ROR:PC/Calum/Logsheet
From Drinking and Dragons
500
- Mount
- Thunderthighs, the heavy warhorse
Equipment
- Weapons
- +1 Vicious Thundering Flaming Burst Runeforged [Tyrannical] Ranseur -- Artisan in patterns of Runelord Alaznist ∞ (+1/2d4+1+2d6+(1d6 self)+1d6fire)/x3 (+2d8+2d10fire, fort 14 deaf)/12#/P/disarm, reach/martial 2h) +5 equivalent Tyrannical
- Dagger 302 (+1/1d4/19–20/×2/10'/1#/PS/simple light)
- Dagger [Silver] 22 (1d4-1/19–20/×2/10'/1#/PS/simple light)
- Crossbow, Heavy 50 (1d10/19–20/×2/120'/8#/P/simple)
- Bolt [Silver] ×4 2.1
- Bolt [Cold Iron] ×5 0.2
- Offensive
- Shoes of Leaping Lightning [1] 10500
- Greater Rod of Metamagic: Piercing 12,250 3/day +5 to overcome SR
- Defensive
- +2 Chain Shirt [Mithral] 5,100 (+4+2...6 armor bonus AC/4+2...6 max dex/-2+1+3...0 ACP/6.25#/light/20-10...10% failure)
- +2 Ring of Protection 2,000 Deflection AC
- +5 Cloak of Resistance 1,000 Resistance Saves
- +2 Amulet of Natural Armor 8,000 Natural AC Ashen skin like over-grilled hot dog.
- Misc
- Robe of Runes 44, 000 Skill: Intimidate, Sense Motive; Language: Abyssal, Giant [2]
- +2 Headband of Inspired Wisdom 4000
- +2 Belt of Incredible Dexterity 4,000
- Boots of the Winterlands 2,500
- Medal of Diehard. "Tenacity of the Wolverine"! Unslotted. Grants Diehard. Must be featured prominently and is open to sundering and disarming. From Yap, Fae-crafted
- Type II Ring of Wizardry 40,000
- Ioun Stone: Orange Prism [3] 30,000 +1 CL
- NOT WORN Ring of Feather Fall 2,200
- Donkey 2,500 Combines Floating Disk with Unseen Servant, sort of.
- Chamomile Coif 500
- 1/day, speak command word while wearing, and fall asleep for an uninterrupted 8 hours. Removing or taking damage wakes.
- "Far Away Tea" ×2
- Like this, but a tea instead of incense. And for the Reach Spell instead of maximize. Applies to any prepared caster (not just divine).
Consumables
- Offense
- Scroll, Baleful Polymorph Lvl 5CL 9 1125
- Scroll, Cone of Cold Lvl 5CL 9 1125
- Scroll, Telekinesis Lvl 5CL 9 1,125
- Scroll, Black Tentacles Lvl 4CL 7 700
- Scroll, Charm Monster Lvl 4CL 8 800
- Wand, Enervation Lvl 4CL 7 420 ×7
- Scroll, Explosive Runes Lvl 3CL 5 375
- Scroll, Fireball Lvl 3CL 5 375
- Wand, Lightning Bolt Lvl 3CL 10 ×25 450
- Scroll, Mad Monkeys Lvl 3CL 5 375
- Scroll, Stinking Cloud Lvl 3CL 5 375
- Wand, Acid Arrow Lvl 2CL 3 90 ×42 Wand is also: Club 300
- Scroll, Burning Hands Lvl 1CL 1 25 ×2
- Wand, Chill Touch Lvl 1CL 1 15 ×15
- Potion, Magic Fang Lvl 1CL 1 50
- Wand, Magic Missile Lvl 1CL 1 15 ×37
- Scroll, Magic Missile Lvl 1CL 1 25
- Oil, Magic Weapon Lvl 1CL 1 50
- Wand, Ray of Enfeeblement Lvl 1CL 2 15 ×48
- Oil, Shillelagh Lvl 1CL 1 50
- Scroll, Sleep Lvl 1CL 1 25
- Defense
- Scroll, Stoneskin Lvl 4CL 7 950
- Wand, False Life Lvl 2CL 3 90 ×19
- Scroll, See Invisibility Lvl 2CL 3 150 ×2
- Potion, CLW Lvl 1CL 1 50 ×4
- Scroll, Expeditious Retreat Lvl 1CL 1 25
- Scroll, Mage Armor Lvl 1CL 1 25 ×2
- Scroll, Obscuring Mist Lvl 1CL 1 25
- Utility
- Wand, Animate Rope Lvl 1CL 1 15 ×26
- Potion, Charm Person Lvl 1CL 1 50
- Wondrous, Chime of Opening 300 ×4 1d20+11 to open locks, etc; dispels hold portal, arcane lock, etc CL <15.
- Wand, Clairvoyance Lvl 3CL 5 ×27 225
- Scroll, Comprehend Languages Lvl 1CL 1 25 ×2
- Scroll, Detect Secret Doors Lvl 1CL 1 25 ×2
- Potion, Endure Elements Lvl 1CL 1 50
- Wand, Enlarge Person Lvl 1CL 1 15 ×46
- Wand, Expeditious Excavation Lvl 1CL 1 15 ×16 Wand is itself a trowel and counts as a focus for this spell if learned.
- Scroll, Fly Lvl 3CL 6 450
- Scroll, Gentle Repose Lvl 3CL 6 450 ×2
- Scroll, Haste Lvl 3CL 5 375
- Scroll, Improved Invisibility Lvl 4CL 7 700
- Scroll, Locate Object Lvl 2CL 4 200 ×2
- Scroll, Prying Eyes Lvl 5CL 9 1125
- Scroll, Shrink Item Lvl 3CL 6 450
- Scroll, Scrying Lvl 4CL 7 1700
- Wand, Silent Image Lvl 1CL 1 15 ×5
- Scroll, Stone Shape Lvl 3CL 6 450 ×2
- Scroll, Teleport Lvl 5CL 9 1125 {{Qty|1}
- Scroll, Teleport Lvl 5CL 10 1125 {{Qty|2}
- Scroll, Tiny Hut Lvl 3CL 5 375
- Scroll, Wood Shape Lvl 2CL 4 200 ×2
- Healing
- Scroll, Break Enchantment Lvl 5CL 9 1125
- Potion, CSW Lvl 3CL 5 ×1 750
- Scroll, Remove Curse Lvl 4CL 7 700
- Scroll, Stone to Flesh Lvl 6CL 12 700 ×2
Mundane
- Backpack
- Bedroll
- Belt Pouch
- Bullseye Lantern
- Cold-Weather Outfit
- Everburning torch -- a cloak clasp 110
- Flint and Steel
- Ink, ounce
- Inkpen ×4
- Tankard [Clay]
- Mirror [Metal, Small] ×2 10
- Oil, pint flask ×3
- Paper ×5
- Parchment ×10
- Prism (non-magical)
- Rope [Silk, 50']
- Sewing Needle ×2 0.5
- Soap
- Spell Component Pouch ×2 5
- Cold Mountain Climber's Kit 100
Special
- Artisan's Tools (Books) - Thassilonian Manuscript
- 1,100 GP worth of regional and continental maps. If kept, +4 competence bonus to Knowledge (Geography) checks if an hour is spent consulting them.
- Misc random artifacts from Thistletop dungeons
Spell Books
Calum's Spellbook #1 (5 full books...) priceless
~ is "Spell Mastery" (able to be prepared without spell books)
- Seventh Level
- Forcecage
- Prismatic Spray
- Teleport, Greater
- Wish, Limited
- Sixth Level
- Analyze Dweomer
- Bear's Endurance, Mass
- Chain Lightning
- Disintegrate
- Dispel Magic, Greater
- Elemental Body 3
- Fluid Form
- Freezing Sphere
- Heroism, Greater
- Major Creation~
- Shadow Walk
- Stone to Flesh
- True Seeing
- Fifth Level
- Baleful Polymorph
- Break Enchantment
- Cloudkill
- Cone of Cold
- Contact Other Plane
- Fabricate ~
- Hold Monster
- Passwall
- Prying Eyes
- Sending
- Telekinesis
- Teleport
- Wall of Force
- Fourth Level
- All CORE RULEBOOK spells.
- Minor Creation ~
- Third Level
- All CORE RULEBOOK spells.
- Mad Monkeys [4]
- Stone Shape ~
- Second Level
- All CORE RULEBOOK spells.
- Wood Shape ~
- First Level
- All CORE RULEBOOK spells.
- Animate Rope ~
- Stenchcoin
- Zero-level
- All CORE RULEBOOK spells.
- Mending ~
- Slap
Artifice Domain Spells
- All known and by Spell Mastery. No spell book.
- 1st—animate rope, 2nd—wood shape, 3rd—stone shape, 4th—minor creation, 5th—fabricate, 6th—major creation, 7th—wall of iron, 8th—statue, 9th—prismatic sphere.
Mokmurian's Spellbooks zero
- 6: Disintegrate-, Elemental Body 3-
- 5: Cloudkill-, Telekinesis-, Wall of Force-, Passwall-
- 4, 3, 2, 1, 0: Every CORE spell-.
Copying
Copying Spells: 1 hour and DC 15 + Spell Level (Failure -> Wait a week). 1 page & hour per spell level. Spell level squared * 10 GP. ^ Mark spells already learned/known from other spell books. ~ Mark spells known by Spell Mastery that can be prepared without spellbook..
Non-Core Spells
- CONFOUND LANGUAGES
- School enchantment (compulsion) [mind-affecting]; Level alchemist 2, bard 2, sorcerer/wizard 2, witch 2
- Casting Time 1 standard action
- Components V, S, M (a drop of alcohol)
- Range medium (100 ft. + 10 ft./level)
- Target 20 ft. radius burst, centered on one creature
- Duration 1 hr./level
- Saving Throw Will negates; SR yes
- Sometimes simply called babble, this enchantment temporarily replaces each affected creatures' previously known languages with new languages. For the duration of this spell, the target cannot read or comprehend their previous languages. Randomly assign a new language (or multiple languages, if applicable) to each creature affected by this enchantment separately. Any effort the target makes to communicate (written or spoken) will instead be in this new language. The affected creature can only read this language if he/she was previously literate. This spell has no effect on telepathic communication, or the vocalizations of creatures that lack a spoken language.
Creatures under the effect of confound languages cannot benefit from the comprehend languages spell.
- STENCHCOIN
- School transmutation; Level sorcerer/wizard 1, witch 1
- Casting Time 1 standard action
- Components V, S, M (a bit of rotten meat)
- Range touch
- Target one coin
- Duration permanent
- Saving Throw Fortitude negates (object); SR none
- This rather unpleasant spell is more annoying than deadly, and it must be cast on a coin of any valuation. This stenchcoin is scentless until it is disturbed, for example, by being placed into a container or otherwise moved from its resting place. At this point, it excretes a foul odor similar to a combination of skunk and rotting meat. The scent permeates other nearby coins (if the stenchcoin is in a coin pile, a purse with other coins, etc.) and fill any closed container. After 1 hr., the stench fills a regular bag or backpack, and after 4 hrs. it fills an extra-dimensional space such as a bag of holding or a handy haversack. If the container is open after that point, anyone within 5 ft. of the container must make a Fortitude save or be nauseated for one round.
- Dealing with the stenchcoin requires finding it. As othercoins absorb scent, this process requires a DC 20 + caster level Perception check and 1 min. of work per 10 coins examined. As the scent spreads among all nearby coins, using detect magic on a stenchcoin in a pile of other coins will only indicate the 5-ft. square where the stenchcoin resides. If the stenchcoin is not with only coins, detect magic works as normal. Once found and discarded, the smell fades over several hours and can no longer cause nausea.
- SLAP
- School conjuration [force]; Level sorcerer/wizard 0
- Casting Time 1 standard action
- Components V, S
- Range close (25 ft. + 5 ft./2 levels)
- Effect one stinging slap
- Duration instantaneous
- Saving Throw none; SR no
- You create a stinging slap against a single target. You must succeed on a ranged touch attack to hit your target. The slap deals 1d6 hp nonlethal bludgeoning damage.