Drinking & Dragons

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New page: *'''STEP 1''' - Determine the number of positive and negative stats and which stats are effected. Roll once for the positive and once for the negative column. === Table: Stats === {| width...
 
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=== Trait Descriptions ===
*'''Mana-well''' - MP cost 1 less XP to purchace.
*'''Robust''' - HP cost 1 less XP to purchace.
*'''Bite''' - 3BE damage, +0 acc, -2 parry, 0 reach.
*'''Mana-siv''' - MP cost 1 more XP to purchace.
*'''Fragile''' - HP cost 1 more XP to purchace.
*'''Hardy''' - Halve the penalties of your small size.
*'''Scales''' - Gain a natural AV of 2/2.
*'''Claws''' - 1E damage, +1 hit, -2 parry, 0-1 reach
*'''Tail''' - +1 bonus to resist tripping and falling, +1 to balance rolls, and can pick up object with a strength = character strength/3.
*'''Albino''' - Allergy: Sunlight (2) and Blindness (1).
*'''Aquatic''' - Can breathe in air and water. Also gain a swim speed equal to your normal land speed.
*'''Blindsight''' - Can see out to a number of hexes/squares equal to your Alertness without vision. Can detect invisible creatures unless the produce no sound and touch.
*'''Elemental Resistance''' - Gain the ability to Spurn a element of your choice.
*'''Wings''' - You gain flight at Class C. Your flgiht speed is equal to your land speed.
*'''Ghost Soul''' - You can freely travel between the material and ethereal plane. Doing so is a FR action.
*'''Tainted Bloodline''' - You share bloodline with the behemoths. You can detect the directional location of where your behemoth that granted your bloodline is. You also gain the prodegy power listed under that behemoth.
*'''Eleemntal Vulnerability''' - You can Vulnerability to an element of your choice.
*'''Empty Vessel''' - Your starting MP is reduced to 1 and it must be bought as if it were a normal stat.

Latest revision as of 17:01, 4 September 2008

  • STEP 1 - Determine the number of positive and negative stats and which stats are effected. Roll once for the positive and once for the negative column.

Table: Stats

3d6 Positive Negative
3-9 1 0
10-12 2 1
13-14 3 2
15-18 4 3
XP cost -10 XP +25 XP
  • STEP 2 - Determine which stats are effected by the positive and negative modifiers rolled above.

Table: Stats Effected

1d6 Build Agility Mental
1-2 1-2 Body 3-4 Dexterity 5-6 Alertness
3-4 1-2 Constitution 3-4 Movement 5-6 Charisma
5-6 1-2 Strength 3-4 Reflexes 5-6 Intelligence
  • STEP 3 - Determine the number of traits you have and the type they are. You may not have the same trait twice.

Table: Traits

3d6 Number of Traits ---> 3d6 Type ---> 1d6
3-6 1 3-11 Minor +10 XP 1-4 Positive -XP
7-10 2 12-14 Moderate +30 XP 5-6 Negative +XP
11-14 3 15-18 Major +60 XP
15-18 4

Table: Minor Traits

1d6 Positive 1d6 Negative
1 Attentiveness (1) 1-2 Mana-siv
2 Bite 3-4 Allergy: Sandsteel (1)
3 Resilliant (2) 5-6 Fragile
4 Mana-well
5 Robust
6 Thermo-vision

Table: Moderate Traits

1d6 Positive 1d6 Negative
1 Scales 1-2 Albino
2 Claws 3-4 Allergy: Sandsteel (3)
3 Hardy 5-6 Mana Leak (3)
4 Tail
5 Rage (3)
6 Magician (2)

Table: Major Traits

1d6 Positive 1d6 Negative
1 Aquatic 1-2 Elemental Vulnerability
2 Blindsight 3-4 Allergy: Sandsteel (5)
3 Elemental Resistance 5-6 Empty Vessel
4 Wings
5 Ghost Soul
6 Tainted Bloodline

Trait Descriptions

  • Mana-well - MP cost 1 less XP to purchace.
  • Robust - HP cost 1 less XP to purchace.
  • Bite - 3BE damage, +0 acc, -2 parry, 0 reach.
  • Mana-siv - MP cost 1 more XP to purchace.
  • Fragile - HP cost 1 more XP to purchace.
  • Hardy - Halve the penalties of your small size.
  • Scales - Gain a natural AV of 2/2.
  • Claws - 1E damage, +1 hit, -2 parry, 0-1 reach
  • Tail - +1 bonus to resist tripping and falling, +1 to balance rolls, and can pick up object with a strength = character strength/3.
  • Albino - Allergy: Sunlight (2) and Blindness (1).
  • Aquatic - Can breathe in air and water. Also gain a swim speed equal to your normal land speed.
  • Blindsight - Can see out to a number of hexes/squares equal to your Alertness without vision. Can detect invisible creatures unless the produce no sound and touch.
  • Elemental Resistance - Gain the ability to Spurn a element of your choice.
  • Wings - You gain flight at Class C. Your flgiht speed is equal to your land speed.
  • Ghost Soul - You can freely travel between the material and ethereal plane. Doing so is a FR action.
  • Tainted Bloodline - You share bloodline with the behemoths. You can detect the directional location of where your behemoth that granted your bloodline is. You also gain the prodegy power listed under that behemoth.
  • Eleemntal Vulnerability - You can Vulnerability to an element of your choice.
  • Empty Vessel - Your starting MP is reduced to 1 and it must be bought as if it were a normal stat.