Drinking & Dragons

Difference between revisions of "LRC:Sly Fawkes"

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|logsheet=Sly Fawkes/Logsheet
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{{#vardefine:spy|4}}<!-- var is spymaster level -->
'''Rogue 5/Spymaster 4''' <br>
'''Rogue 5/Spymaster 4''' <br>
Race:Human<br>
Race:Human<br>
Alignment: N | Size: M <br>
Alignment: N (?) | Size: M <br>
Patron Deity: None declared<br>
Patron Deity: None declared<br>
'''Abilities'''  
'''Abilities'''  
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'''Fort:''' 2 / '''Reflex:''' 12 / '''Will:''' 4<br />
'''Fort:''' 2 / '''Reflex:''' 12 / '''Will:''' 4<br />
+4 to saves against Divination(Scrying) spells.
+4 to saves against Divination(Scrying) spells; Evasion; Slippery Mind
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==Attacks==
==Attacks==


* '''Dagger +11''' / 1d4 / 19x2 / s<br/>''Masterwork''  
* '''Dagger +11''' / 1d4 / 19x2 / s<br/>''Masterwork; +4d6 sneak attack''  
* '''Pistol +6''' / 1d10 / x3 / p<br/>''Nonproficient''  
* '''Pistol +6''' / 1d10 / x3 / p<br/>''Nonproficient; +4d6 sneak attack''  
* '''Bomb +10''' / 2d6 / x2 / fire<br/>''5' blast; Ref DC15 for half''
* '''Bomb +10''' / 2d6 / x2 / fire<br/>''5' blast; Ref DC15 for half''
* '''Smoke Bomb +10''' / 10'<br/>20' radius
* '''Smoke Bomb +10''' / 10'<br/>20' radius
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     SPENT:      147 skill points
     SPENT:      147 skill points
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== Special Abilities ==
=== Rogue ===
'''Sneak Attack +3d6'''
'''Uncanny Dodge (Ex)'''<br/>
Sly retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
'''Trap Sense (Ex)'''<br/>
Sly gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.
'''Evasion (Ex)'''<br/>
Sly can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only when he is wearing light armor or no armor. When helpless he does not gain the benefit of evasion.
=== Spymaster ===
'''Cover Identity (Ex)'''<br/>
Sly has two cover identities. When in one of these identities he gains a +4 circumstance bonus to Disguise checks and a +2 circumstance bonus on Bluff and Gather Information checks.
'''Undetectable Alignment (Ex)'''<br/>
Per ''[http://www.drinkinganddragons.com/d20/srd/spells/undetectableAlignment.htm Undetectable Alignment]'' and it's always active.
'''Quick Change (Ex)'''<br/>
Can don a disguise in 1d3 minutes and don/remove armor in one half the usual time.
'''Scrying Defense (Ex)'''<br/>
+{{#var:spy}} bonus to Will saves against divination (scrying) spells, as well as to Spot checks to notice the sensors created by such spells.
'''Magic Aura (Sp)'''<br/>
Able to cast [http://www.drinkinganddragons.com/d20/srd/spells/magicAura.htm ''Magic Aura''] at will with a caster level of {{#var:spy}}
'''Sneak Attack +1d6'''
'''Slippery Mind (Ex)'''<br/>
This ability represents Sly's ability to wriggle free from magical effects that would otherwise control or compel him. If Sly is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on his saving throw.

Revision as of 05:12, 15 March 2008

File:None.jpg
Quick links
Personality ProfileLogsheet

Rogue 5/Spymaster 4
Race:Human
Alignment: N (?) | Size: M
Patron Deity: None declared
Abilities Str 10 +0 | Dex 16 +3 (18 +4) | Con 10 +0 | Int 16 +3 | Wis 14 +2 | Cha 14 +2

Defense

AC: 16 / Touch: 14 / Flatfooted: 12 (+2 leather, +4 dex)

HP: 38 / HD: 9d6

Initiative: +4 / Speed: 30'

Fort: 2 / Reflex: 12 / Will: 4
+4 to saves against Divination(Scrying) spells; Evasion; Slippery Mind

Attacks

  • Dagger +11 / 1d4 / 19x2 / s
    Masterwork; +4d6 sneak attack
  • Pistol +6 / 1d10 / x3 / p
    Nonproficient; +4d6 sneak attack
  • Bomb +10 / 2d6 / x2 / fire
    5' blast; Ref DC15 for half
  • Smoke Bomb +10 / 10'
    20' radius

Space/Reach: 5 ft./5 ft. Base Attack: +6/+1 / Grapple: +6


Feats

  • 1st: Skill Focus (Bluff)
  • Hu: Alertness
  • 3rd: Weapon Finesse
  • 6th: Two Weapon Fighting
  • 9th: Open-minded
    Gain 5 skill points

Skills

Languages: Dwarven, Draconic, Infernal, Elven, Undercommon


     Rogue 5:      88 skill points
     Spymaster 4:  44 skill points
     Open-minded:   5 skill points
     ------------------------------
     TOTAL:       137 skill points

     SPENT:       147 skill points

Special Abilities

Rogue

Sneak Attack +3d6

Uncanny Dodge (Ex)
Sly retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

Trap Sense (Ex)
Sly gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.

Evasion (Ex)
Sly can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only when he is wearing light armor or no armor. When helpless he does not gain the benefit of evasion.

Spymaster

Cover Identity (Ex)
Sly has two cover identities. When in one of these identities he gains a +4 circumstance bonus to Disguise checks and a +2 circumstance bonus on Bluff and Gather Information checks.

Undetectable Alignment (Ex)
Per Undetectable Alignment and it's always active.

Quick Change (Ex)
Can don a disguise in 1d3 minutes and don/remove armor in one half the usual time.

Scrying Defense (Ex)
+4 bonus to Will saves against divination (scrying) spells, as well as to Spot checks to notice the sensors created by such spells.

Magic Aura (Sp)
Able to cast Magic Aura at will with a caster level of 4

Sneak Attack +1d6

Slippery Mind (Ex)
This ability represents Sly's ability to wriggle free from magical effects that would otherwise control or compel him. If Sly is affected by an enchantment spell or effect and fails his saving throw, he can attempt it again 1 round later at the same DC. He gets only this one extra chance to succeed on his saving throw.