Drinking & Dragons

Dragon Age/PC:Adolph Cienfuegos: Difference between revisions

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'''Languages:''' Trade Tongue, Native locale, Ancient Tevene (read only)
'''Languages:''' Trade Tongue, Native locale, Ancient Tevene (read only)
<hr>
<hr>
;Communication 1
;Communication 2
: Etiquette, Persuasion, Leadership
: Etiquette, Persuasion, Leadership
;Constitution 1
;Constitution 1
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;Magic 5
;Magic 5
: Arcane Lance, Entropy
: Arcane Lance, Entropy
;Perception 2
;Perception 1
;Strength 0
;Strength 0
;Willpower 3
;Willpower 3
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'''Speed:''' 11<br/>
'''Speed:''' 11<br/>
'''Defense:''' 11<br/>
'''Defense:''' 11<br/>
'''HP:''' 31 + 5d6
'''HP:''' 50
<hr>
<hr>
'''Mana:''' 40 + 5d6<br/>
'''Mana:''' 58<br/>
;Daze
;Daze, p112
;Drain Life
;Drain Life, p114
;Weakness
;Hallucination
;Mind Blast
;Sleep, p123
;Walking Bomb
;Vulnerability Hex, p126
;Weakness, p126
<hr>
<hr>
;Entropy Magic (Talent)
;Entropy Magic (Talent)
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'''Quarterstaff''' 1d6+1 dmg
'''Quarterstaff''' 1d6+1 dmg


'''Silver:''' 50 + 3d6
'''Silver:''' 66




[[Category:Dragon Age]]
[[Category:Dragon Age]]
[[Category:Dragon Age/PC]]
[[Category:Dragon Age/PC]]

Revision as of 02:14, 22 September 2015

Background: Circle Mage
Class: Mage 6
Race: Human
Languages: Trade Tongue, Native locale, Ancient Tevene (read only)


Communication 2
Etiquette, Persuasion, Leadership
Constitution 1
Cunning 5
Arcane Lore, Engineering
Dexterity 1
Magic 5
Arcane Lance, Entropy
Perception 1
Strength 0
Willpower 3

Speed: 11
Defense: 11
HP: 50


Mana: 58

Daze, p112
Drain Life, p114
Hallucination
Sleep, p123
Vulnerability Hex, p126
Weakness, p126

Entropy Magic (Talent)
Novice: You gain deathsight. When someone you can see drops to 0 Health, you can tell how many rounds it will take him to die.
Journeyman: When you cast an Entropy spell, its cost in mana points is reduced by 1, to a minimum of 1. You also gain one new Entropy spell.
Necromancy (Specialization)
Novice: If you kill an enemy, your Spellpower increases by +2 for a number of turns equal to your Willpower. Killing another enemy during this time resets the duration but doesn’t add to the Spellpower bonus.

Quarterstaff 1d6+1 dmg

Silver: 66