RPM:PCs/Alt/Sioban: Difference between revisions
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=== Aspects === | === Aspects === | ||
'''High Concept''': Deepwoods Hunter of the High Horn Peaks | '''High Concept''': Deepwoods Hunter of the High Horn Peaks<br/> | ||
'''Trouble''': Revenge (on Condrol) at All Costs | '''Trouble''': Revenge (on Condrol) at All Costs<br/> | ||
'''Aspect''': Short-Tailed Shrew Wild-Blood | '''Aspect''': Short-Tailed Shrew Wild-Blood<br/> | ||
'''Aspect''': My Family is Dead | '''Aspect''': My Family is Dead<br/> | ||
'''Aspect''': RESERVED FOR CONNECTING TO OTHER PCs | '''Aspect''': RESERVED FOR CONNECTING TO OTHER PCs<br/> | ||
=== Skills === | === Skills === |
Revision as of 23:31, 3 February 2019
Sioban Freigus
Sioban has lived all her life in the wilderness around the High Horn peaks. It's been a hard life, one that's involved near starvation, dangerous wild animals, and even the occasional pack of bandits trying to skirt the fortress. But now Condrol is moving in, and already their advance scouts are staking out lookout posts around the High Horn Pass- and Sioban's family lived on the best one- secluded, difficult to reach, but with a commanding view of the surrounding terrain.
The scouts attacked while Sioban was out hunting. She returned to find her family stacked up like cordwood.
Aspects
High Concept: Deepwoods Hunter of the High Horn Peaks
Trouble: Revenge (on Condrol) at All Costs
Aspect: Short-Tailed Shrew Wild-Blood
Aspect: My Family is Dead
Aspect: RESERVED FOR CONNECTING TO OTHER PCs
Skills
- +6
- +5 Stealth
- +4 Shoot
- +3 Survival, Will, Weapons
- +2 Provoke, Empathy, Athletics
- +1 Rapport, Physique, Deceive
Stunts
- Ninja Vanish. Once per scene, you can vanish while in plain sight by spending a fate point, using a smoke pellet or other mysterious technique. This places the Vanished boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an overcome roll with Notice to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that overcome roll.
- Unseen Archer. When Vanished, gain a +2 to Shoot
- Burrowing Animal. Once per scene, when the terrain has loose soil, leaf litter, high snow, or anything suitable for burrowing, you can gain the Burrowed boost. While you're burrowed, no one can attack or create an advantage on you until they've succeeded at an overcome roll with Notice to suss out where under cover you are. This aspect goes away as soon as you invoke it, or someone makes that overcome roll.
- Sneaky Strike: When Vanished or Burrowed, you may attack with Stealth instead of Fight
- Paralytic Bite: After a successful fight attack using Vanished or Burrowed, you lose your Vanished or Burrowed boost. (TODO: decide effect)