Drinking & Dragons

Vat:PC/Amiri: Difference between revisions

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== Notes ==
== Notes ==
* important possessions
* important possessions
* fill out adversary


{|  
{|  
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Strength 5 {{-}} Dexterity 3 {{-}} Constitution 4 {{-}} Intelligence 2 {{-}} Perception 4 {{-}} Willpower 4
Strength 5 {{-}} Dexterity 3 {{-}} Constitution 4 {{-}} Intelligence 2 {{-}} Perception 4 {{-}} Willpower 4
=== Secondary ===
=== Secondary ===
Life Points 46 {{-}} Endurance 49 {{-}} Speed 14 {{-}} Essence 22
Life Points 49 {{-}} Endurance 49 {{-}} Speed 14 {{-}} Essence 32
<br/>Consciousness/Survival 6 {{-}} Initiative 4
<br/>Consciousness/Survival 8/9 {{-}} Initiative 3
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== Drawbacks ==
== Drawbacks ==
;Adversary (Family) -- 2 points
;Adversary (Family) -- 2 points
: .
: DETAILS PLEASE. 2 Points is a weak organization.
;Honorable -- Serious 2
;Honorable -- Serious
: .
: Do not lie, betray, etc -- to anyone. Do your best to keep any promises and do not willingly betray trust. (May be reluctant to give word in the first place.) Cheating, ambushing, taking an unarmed but known problematic person are okay.
;Emotional Problem (Humorless)
;Emotional Problem (Humorless)
: .
;Minority
;Minority
: .
;Negative Buoyancy
;Negative Boyancy
: Drown in only constitution turns if in water.
: .
;Obligation (Do good above all else) -- Extreme
;Obligation (Do good above all else) -- Serious 2
: Doing good is of the utmost important, even more than your own life -- even your personal life -- is second to the ideal.
: .


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== Powers ==
== Powers ==
;Essence Channeling -- 1 level
;Essence Channeling -- 1 level
: .
: Allows you to pull X essence from your pool per turn.


=== Disciplines of the Flesh ===
=== Disciplines of the Flesh ===
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== Qualities ==
== Qualities ==
;Charisma -- 1 level up
;Charisma -- 1 level up
: .
: Added to any task when trying to influence other people.
;Gifted
;Gifted
: .
: Allows the of supernatural powers. Greatly increases the ability to perceive the supernatural.
;Hard to Kill -- 1 level
;Hard to Kill -- 1 level
: .
: +3 life points, +1 to survival tests
;Increased Essence Pool -- 2 points (10 essence)
;Increased Essence Pool -- 2 points (10 essence)
: .
;Influence (Law Enforcement) -- 1 level
;Influence (Law Enforcement) -- 1 level
: .
: Bonus to social skills with this group, including Pulling Strings.
;Natural Toughness
;Natural Toughness
: .
: AV 4 against blunt attacks
;Resources -- 2 levels up
;Resources -- 2 levels up
: .
: Well-off. $180k in property. $6k/month pre-tax.


|}
|}


== Special Possessions ==
== Special Possessions ==
== Background ==

Revision as of 20:00, 22 May 2012


Amiri

Aspects
High Concept: Made man on a mission of redemption
Trouble: Corrupt Family


I'm rich, bitch! '
For the greater good '
Wardrobe by Shatner '
I'm already involved '

Notes

  • important possessions
  • fill out adversary

Attributes

Primary

Strength 5 — Dexterity 3 — Constitution 4 — Intelligence 2 — Perception 4 — Willpower 4

Secondary

Life Points 49 — Endurance 49 — Speed 14 — Essence 32
Consciousness/Survival 8/9 — Initiative 3

Skills

  • Bureaucracy 2
  • Climbing 1
  • Dodge 3
  • Guns (Shotgun) 1
  • Intimidation 1
  • Martial Arts (Boxing)* 4
  • Notice 2
  • Science (Geology) 1
  • Stealth 2
  • Streetwise 1
  • Weight Lifting 1

Drawbacks

Adversary (Family) -- 2 points
DETAILS PLEASE. 2 Points is a weak organization.
Honorable -- Serious
Do not lie, betray, etc -- to anyone. Do your best to keep any promises and do not willingly betray trust. (May be reluctant to give word in the first place.) Cheating, ambushing, taking an unarmed but known problematic person are okay.
Emotional Problem (Humorless)
Minority
Negative Buoyancy
Drown in only constitution turns if in water.
Obligation (Do good above all else) -- Extreme
Doing good is of the utmost important, even more than your own life -- even your personal life -- is second to the ideal.

Powers

Essence Channeling -- 1 level
Allows you to pull X essence from your pool per turn.

Disciplines of the Flesh

Anguish Skill -- 3 levels
.
Reshape
.
Flesh Chitin
.
Fury
.


Qualities

Charisma -- 1 level up
Added to any task when trying to influence other people.
Gifted
Allows the of supernatural powers. Greatly increases the ability to perceive the supernatural.
Hard to Kill -- 1 level
+3 life points, +1 to survival tests
Increased Essence Pool -- 2 points (10 essence)
Influence (Law Enforcement) -- 1 level
Bonus to social skills with this group, including Pulling Strings.
Natural Toughness
AV 4 against blunt attacks
Resources -- 2 levels up
Well-off. $180k in property. $6k/month pre-tax.

Special Possessions

Background