User:Wizardoest/PCs/Paco Bellefonte: Difference between revisions
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'''ENHANCED REPTILE SKIN''' (COST: 4 STORY POINTS) — Scions who already have Reptile Skin can enhance it with this Advancement. In addition to the benefits of Reptile Skin, all die rolls to resist Injury are Boosted (except rolls to resist Stress from Lying). | '''ENHANCED REPTILE SKIN''' (COST: 4 STORY POINTS) — Scions who already have Reptile Skin can enhance it with this Advancement. In addition to the benefits of Reptile Skin, all die rolls to resist Injury are Boosted (except rolls to resist Stress from Lying). | ||
'''AFFECT MULTIPLE PEOPLE''' (COST: 4 STORY POINTS) Normally, a Schemer can affect only one person at a time. However, you can affect two people at a time with the same Lie. You can select this Advancement multiple times, each time adding another person to the maximum number of people you can affect. Experienced Schemers can affect a whole crowd at once! | '''AFFECT MULTIPLE PEOPLE x2''' (COST: 4 STORY POINTS EACH) Normally, a Schemer can affect only one person at a time. However, you can affect two people at a time with the same Lie. You can select this Advancement multiple times, each time adding another person to the maximum number of people you can affect. Experienced Schemers can affect a whole crowd at once! | ||
'''ANIMAL INFLUENCE''' (COST: 3 STORY POINTS) Animals that you can see and that can see you within about 100 feet (30 m) are calm or agitated, as you desire (they all must be one or the other). You don’t control their actions, and they act according to their nature. An agitated dog might growl and bite. An agitated rabbit will run away. | '''ANIMAL INFLUENCE''' (COST: 3 STORY POINTS) Animals that you can see and that can see you within about 100 feet (30 m) are calm or agitated, as you desire (they all must be one or the other). You don’t control their actions, and they act according to their nature. An agitated dog might growl and bite. An agitated rabbit will run away. |
Latest revision as of 00:38, 17 January 2025
Paco Bellefonte (7 story points)
- Traits
- Eloquent (Very good)
- Tough (Very Tough)
- Skills
- Deception (Free)
- Storytelling
- Unarmed combat (Very good)
- Botany (Very good)
- Lockpicking
- Sleight of Hand
- Running (Very good)
- Detriment
- Distracted
THE SCION SCHEMER (Background):
You follow the unseen paths of consciousness to your target when you Lie to reality. There is no visible effect other than a slight distortion in the air around your head, barely noticeable. In so doing, however, you peer briefly into the target’s mind.
As a Scion Schemer, you learn the basic surface thoughts of your target when you Lie to reality (which may or may not grant you valuable insight). Spending ten minutes of silent meditation allows you to remove one Injury Die.
Advancements
MACHINE INVISIBILITY (8 story points) — An embedded scrambling device in your skull sends a signal to any digital recording device that effectively erases your existence. To twenty-first century digital devices (cameras, microphones, infrared, and so on), you simply aren’t there. Methods of detection relying on your physical presence rather than audio or visual recording, such as weight sensors, temperature-change monitors, pressure plates, and electric eye beams, still register your presence. Ironically, so do old-fashioned recordings that use film or tape.
TOXIN RESISTANCE (3 story points) — A nest of antitoxin nanites embedded near your heart responds to the presence of dangerous poisons or similar substances. The device floods your bloodstream with nanobots that counter and eliminate any hazardous toxins. These substances cause you no Injury or distress.
ENHANCED FORTITUDE (6 story points) — Upgrading the mechanisms embedded within both muscle and bone, this Advancement makes you Tough. If you’re already Tough, it makes you Very Tough. If you’re already Very Tough, it grants Harmony to any roll you make using the fact that you’re Very Tough.
REPTILE SKIN (3 story points) — You’re always treated as armored (when resisting Injury, Almost results count as success). Further, it gives you Harmony with all rolls to resist Injury other than those from the Stress of Lying.
ENHANCED REPTILE SKIN (COST: 4 STORY POINTS) — Scions who already have Reptile Skin can enhance it with this Advancement. In addition to the benefits of Reptile Skin, all die rolls to resist Injury are Boosted (except rolls to resist Stress from Lying).
AFFECT MULTIPLE PEOPLE x2 (COST: 4 STORY POINTS EACH) Normally, a Schemer can affect only one person at a time. However, you can affect two people at a time with the same Lie. You can select this Advancement multiple times, each time adding another person to the maximum number of people you can affect. Experienced Schemers can affect a whole crowd at once!
ANIMAL INFLUENCE (COST: 3 STORY POINTS) Animals that you can see and that can see you within about 100 feet (30 m) are calm or agitated, as you desire (they all must be one or the other). You don’t control their actions, and they act according to their nature. An agitated dog might growl and bite. An agitated rabbit will run away.
MIND TALKING (TELEPATHY) (COST: 3 STORY POINTS) With this Advancement, you can speak and hear only with your mind. The other person (or people) must be within about 100 feet (30 m), but you don’t need to be able to see them. You can’t hear someone’s “mental speech” unless they want you to.
LONGER RANGE (COST: 3 STORY POINTS) Normally, a Schemer can affect people up to about 100 feet (30 m) away, but you can affect them at a distance of 200 feet (60 m). You can select this Advancement multiple times, each time adding about 100 feet to your range.
CLINGING (COST: 4 STORY POINTS) You can create a molecular adhesion between you and any surface. This gives Harmony with any climbing actions you take. You can do things that are normally impossible with climbing skill, such as scale a perfectly smooth wall or even move across the ceiling. It also means you can stand atop a car racing at incredible speeds.
Special gear
- A tiny multitool that serves as a lockpick and a vast array of other small tools
- A weapon of their choosing
- Body armor beneath their clothing
- Whatever clothing they wish (including uniforms or whatever context-appropriate attire is needed)
- A contemporary smartphone