RPM:PCs/Alt/Caisse: Difference between revisions
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Caisse le Seau | == Caisse le Seau (Refresh: 3) == | ||
Art: https://paizo.com/community/blog/v5748dyo5lg64?Meet-the-Iconics-Quinn | Art: https://paizo.com/community/blog/v5748dyo5lg64?Meet-the-Iconics-Quinn | ||
=== Aspects === | |||
;'''High Concept''' Expeditious Quartermaster. (add a military rank?) | |||
;'''Trouble''' Glass Eye | |||
;'''Aspect''' Always carry a spare. | |||
: + Declaring not disarmed. Having another pistol at the ready for a 1-2 shot. | |||
: - Very uncomfortable when needing to have limited items. Beware rickety bridges. | |||
;'''Aspect''' That will buff out. | |||
: + Can push equipment, environment, others beyond normal limits. | |||
: - Will test things to limits, often returning them in bad condition. | |||
;'''Aspect''' Creature Comforts? Bah! | |||
: + Can sleep on a bare floor with poor conditions with no ill effects. Doesn't tire over long marching distances or bumpy roads. Deals fine with being tortured. | |||
: - That fancy dining set? Who needs all those forks and different glasses. I'll keep my boots on, thanks. | |||
=== Skills === | |||
+5 Resources | +5 Resources | ||
Line 43: | Line 36: | ||
+0 Empathy, Fight, Lore Myth, Stealth, Survival | +0 Empathy, Fight, Lore Myth, Stealth, Survival | ||
=== Stunts === | |||
Stunt 1: | Stunt 1: | ||
Catch! (Reload others' firearms and hand them things from pack in no time and perfect aim/toss [no roll/time to exchange items].) | '''Catch!''' (Reload others' firearms and hand them things from pack in no time and perfect aim/toss [no roll/time to exchange items].) | ||
Stunt 2: | Stunt 2: | ||
Gear up: +2 to overcome with resources | '''Gear up:''' +2 to overcome with resources | ||
Stunt 3: | Stunt 3: | ||
Grenadier (Can make physical attack with Resources, but failure has a high chance of | '''Grenadier''' (Can make physical attack with Resources, but failure has a high chance of causing collateral damage.) | ||
Magnum (add extra weapon+1 to own shoot) | Magnum (add extra weapon+1 to own shoot) | ||
Stunt 4: | Stunt 4: | ||
Loadout (Can make mental attacks with Physique [/resources], by demonstrating equipment, like wearing spikey shoulderguards and brass knuckles | '''Loadout''' (Can make mental attacks with Physique [/resources], by demonstrating equipment, like wearing spikey shoulderguards and brass knuckles | ||
Stunt 5: | Stunt 5: | ||
Line 62: | Line 56: | ||
Stunt 6: | Stunt 6: | ||
Liquid Courage (non-magical c.f. https://fate-srd.com/venture-city/healing; mega-stunt https://fate-srd.com/atomic-robo/mega-stunts) | '''Liquid Courage''' (non-magical c.f. https://fate-srd.com/venture-city/healing; mega-stunt https://fate-srd.com/atomic-robo/mega-stunts) | ||
'''Basic Healing:''' You can make a '''RESOURCES''' roll against Fair (+2) opposition to clear another character’s '''PHYSICAL OR MENTAL''' stress. A character may only benefit from your ability once per scene. Additionally, you can use ''RESOURCES'' to start healing any kind of '''PHYSICAL OR MENTAL''' consequence on another character. '''AS A MEGA-STUNT, THE GM GETS AN ADDITIONAL FATE POINT PER REFRESH'''. [allcaps are changes from RAW]. | |||
Wealth and Favors: | '''Wealth and Favors:''' | ||
Expense Account: The organization/guild/company who employs you is willing to cover purchases and loan useful tools to help you with your assignments. Gain a +2 for each Wealth and Favor box marked to Attack or Defense rolls for a scene and describe how the equipment helped you. | '''Expense Account:''' The organization/guild/company who employs you is willing to cover purchases and loan useful tools to help you with your assignments. Gain a +2 for each Wealth and Favor box marked to Attack or Defense rolls for a scene and describe how the equipment helped you. |
Revision as of 01:39, 31 March 2019
Caisse le Seau (Refresh: 3)
Art: https://paizo.com/community/blog/v5748dyo5lg64?Meet-the-Iconics-Quinn
Aspects
- High Concept Expeditious Quartermaster. (add a military rank?)
- Trouble Glass Eye
- Aspect Always carry a spare.
- + Declaring not disarmed. Having another pistol at the ready for a 1-2 shot.
- - Very uncomfortable when needing to have limited items. Beware rickety bridges.
- Aspect That will buff out.
- + Can push equipment, environment, others beyond normal limits.
- - Will test things to limits, often returning them in bad condition.
- Aspect Creature Comforts? Bah!
- + Can sleep on a bare floor with poor conditions with no ill effects. Doesn't tire over long marching distances or bumpy roads. Deals fine with being tortured.
- - That fancy dining set? Who needs all those forks and different glasses. I'll keep my boots on, thanks.
Skills
+5 Resources
+4 Physique
+3 Shoot +3 Athletics
+2 Contacts +2 Lore A&S +2 Weapons
+1 Burglary +1 Deceive +1 Provoke +1 Rapport +1 Will
+0 Empathy, Fight, Lore Myth, Stealth, Survival
Stunts
Stunt 1: Catch! (Reload others' firearms and hand them things from pack in no time and perfect aim/toss [no roll/time to exchange items].)
Stunt 2: Gear up: +2 to overcome with resources
Stunt 3: Grenadier (Can make physical attack with Resources, but failure has a high chance of causing collateral damage.) Magnum (add extra weapon+1 to own shoot)
Stunt 4: Loadout (Can make mental attacks with Physique [/resources], by demonstrating equipment, like wearing spikey shoulderguards and brass knuckles
Stunt 5: https://fate-srd.com/fate-system-toolkit/gadgets-and-gear (hyuge backpack?) https://fate-srd.com/venture-city/item-summoning (NON-magical; resources) Taxpayer/Government Spending: Wealth and Favors refresh at 2/session. Or extra box.
Stunt 6: Liquid Courage (non-magical c.f. https://fate-srd.com/venture-city/healing; mega-stunt https://fate-srd.com/atomic-robo/mega-stunts)
Basic Healing: You can make a RESOURCES roll against Fair (+2) opposition to clear another character’s PHYSICAL OR MENTAL stress. A character may only benefit from your ability once per scene. Additionally, you can use RESOURCES to start healing any kind of PHYSICAL OR MENTAL consequence on another character. AS A MEGA-STUNT, THE GM GETS AN ADDITIONAL FATE POINT PER REFRESH. [allcaps are changes from RAW].
Wealth and Favors: Expense Account: The organization/guild/company who employs you is willing to cover purchases and loan useful tools to help you with your assignments. Gain a +2 for each Wealth and Favor box marked to Attack or Defense rolls for a scene and describe how the equipment helped you.