Drinking & Dragons

Duck:PC/Corabella: Difference between revisions

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: You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
: You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
: ''Fate Core sample (notice)''
: ''Fate Core sample (notice)''
;The Transporter (Drive)
:Loves anything with an engine. Gain +2 advantage to Drive when attempting a getaway in any motor vehicle.


== Fate, Refresh, Stress and Consequences ==
== Fate, Refresh, Stress and Consequences ==

Revision as of 17:07, 18 February 2014


File:Corabella.jpg


Description

File:Corabellaicon.gif Corabella: A duck.

Aspects

Fisherman's Daughter
Boat captain...
Sample Invoke:
Sample Compel:
The skies are filled with diamonds
Trouble description
Sample Invoke:
Sample Compel:
Think on your feet or Pirate Queen or Golden Banana
Background description
Sample Invoke:
Sample Compel:
Never look at the cargo
Guest starring El Poyo
Sample Invoke:
Sample Compel:

Skills

  • +4 Drive
  • +3 Notice, Shoot
  • +2 Will, Resources, Contacts
  • +1 Rapport, Lore, Investigate, Stealth

Stunts

Notice Tell (Notice)
Your keen senses allow you to pick up on the subtle clues that indicate when a person is lying. You may use Notice to defend against Deceive.
Custom according to "Adding a New Action to a Skill"
Gut Feeling (Notice)
You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
Fate Core sample (notice)
The Transporter (Drive)
Loves anything with an engine. Gain +2 advantage to Drive when attempting a getaway in any motor vehicle.

Fate, Refresh, Stress and Consequences

  • Fate Points: 3
  • Refresh: 3
  • Stress
    • Physical Stress (Physique):
    • Mental Stress (Will):
  • Consequences
    • Mild (2): __________
    • Moderate (4): __________
    • Severe (6): __________
    • Extreme (8): __________

Extras

none

Story Notes

Background story
Background story text
Guest story
Guest story text