Drinking & Dragons

RPM:PCs/Milady Rosalie: Difference between revisions

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: '''Aspect:''' {{Aspect|Haunted by a Secret from the Revolution}}
: '''Aspect:''' {{Aspect|Inglorious Bitch}}
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:: ''Invoke:'' I know a lot of dark and forbidden knowledge that I can dig through for an advantage.
:: ''Invoke:'' The pride now has her on a long leash, and she can now act with more impunity. Rumor is that she is now more like the Rosey of yore, and that's a scary thing.
:: ''Compel:'' Some things are best left unsaid, and I have a mission that is bigger than me or anyone I'm with. This mission will never end.
:: ''Compel:'' Her trust is shattered, and she is doubtful of most people's motives.
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: '''Aspect:''' {{Aspect|Magical Binds are Shattering}}
: '''Aspect:''' {{Aspect|Child of the Adder}}
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:: ''Invoke:'' Due to overwhelming plot, magical power is siphoning into her that is letting her both use her powers and resist those of others.
:: ''Invoke:'' Her magic is lost and unique, which makes it unpredictable and hard to counteract.
:: ''Compel:'' She can have uncontrolled burst of power and it can wrack her body under the strain at inopportune times.
:: ''Compel:'' The power of the zodiac is beyond the control of mortals, and can do wild and uncontrollable things.
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* +4 Contacts
* +4 Contacts
* +3 Resources; Provoke; Empathy
* +3 Provoke; Empathy
* +2 Will; Rapport; Deceive
* +2 Deceive; Fight; Rapport; Resources;,Will
* +1 Shoot; Fight; Physique; Lore (Mythology); Lore (Arts & Sciences)
* +1 Athletics; Shoot; Physique; Lore (Mythology); Lore (Arts & Sciences)


=== Stunts and Extras ===
=== Stunts and Extras ===
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;'''Shadow in the Crowd'''
;'''Shadow in the Crowd'''
: You may use Contacts as opposed to Stealth when attempting to hide in social situations / large crowds due to knowing how to go unseen in group situations and crowds.
: You may use Contacts as opposed to Stealth when attempting to hide in social situations / large crowds due to knowing how to go unseen in group situations and crowds.
;'''Power: ''Power Nullification'''''
;'''Power: ''Harm'''''
: You can render your zone inhospitable to the use of magic. If someone attempts to use magic in your zone, and that power prompts opposition, increase its opposition by +2. If the magic doesn’t prompt opposition, they must overcome a Fair (+2) obstacle with Will to use it. This nullification field does not affect you, and you can dismiss it at will. Additionally, you always know who around you is magic user and generally what their magical abilities are.
: You have a deadly touch. You don’t have to hit people to hurt them; just brushing up against them can be fatal. ''For role-playing's sake, this is a VERY similar effect that the Sorcerier use. Also, anyone born with with the blood of the Wren or the Hound are immune to this effect.''
:: '''Drawback:''' ''Always On'' - Power Nullification is not so much a spell, but a state of being for Rosalie. She cannot turn off this power and it persist even while unconscious or asleep. Friendly casters must keep their distance when trying to get their own spells off and casting helpful magic on her is quite difficult due to this state of being.
:: '''Drawback:''' ''You Can’t Turn It Off'' - Despite your best attempts to keep it in check, your power is always active in small ways: pencils rot in your hand, and food spoils when you touch it.
:: '''Collateral Damage:''' ''Dragon's Curse'' - By concentrating, you can unleash a burst of energy that strikes at the heart of a magical individual. A nameless NPC with magical powers gets taken out instantly, while magic-powered named NPC or PCs must either take a mild consequence or lose access to their magic entirely until the end of the scene. This energy blast resonates throughout the area, causing everyone there—whether they have magical powers or not—to become dazed and disoriented.
:: '''Collateral Damage:''' ''Mass Drain'' - You can emanate a wave of harm from your body that affects everyone in your zone. It kills nameless NPCs, while named NPCs and PCs must successfully defend with Physique against Fair (+2) opposition to avoid taking a moderate physical consequence.
;'''Power: ''Natural Weapon'''''
: You have some sort of built-in weaponry, whether it be claws or crackling energy that surrounds your fists. You gain +2 to Fight while brawling unarmed in close quarters. ''For role-playing's sake, this is a crackling purple energy field around her arms that does poison damage.''
:: '''Drawback:''' ''A Danger to Anyone Nearby'' - Your weapon isn’t as simple as jutting bone spurs; your fists generate a strange energy that you can’t entirely shut off. It makes you dangerous to foes, but you’re also A Danger to Anyone Nearby. ''For role-playing's sake, anyone born with with the blood of the Wren or the Hound are immune to this effect.''
:: '''Collateral Damage:''' ''Berserk'' - If you fall into an incomprehensible rage, you become an especially deadly combatant, gaining Armor:2 and +1 to all attacks. Because you are in a berserk rage, though, you can’t stop yourself from causing collateral damage. This rage lasts until the end of the scene or you choose to end it.
;'''Wealth and Resources: ''Familiar Face:'''''  
;'''Wealth and Resources: ''Familiar Face:'''''  
:You are known within your social circles. Once per session, upon meeting an NPC in your social circle, you may mark off a Wealth and Favor box to declare that you have met them before and create an aspect with one free invoke to represent your prior relationship.
:You are known within your social circles. Once per session, upon meeting an NPC in your social circle, you may mark off a Wealth and Favor box to declare that you have met them before and create an aspect with one free invoke to represent your prior relationship.

Revision as of 22:00, 20 August 2017


- Background - Character Notes -

Milady Rosalie de Moreau Refresh 3

Aspects

High Concept: Grand Dame Puppetmaster of the RPM
Invoke: When I have to socially manipulate people or get things done within the RPM.
Compel: I can often get tied-up in all of the strings that I have strung.
Trouble: Lost my son in the revolution
Invoke: Can better emphasize with those that have lost someone and are going through grief.
Compel: This can distract her from current goals and also make her reluctant to strike at families.
Aspect: Inglorious Bitch
Invoke: The pride now has her on a long leash, and she can now act with more impunity. Rumor is that she is now more like the Rosey of yore, and that's a scary thing.
Compel: Her trust is shattered, and she is doubtful of most people's motives.
Aspect: Venerable Socialite
Invoke: She gets benefits when mingling with high society.
Compel: When in civil company, she must do what she can to keep up appearances.
Aspect: Child of the Adder
Invoke: Her magic is lost and unique, which makes it unpredictable and hard to counteract.
Compel: The power of the zodiac is beyond the control of mortals, and can do wild and uncontrollable things.


Game Aspect: Is this the end of the Revolution?
Game Aspect: Zusdarad the Bullfire is coming to destroy Lisway

Skills

  • +4 Contacts
  • +3 Provoke; Empathy
  • +2 Deceive; Fight; Rapport; Resources;,Will
  • +1 Athletics; Shoot; Physique; Lore (Mythology); Lore (Arts & Sciences)

Stunts and Extras

Lie Whisperer
+2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.
Shadow in the Crowd
You may use Contacts as opposed to Stealth when attempting to hide in social situations / large crowds due to knowing how to go unseen in group situations and crowds.
Power: Harm
You have a deadly touch. You don’t have to hit people to hurt them; just brushing up against them can be fatal. For role-playing's sake, this is a VERY similar effect that the Sorcerier use. Also, anyone born with with the blood of the Wren or the Hound are immune to this effect.
Drawback: You Can’t Turn It Off - Despite your best attempts to keep it in check, your power is always active in small ways: pencils rot in your hand, and food spoils when you touch it.
Collateral Damage: Mass Drain - You can emanate a wave of harm from your body that affects everyone in your zone. It kills nameless NPCs, while named NPCs and PCs must successfully defend with Physique against Fair (+2) opposition to avoid taking a moderate physical consequence.
Power: Natural Weapon
You have some sort of built-in weaponry, whether it be claws or crackling energy that surrounds your fists. You gain +2 to Fight while brawling unarmed in close quarters. For role-playing's sake, this is a crackling purple energy field around her arms that does poison damage.
Drawback: A Danger to Anyone Nearby - Your weapon isn’t as simple as jutting bone spurs; your fists generate a strange energy that you can’t entirely shut off. It makes you dangerous to foes, but you’re also A Danger to Anyone Nearby. For role-playing's sake, anyone born with with the blood of the Wren or the Hound are immune to this effect.
Collateral Damage: Berserk - If you fall into an incomprehensible rage, you become an especially deadly combatant, gaining Armor:2 and +1 to all attacks. Because you are in a berserk rage, though, you can’t stop yourself from causing collateral damage. This rage lasts until the end of the scene or you choose to end it.
Wealth and Resources: Familiar Face:
You are known within your social circles. Once per session, upon meeting an NPC in your social circle, you may mark off a Wealth and Favor box to declare that you have met them before and create an aspect with one free invoke to represent your prior relationship.

Stress and Consequences

Physical 1 2 2
Mental 1 2 2
Mild 2 empty
Moderate 4 empty
Severe 6 empty
Extreme 8 empty, may only be used between major milestones and REPLACES one of your current aspects.

Conditions

Wealth and Favors



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