Drinking & Dragons

RPM:PCs/Alt/Caisse: Difference between revisions

From Drinking and Dragons
m Wizardoest moved page RPM:PCs/Alt/Daryl to RPM:PCs/Alt/Caisse
Formatting a bit
Line 1: Line 1:
Caisse le Seau
== Caisse le Seau (Refresh: 3) ==


Art: https://paizo.com/community/blog/v5748dyo5lg64?Meet-the-Iconics-Quinn
Art: https://paizo.com/community/blog/v5748dyo5lg64?Meet-the-Iconics-Quinn


=== Aspects ===
;'''High Concept''' Expeditious Quartermaster. (add a military rank?)
;'''Trouble''' Glass Eye
;'''Aspect''' Always carry a spare.
: + Declaring not disarmed. Having another pistol at the ready for a 1-2 shot.
: - Very uncomfortable when needing to have limited items. Beware rickety bridges.
;'''Aspect''' That will buff out.
: + Can push equipment, environment, others beyond normal limits.
: - Will test things to limits, often returning them in bad condition.
;'''Aspect''' Creature Comforts? Bah!
: + Can sleep on a bare floor with poor conditions with no ill effects. Doesn't tire over long marching distances or bumpy roads. Deals fine with being tortured.
: - That fancy dining set? Who needs all those forks and different glasses. I'll keep my boots on, thanks.


High Concept: Expeditious Quartermaster. (add a military rank?)
=== Skills ===
+
-
 
Trouble: Glass Eye
+
-
 
1: Always carry a spare.
+ Declaring not disarmed. Having another pistol at the ready for a 1-2 shot.
- Very uncomfortable when needing to have limited items. Beware rickety bridges.
 
2: That will buff out.
+ Can push equipment, environment, others beyond normal limits.
- Will test things to limits, often returning them in bad condition.
 
3: Creature Comforts? Bah!
+ Can sleep on a bare floor with poor conditions with no ill effects. Doesn't tire over long marching distances or bumpy roads. Deals fine with being tortured.
- That fancy dining set? Who needs all those forks and different glasses. I'll keep my boots on, thanks.
 
+5 Resources
+5 Resources


Line 43: Line 36:
+0 Empathy, Fight, Lore Myth, Stealth, Survival
+0 Empathy, Fight, Lore Myth, Stealth, Survival


=== Stunts ===
Stunt 1:
Stunt 1:
Catch! (Reload others' firearms and hand them things from pack in no time and perfect aim/toss [no roll/time to exchange items].)
'''Catch!''' (Reload others' firearms and hand them things from pack in no time and perfect aim/toss [no roll/time to exchange items].)


Stunt 2:
Stunt 2:
Gear up: +2 to overcome with resources
'''Gear up:''' +2 to overcome with resources


Stunt 3:
Stunt 3:
Grenadier (Can make physical attack with Resources, but failure has a high chance of causing collateral damage.)
'''Grenadier''' (Can make physical attack with Resources, but failure has a high chance of causing collateral damage.)
Magnum (add extra weapon+1 to own shoot)
Magnum (add extra weapon+1 to own shoot)


Stunt 4:
Stunt 4:
Loadout (Can make mental attacks with Physique [/resources], by demonstrating equipment, like wearing spikey shoulderguards and brass knuckles
'''Loadout''' (Can make mental attacks with Physique [/resources], by demonstrating equipment, like wearing spikey shoulderguards and brass knuckles


Stunt 5:
Stunt 5:
Line 62: Line 56:


Stunt 6:
Stunt 6:
Liquid Courage (non-magical c.f. https://fate-srd.com/venture-city/healing; mega-stunt https://fate-srd.com/atomic-robo/mega-stunts)
'''Liquid Courage''' (non-magical c.f. https://fate-srd.com/venture-city/healing; mega-stunt https://fate-srd.com/atomic-robo/mega-stunts)
 
Basic Healing: You can make a '''RESOURCES''' roll against Fair (+2) opposition to clear another character’s '''PHYSICAL OR MENTAL''' stress. A character may only benefit from your ability once per scene. Additionally, you can use ''RESOURCES'' to start healing any kind of '''PHYSICAL OR MENTAL''' consequence on another character. '''AS A MEGA-STUNT, THE GM GETS AN ADDITIONAL FATE POINT PER REFRESH'''. [allcaps are changes from RAW].


Refresh: 3
'''Basic Healing:''' You can make a '''RESOURCES''' roll against Fair (+2) opposition to clear another character’s '''PHYSICAL OR MENTAL''' stress. A character may only benefit from your ability once per scene. Additionally, you can use ''RESOURCES'' to start healing any kind of '''PHYSICAL OR MENTAL''' consequence on another character. '''AS A MEGA-STUNT, THE GM GETS AN ADDITIONAL FATE POINT PER REFRESH'''. [allcaps are changes from RAW].


Wealth and Favors:
'''Wealth and Favors:'''
Expense Account: The organization/guild/company who employs you is willing to cover purchases and loan useful tools to help you with your assignments. Gain a +2 for each Wealth and Favor box marked to Attack or Defense rolls for a scene and describe how the equipment helped you.
'''Expense Account:''' The organization/guild/company who employs you is willing to cover purchases and loan useful tools to help you with your assignments. Gain a +2 for each Wealth and Favor box marked to Attack or Defense rolls for a scene and describe how the equipment helped you.

Revision as of 01:39, 31 March 2019

Caisse le Seau (Refresh: 3)

Art: https://paizo.com/community/blog/v5748dyo5lg64?Meet-the-Iconics-Quinn

Aspects

High Concept Expeditious Quartermaster. (add a military rank?)
Trouble Glass Eye
Aspect Always carry a spare.
+ Declaring not disarmed. Having another pistol at the ready for a 1-2 shot.
- Very uncomfortable when needing to have limited items. Beware rickety bridges.
Aspect That will buff out.
+ Can push equipment, environment, others beyond normal limits.
- Will test things to limits, often returning them in bad condition.
Aspect Creature Comforts? Bah!
+ Can sleep on a bare floor with poor conditions with no ill effects. Doesn't tire over long marching distances or bumpy roads. Deals fine with being tortured.
- That fancy dining set? Who needs all those forks and different glasses. I'll keep my boots on, thanks.

Skills

+5 Resources

+4 Physique

+3 Shoot +3 Athletics

+2 Contacts +2 Lore A&S +2 Weapons

+1 Burglary +1 Deceive +1 Provoke +1 Rapport +1 Will

+0 Empathy, Fight, Lore Myth, Stealth, Survival

Stunts

Stunt 1: Catch! (Reload others' firearms and hand them things from pack in no time and perfect aim/toss [no roll/time to exchange items].)

Stunt 2: Gear up: +2 to overcome with resources

Stunt 3: Grenadier (Can make physical attack with Resources, but failure has a high chance of causing collateral damage.) Magnum (add extra weapon+1 to own shoot)

Stunt 4: Loadout (Can make mental attacks with Physique [/resources], by demonstrating equipment, like wearing spikey shoulderguards and brass knuckles

Stunt 5: https://fate-srd.com/fate-system-toolkit/gadgets-and-gear (hyuge backpack?) https://fate-srd.com/venture-city/item-summoning (NON-magical; resources) Taxpayer/Government Spending: Wealth and Favors refresh at 2/session. Or extra box.

Stunt 6: Liquid Courage (non-magical c.f. https://fate-srd.com/venture-city/healing; mega-stunt https://fate-srd.com/atomic-robo/mega-stunts)

Basic Healing: You can make a RESOURCES roll against Fair (+2) opposition to clear another character’s PHYSICAL OR MENTAL stress. A character may only benefit from your ability once per scene. Additionally, you can use RESOURCES to start healing any kind of PHYSICAL OR MENTAL consequence on another character. AS A MEGA-STUNT, THE GM GETS AN ADDITIONAL FATE POINT PER REFRESH. [allcaps are changes from RAW].

Wealth and Favors: Expense Account: The organization/guild/company who employs you is willing to cover purchases and loan useful tools to help you with your assignments. Gain a +2 for each Wealth and Favor box marked to Attack or Defense rolls for a scene and describe how the equipment helped you.