ROR:PC/Calum: Difference between revisions
From Drinking and Dragons
>Mqs m WIP |
>Mqs m WIP |
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''Armor Check Penalty'': 0 | ''Armor Check Penalty'': 0 | ||
* Acrobatics 2 {{Detail|Ranks 0 DEX 2 ACP 0}} | * Acrobatics 2 {{Detail|Ranks 0 DEX 2 ACP 0}} | ||
* Appraise | * Appraise 12 {{Detail|Ranks 4 INT 5 Class 3}} | ||
* Bluff 1 {{Detail|Ranks 2 CHA -1}} | * Bluff 1 {{Detail|Ranks 2 CHA -1}} | ||
* Climb 5 {{Detail|Ranks 2 STR 0 Class 3 ACP 0}} | * Climb 5 {{Detail|Ranks 2 STR 0 Class 3 ACP 0}} | ||
Line 15: | Line 15: | ||
* Heal 2 {{Detail|Ranks 0 WIS 2}} | * Heal 2 {{Detail|Ranks 0 WIS 2}} | ||
* Intimidate 4 {{Detail|Ranks 2 CHA -1 Class 3}} | * Intimidate 4 {{Detail|Ranks 2 CHA -1 Class 3}} | ||
* Linguistics | * Linguistics 12 {{Detail|Ranks 4 INT 5 Class 3}} | ||
* Perception 11 {{Detail|Ranks 9 WIS 2}} | * Perception 11 {{Detail|Ranks 9 WIS 2}} | ||
* Ride 6 {{Detail|Ranks 1 DEX 2 Class 3 ACP 0}} | * Ride 6 {{Detail|Ranks 1 DEX 2 Class 3 ACP 0}} | ||
* Sense Motive 7 {{Detail|Ranks 2 WIS 2 Class 3 ACP 0}} | * Sense Motive 7 {{Detail|Ranks 2 WIS 2 Class 3 ACP 0}} | ||
* Spellcraft | * Spellcraft 16 {{Detail|Ranks 8 INT 5 Class 3}} | ||
* Stealth 2 {{Detail|Ranks 0 DEX 2 ACP 0 Size 0}} | * Stealth 2 {{Detail|Ranks 0 DEX 2 ACP 0 Size 0}} | ||
* Survival 6 {{Detail|Ranks 1 WIS 2 Class 3}} | * Survival 6 {{Detail|Ranks 1 WIS 2 Class 3}} | ||
* Swim 4 {{Detail|Ranks 1 STR 0 Class 3 ACP 0}} | * Swim 4 {{Detail|Ranks 1 STR 0 Class 3 ACP 0}} | ||
* Knowledge (arcana) | * Knowledge (arcana) 16 {{Detail|Ranks 8 INT 5 Class 3}} | ||
* Knowledge (dungeoneering) | * Knowledge (dungeoneering) 12 {{Detail|Ranks 4 INT 5 Class 3}} | ||
* Knowledge (engineering) | * Knowledge (engineering) 10 {{Detail|Ranks 2 INT 5 Class 3}} | ||
* Knowledge (geography) | * Knowledge (geography) 10 {{Detail|Ranks 2 INT 5 Class 3}} | ||
* Knowledge (history) | * Knowledge (history) 14 {{Detail|Ranks 6 INT 5 Class 3}} | ||
* Knowledge (local) | * Knowledge (local) 10 {{Detail|Ranks 2 INT 5 Class 3}} | ||
* Knowledge (nature) | * Knowledge (nature) 10 {{Detail|Ranks 2 INT 5 Class 3}} | ||
* Knowledge (nobility) | * Knowledge (nobility) 10 {{Detail|Ranks 2 INT 5 Class 3}} | ||
* Knowledge (planes) | * Knowledge (planes) 11 {{Detail|Ranks 3 INT 5 Class 3}} | ||
* Knowledge (religion) | * Knowledge (religion) 10 {{Detail|Ranks 2 INT 5 Class 3}} | ||
* Craft (base) | * Craft (base) 8 {{Detail|Ranks 0 INT 5 Class 3}} | ||
* Perform (base) -1 {{Detail|Ranks 0 CHA -1}} | * Perform (base) -1 {{Detail|Ranks 0 CHA -1}} | ||
* Profession Fisherman 6 {{Detail|Ranks 1 WIS 2 Class 3}} | * Profession Fisherman 6 {{Detail|Ranks 1 WIS 2 Class 3}} | ||
* Craft Weapons | * Craft Weapons 10 {{Detail|Ranks 2 INT 5 Class 3}} | ||
* Geography (1 hour) 14 {{Detail|Ranks 2 INT 5 Class 3 Competence 4}} | |||
</div> | </div> | ||
=== Overview === | === Overview === | ||
Calum, the Ninth level Neutral Good Human Universalist Wizard, Fighter, Eldritch Knight | Calum, the Ninth level Neutral Good Human Universalist Wizard, Fighter, Eldritch Knight | ||
* <big>'''Str'''</big> 10 (0) • <big>'''Dex'''</big> 14 (2) • <big>'''Con'''</big> 15 (2) • <big>'''Int'''</big> | * <big>'''Str'''</big> 10 (0) • <big>'''Dex'''</big> 14 (2) • <big>'''Con'''</big> 15 (2) • <big>'''Int'''</big> 20 (5) • <big>'''Wis'''</big> 15 (2) • <big>'''Cha'''</big> 9 (-1) | ||
*: {{Detail|Str 10 • Dex 13 Level 1 • Con 13 Race 2 • Int 17 Level 1 • Wis 15 • Cha 9}} | *: {{Detail|Str 10 • Dex 13 Level 1 • Con 13 Race 2 • Int 17 Level 1 Enhancement 2 • Wis 15 • Cha 9}} | ||
* '''Initiative''': 2 {{Detail|DEX 2}} • '''Speed''': 30 • '''Size''': Medium (0) | * '''Initiative''': 2 {{Detail|DEX 2}} • '''Speed''': 30 • '''Size''': Medium (0) | ||
* '''Languages''': Common, Abyssal, Dwarven, Elven, Gnomis, Goblin, Infernal, Sylvan, Thassilonian • '''Senses''': Normal | * '''Languages''': Common, Abyssal, Dwarven, Elven, Gnomis, Goblin, Infernal, Sylvan, Thassilonian • '''Senses''': Normal | ||
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! Level !! DC !! Slots | ! Level !! DC !! Slots | ||
|- | |- | ||
| '''Zeroth''' || | | '''Zeroth''' || 15 || 4 | ||
|- | |- | ||
| '''First''' || | | '''First''' || 16 || 6 | ||
|- | |- | ||
| '''Second''' || | | '''Second''' || 17 || 4 | ||
|- | |- | ||
| '''Third''' || | | '''Third''' || 18 || 3 | ||
|- | |- | ||
| '''Fourth''' || | | '''Fourth''' || 19 || 2 | ||
|} | |} | ||
</div> | </div> | ||
<div style="display:table-cell;" id="spellcasting"> | <div style="display:table-cell;" id="spellcasting"> | ||
* '''Caster Level''': 7 • '''Save Modifier''': | * '''Caster Level''': 7 • '''Save Modifier''': 5 {{Detail|INT 5}} | ||
* '''Concentration''': | * '''Concentration''': 12 {{Detail|CL 7 INT 5}} | ||
* '''Range Close''' 40 • '''Medium''' 170 • '''Far''' 680 | * '''Range Close''' 40 • '''Medium''' 170 • '''Far''' 680 | ||
</div><div style="clear: both;"></div></div> | </div><div style="clear: both;"></div></div> | ||
* Armor: 10% chance of arcane spell failure | |||
<hr style="page-break-before: always;" /> | <hr style="page-break-before: always;" /> | ||
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=== Traits === | === Traits === | ||
{{ColB|2}} | {{ColB|2}} | ||
;Scholar of the Ancients | |||
: Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. | |||
: | |||
: Benefit: You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian. | |||
: ''Source'': Rise of the Runelords | |||
;Student of Philosophy | |||
: You were trained in a now-defunct philosophical tradition—such as that of the now-destroyed magic universities or astrologers—and learned to use logic and reason to persuade others. | |||
: | |||
: Benefit: You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat). | |||
: ''Source'': Quests & Campaigns | |||
{{ColE}} | {{ColE}} | ||
Revision as of 20:07, 26 February 2016
Skills
Armor Check Penalty: 0
- Acrobatics 2 Ranks 0 DEX 2 ACP 0
- Appraise 12 Ranks 4 INT 5 Class 3
- Bluff 1 Ranks 2 CHA -1
- Climb 5 Ranks 2 STR 0 Class 3 ACP 0
- Diplomacy 1 Ranks 2 CHA -1
- Disguise -1 Ranks 0 CHA -1
- Escape Artist 2 Ranks 0 DEX 2 ACP 0
- Fly 7 Ranks 2 DEX 2 Class 3 ACP 0
- Heal 2 Ranks 0 WIS 2
- Intimidate 4 Ranks 2 CHA -1 Class 3
- Linguistics 12 Ranks 4 INT 5 Class 3
- Perception 11 Ranks 9 WIS 2
- Ride 6 Ranks 1 DEX 2 Class 3 ACP 0
- Sense Motive 7 Ranks 2 WIS 2 Class 3 ACP 0
- Spellcraft 16 Ranks 8 INT 5 Class 3
- Stealth 2 Ranks 0 DEX 2 ACP 0 Size 0
- Survival 6 Ranks 1 WIS 2 Class 3
- Swim 4 Ranks 1 STR 0 Class 3 ACP 0
- Knowledge (arcana) 16 Ranks 8 INT 5 Class 3
- Knowledge (dungeoneering) 12 Ranks 4 INT 5 Class 3
- Knowledge (engineering) 10 Ranks 2 INT 5 Class 3
- Knowledge (geography) 10 Ranks 2 INT 5 Class 3
- Knowledge (history) 14 Ranks 6 INT 5 Class 3
- Knowledge (local) 10 Ranks 2 INT 5 Class 3
- Knowledge (nature) 10 Ranks 2 INT 5 Class 3
- Knowledge (nobility) 10 Ranks 2 INT 5 Class 3
- Knowledge (planes) 11 Ranks 3 INT 5 Class 3
- Knowledge (religion) 10 Ranks 2 INT 5 Class 3
- Craft (base) 8 Ranks 0 INT 5 Class 3
- Perform (base) -1 Ranks 0 CHA -1
- Profession Fisherman 6 Ranks 1 WIS 2 Class 3
- Craft Weapons 10 Ranks 2 INT 5 Class 3
- Geography (1 hour) 14 Ranks 2 INT 5 Class 3 Competence 4
Overview
Calum, the Ninth level Neutral Good Human Universalist Wizard, Fighter, Eldritch Knight
- Str 10 (0) • Dex 14 (2) • Con 15 (2) • Int 20 (5) • Wis 15 (2) • Cha 9 (-1)
- Str 10 • Dex 13 Level 1 • Con 13 Race 2 • Int 17 Level 1 Enhancement 2 • Wis 15 • Cha 9
- Initiative: 2 DEX 2 • Speed: 30 • Size: Medium (0)
- Languages: Common, Abyssal, Dwarven, Elven, Gnomis, Goblin, Infernal, Sylvan, Thassilonian • Senses: Normal
Defense
- Hit Points: 69 • Hit Dice: 9 2d10 + 7d6 + 4 + 4
- AC: 18 Base 10 Armor 4 Shield 0 DEX 2 Size 0 Natural 1 Deflection 1 • Touch: 13 Base 10 DEX 2 Size 0 Deflection 1 • Flat-Footed: 16 Base 10 Armor 4 Shield 0 Size 0 Natural 1 Deflection 1
- CMD: 7 BAB 5 STR 0 DEX 2 Size -0
- Fortitude: 8 • Reflex: 5 • Will: 8
- Fortitude 5 CON 2 Resistance 1 • Reflex 2 DEX 2 Resistance 1 • Will 5 WIS 2 Resistance 1
- Resistances
- DR: none • SR: none
Offense
- BAB: 5 Wiz 3 Ftr 1 ElK 1
- CMB: 5 BAB 5 STR 0 Size -0
- Melee: 5 BAB 5 STR 0 • Ranged: 7 BAB 5 DEX 2
Spells
Level | DC | Slots |
---|---|---|
Zeroth | 15 | 4 |
First | 16 | 6 |
Second | 17 | 4 |
Third | 18 | 3 |
Fourth | 19 | 2 |
- Caster Level: 7 • Save Modifier: 5 INT 5
- Concentration: 12 CL 7 INT 5
- Range Close 40 • Medium 170 • Far 680
- Armor: 10% chance of arcane spell failure
Options and Powers
- Attack Options
- Melee Unarmed Strike 5 (1d3 nonlethal/×2) MELEE 5
- Melee Dagger 6 (1d4/19-20×2) Slash or Pierece, MELEE 5 Focus 1
- Thrown Dagger 8 (1d4/19-20×2) Slash or Pierce, RANGED 7 Focus 1
- 10' (9, +1 Damage) • 20' (7, +1 Damage) • 30' (5, +1 Damage) • 40' (2) • 50' (0)
- Ranged Longbow 7 (1d4/×3) Pierce, RANGED 7
- 30' (8, +1 Damage) • 100' (7) • 200' (5) • 300' (3) • 400' (1) • 500' (-1) • 600' (-3) • 700' (-5) • 800' (-7) • 900' (-9) • 1000' (-11)
Feats
Traits
- Scholar of the Ancients
- Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire.
- Benefit: You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian.
- Source: Rise of the Runelords
- Student of Philosophy
- You were trained in a now-defunct philosophical tradition—such as that of the now-destroyed magic universities or astrologers—and learned to use logic and reason to persuade others.
- Benefit: You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat).
- Source: Quests & Campaigns
Race
Class
Description
Favored Class: Deity: Homeland: Gender: Handedness: Age (Category): Height/Weight: Skin/Eyes: Hair/Style/Facial: