Drinking & Dragons

Difference between revisions of "RPM:PCs/Alt/Caisse"

From Drinking and Dragons
>Mqs
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== Caisse le Seau (Refresh: 3) ==
== Caisse le Seau (Refresh: 2) ==
[[File:Caisse.jpeg|500px|right]]
[[File:Caisse.jpeg|500px|right]]


=== Aspects ===
=== Aspects ===
;'''High Concept''' Expeditious Quartermaster. (add a military rank?)
;{{Aspect|High Concept}} Expeditious Quartermaster. (add a military rank?)
;'''Trouble''' Glass Eye
;{{Aspect|Trouble}} Glass Eye
;'''Aspect''' Always carry a spare.
;{{Aspect|Aspect}} Always carry a spare.
: + Declaring not disarmed. Having another pistol at the ready for a 1-2 shot.
: + Declaring not disarmed. Having another pistol at the ready for a 1-2 shot.
: - Very uncomfortable when needing to have limited items. Beware rickety bridges.
: - Very uncomfortable when needing to have limited items. Beware rickety bridges.
;'''Aspect''' That will buff out.
;{{Aspect|Aspect}} That will buff out.
: + Can push equipment, environment, others beyond normal limits.
: + Can push equipment, environment, others beyond normal limits.
: - Will test things to limits, often returning them in bad condition.
: - Will test things to limits, often returning them in bad condition.
;'''Aspect''' Creature Comforts? Bah!
;{{Aspect|Aspect}} Creature Comforts? Bah!
: + Can sleep on a bare floor with poor conditions with no ill effects. Doesn't tire over long marching distances or bumpy roads. Deals fine with being tortured.
: + Can sleep on a bare floor with poor conditions with no ill effects. Doesn't tire over long marching distances or bumpy roads. Deals fine with being tortured.
: - That fancy dining set? Who needs all those forks and different glasses. I'll keep my boots on, thanks.
: - That fancy dining set? Who needs all those forks and different glasses. I'll keep my boots on, thanks.
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+0 Empathy, Fight, Lore Myth, Stealth, Survival
+0 Empathy, Fight, Lore Myth, Stealth, Survival


=== Stunts ===
=== Stunts (7 refresh worth) ===
Stunt 1:
;'''Liquid Courage'''
'''Catch!''' (Reload others' firearms and hand them things from pack in no time and perfect aim/toss [no roll/time to exchange items].)
: (non-magical c.f. https://fate-srd.com/venture-city/healing; mega-stunt https://fate-srd.com/atomic-robo/mega-stunts)
: '''Basic Healing:''' You can make a '''RESOURCES''' roll against Fair (+2) opposition to clear another character’s '''PHYSICAL OR MENTAL''' stress. A character may only benefit from your ability once per scene. Additionally, you can use ''RESOURCES'' to start healing any kind of '''PHYSICAL OR MENTAL''' consequence on another character. '''AS A MEGA-STUNT, THE GM GETS AN ADDITIONAL FATE POINT PER REFRESH'''. [allcaps are changes from RAW].


Stunt 2:
'''Gear up:''' +2 to overcome with resources


Stunt 3:
;'''Gear up!'''
'''Grenadier''' (Can make physical attack with Resources, but failure has a high chance of causing collateral damage.)
: Get +2 to create advantage with resources. ''To properly reflect the character, try to make more of these advantages ephemeral (consumables) rather than lasting.''
Magnum (add extra weapon+1 to own shoot)


Stunt 4:
'''Loadout''' (Can make mental attacks with Physique [/resources], by demonstrating equipment, like wearing spikey shoulderguards and brass knuckles


Stunt 5:
;'''Broad Shoulders, sturdy back'''
https://fate-srd.com/fate-system-toolkit/gadgets-and-gear (hyuge backpack?)
: Can make mental attacks with Physique. ''Represents lots of gear, brass knuckles, etc. But also just generally having an imposing stature.''
https://fate-srd.com/venture-city/item-summoning (NON-magical; resources)
Taxpayer/Government Spending: Wealth and Favors refresh at 2/session. Or extra box.


Stunt 6:
'''Liquid Courage''' (non-magical c.f. https://fate-srd.com/venture-city/healing; mega-stunt https://fate-srd.com/atomic-robo/mega-stunts)


'''Basic Healing:''' You can make a '''RESOURCES''' roll against Fair (+2) opposition to clear another character’s '''PHYSICAL OR MENTAL''' stress. A character may only benefit from your ability once per scene. Additionally, you can use ''RESOURCES'' to start healing any kind of '''PHYSICAL OR MENTAL''' consequence on another character. '''AS A MEGA-STUNT, THE GM GETS AN ADDITIONAL FATE POINT PER REFRESH'''. [allcaps are changes from RAW].
;'''Tight Grip'''
: Never misses a throw or a catch. Certainly never drops things unintentionally.
 
 
;'''Taxpayers' Dime'''
: Extra two additional wealth and favors track boxes. These can only be refilled after a TPS (Tactical Provisioning Status) report is submitted to command.
 
 
;'''Grenadier'''
: Can make physical attacks with resources. Always causes collateral damage.
 
 
;'''Hand-crafted Magnum Pistol'''
: Stunt: Additional weapons rating of +2 (so +3 total storess) when stress is inflicted.
: Aspect: {{Aspect|Big rounds}}
: Flaw: {{Aspect|Custom ammo}}
 
 
;'''Expense Account''' (Wealth and Favors)
: The organization/guild/company who employs you is willing to cover purchases and loan useful tools to help you with your assignments. Gain a +2 for each Wealth and Favor box marked to Attack or Defense rolls for a scene and describe how the equipment helped you.
 
 
<!--
-->
 
 
=== Stress and Consequences ===
{|
| '''Physical''' || 1 ▢ 2 ▢ 3 ▢ 4 ▢          <!-- Physique -->
|-
| '''Mental'''  || 1 ▢ 2 ▢ 3 ▢              <!-- Will -->
|-
| '''Mild'''    || 2 {{Aspect|empty}}    {{Det|Scene}}
|-
| '''Moderate''' || 4 {{Aspect|empty}}    {{Det|Session}}
|-
| '''Severe'''   || 6 {{Aspect|empty}}    {{Det|Scenario}}
|-
| '''[https://fate-srd.com/fate-core/conflicts#extreme-consequences Extreme]''' || 8 {{Aspect|empty}} {{Det|Major milestones; replaces existing aspect.}}
|}
 
=== Conditions ===
<div class="mw-collapsible mw-collapsed">
'''Wealth & Favors''' 1 ▢ 2 ▢ 3 ▢ 4 ▢ '''$ ▢ $ ▢'''      <!-- Contacts or Resources -->
<div class="mw-collapsible-content"><p>This condition represents your personal wealth and your influence within society. Mark a box to aid you by leveraging these assets with effects as outlined in the stunts. Recover one box each session as you trade favors and earn capital.</p></div>
</div>


'''Wealth and Favors:'''
'''Expense Account:''' The organization/guild/company who employs you is willing to cover purchases and loan useful tools to help you with your assignments. Gain a +2 for each Wealth and Favor box marked to Attack or Defense rolls for a scene and describe how the equipment helped you.


{{RPM}}
{{RPM}}
[[Category:RPM:Lion]]
[[Category:RPM:Lion]]
[[Category:RPM:Alternate PC]]
[[Category:RPM:Alternate PC]]

Revision as of 07:36, 3 April 2019

Caisse le Seau (Refresh: 2)

Caisse.jpeg

Aspects

High Concept Expeditious Quartermaster. (add a military rank?)
Trouble Glass Eye
Aspect Always carry a spare.
+ Declaring not disarmed. Having another pistol at the ready for a 1-2 shot.
- Very uncomfortable when needing to have limited items. Beware rickety bridges.
Aspect That will buff out.
+ Can push equipment, environment, others beyond normal limits.
- Will test things to limits, often returning them in bad condition.
Aspect Creature Comforts? Bah!
+ Can sleep on a bare floor with poor conditions with no ill effects. Doesn't tire over long marching distances or bumpy roads. Deals fine with being tortured.
- That fancy dining set? Who needs all those forks and different glasses. I'll keep my boots on, thanks.

Skills

+5 Resources

+4 Physique

+3 Shoot +3 Athletics

+2 Contacts +2 Lore A&S +2 Weapons

+1 Burglary +1 Deceive +1 Provoke +1 Rapport +1 Will

+0 Empathy, Fight, Lore Myth, Stealth, Survival

Stunts (7 refresh worth)

Liquid Courage
(non-magical c.f. https://fate-srd.com/venture-city/healing; mega-stunt https://fate-srd.com/atomic-robo/mega-stunts)
Basic Healing: You can make a RESOURCES roll against Fair (+2) opposition to clear another character’s PHYSICAL OR MENTAL stress. A character may only benefit from your ability once per scene. Additionally, you can use RESOURCES to start healing any kind of PHYSICAL OR MENTAL consequence on another character. AS A MEGA-STUNT, THE GM GETS AN ADDITIONAL FATE POINT PER REFRESH. [allcaps are changes from RAW].


Gear up!
Get +2 to create advantage with resources. To properly reflect the character, try to make more of these advantages ephemeral (consumables) rather than lasting.


Broad Shoulders, sturdy back
Can make mental attacks with Physique. Represents lots of gear, brass knuckles, etc. But also just generally having an imposing stature.


Tight Grip
Never misses a throw or a catch. Certainly never drops things unintentionally.


Taxpayers' Dime
Extra two additional wealth and favors track boxes. These can only be refilled after a TPS (Tactical Provisioning Status) report is submitted to command.


Grenadier
Can make physical attacks with resources. Always causes collateral damage.


Hand-crafted Magnum Pistol
Stunt: Additional weapons rating of +2 (so +3 total storess) when stress is inflicted.
Aspect: Big rounds
Flaw: Custom ammo


Expense Account (Wealth and Favors)
The organization/guild/company who employs you is willing to cover purchases and loan useful tools to help you with your assignments. Gain a +2 for each Wealth and Favor box marked to Attack or Defense rolls for a scene and describe how the equipment helped you.



Stress and Consequences

Physical 1 ▢ 2 ▢ 3 ▢ 4 ▢
Mental 1 ▢ 2 ▢ 3 ▢
Mild 2 empty Scene
Moderate 4 empty Session
Severe 6 empty Scenario
Extreme 8 empty Major milestones; replaces existing aspect.

Conditions

Wealth & Favors 1 ▢ 2 ▢ 3 ▢ 4 ▢ $ ▢ $ ▢

This condition represents your personal wealth and your influence within society. Mark a box to aid you by leveraging these assets with effects as outlined in the stunts. Recover one box each session as you trade favors and earn capital.