels
- Average. $9k in property. $1500/month pre-tax.