Difference between revisions of "ShotC:Cast/Bigby Wolf"
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;A Thousand Faces (Spy) | ;A Thousand Faces (Spy) | ||
: You have mastered the art of disguise. At any time, you can choose to drop out of a scene, as long as there's a plausible exit route and you aren't being directly observed. In a later scene, you can spend a fate point to reveal yourself as an extra or mook, like a bespectacled scientist, a rank-and-file henchman, or a hooded cultist. | |||
;Officer in Pursuit (Cop) | ;Officer in Pursuit (Cop) | ||
: When chasing someone on foot in a contest, you start with one victory. | |||
;Keen Observer (Detective) | ;Keen Observer (Detective) | ||
: When meeting someone for the first time, you can immediately attempt to discover one of their aspects using either Awareness or Insight (your choice) as a free action. The GM gets to choose which aspect to reveal, but it must be related to the their manner of dress, demeanor, posture, or something else similarly visible. | |||
;Eye for Detail (Detective) | ;Eye for Detail (Detective) | ||
: When examining the scene of a crime for clues or evidence, you automatically succeed with your overcome action if the difficulty of the Awareness check is equal to or less than your Awareness skill rating. | |||
Revision as of 12:14, 6 June 2015
Bigby Wolf Refresh 2
Aspects
High Concept: Werewolf Detective
Trouble: Animalistic Tendencies
Call to Action Aspect: World's Greatest Detective
Relationship Aspect: Undercover Brother
Aspect: Useful to the Organization
Plot: Iron Curtain from Space
Subplot: Promoted into Obscurity
Stress and Consequences
Stress Boxes 1 [ ] 2 [ ] 3 [ ]
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Skills
- Athletics +1
- Awareness +4
- Burglary +1
- Computers +0
- Contacts +2
- Drive +1
- Fight +0
- Gadgetry +0
- Insight +2
- Knowledge +0
- Persuade +2
- Provoke +0
- Resources +1
- Shoot +1
- Stealth +1
- Will +1
Stunts and Extras
Roles: Detective, Spy, Cop
- A Thousand Faces (Spy)
- You have mastered the art of disguise. At any time, you can choose to drop out of a scene, as long as there's a plausible exit route and you aren't being directly observed. In a later scene, you can spend a fate point to reveal yourself as an extra or mook, like a bespectacled scientist, a rank-and-file henchman, or a hooded cultist.
- Officer in Pursuit (Cop)
- When chasing someone on foot in a contest, you start with one victory.
- Keen Observer (Detective)
- When meeting someone for the first time, you can immediately attempt to discover one of their aspects using either Awareness or Insight (your choice) as a free action. The GM gets to choose which aspect to reveal, but it must be related to the their manner of dress, demeanor, posture, or something else similarly visible.
- Eye for Detail (Detective)
- When examining the scene of a crime for clues or evidence, you automatically succeed with your overcome action if the difficulty of the Awareness check is equal to or less than your Awareness skill rating.