Disposable:The Hunting of the Crimson Lord/PCs/Eric: Difference between revisions
From Drinking and Dragons
>Askewnotion First few steps, equipment bought but not listed, a "quick" finish |
>Askewnotion No edit summary |
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[[Image:shadowcaster.jpg|200px]]<br /> | [[Image:shadowcaster.jpg|200px]]<br /> | ||
'''Quick links'''<br /> | '''Quick links'''<br /> | ||
- [[User:Wizardoest/The_Hunting_of_the_Crimson_Lord/PCs/Eric/Logsheet|Logsheet | - [[User:Wizardoest/The_Hunting_of_the_Crimson_Lord/PCs/Eric/Logsheet|Logsheet]] -<br /> | ||
- [[User:Wizardoest/The_Hunting_of_the_Crimson_Lord/PCs/Eric/Masteries|Masteries]] - | |||
- [[User:Wizardoest/The_Hunting_of_the_Crimson_Lord/PCs/Eric/ | |||
|} | |} | ||
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== Defense == | == Defense == | ||
'''AC:''' | '''AC:''' 27 / Touch: 21, Flatfooted: 19<br /> | ||
(+ | (+1 Dex, +7 Shield, +6 Armor, +1 Size, +2 Deflection)<br /> | ||
::* AC +5 vs ranged attacks | |||
'''HP: 125''' / HD: 2d8 + 13d6 + 60 | '''HP: 125''' / HD: 2d8(13) + 13d6(52) + 60 | ||
'''Initiative:''' +1 / '''Speed:''' 30' | '''Initiative:''' +1 / '''Speed:''' 30' | ||
'''Fort:''' | '''Fort:''' 18 / '''Reflex:''' 16 / '''Will:''' 14 | ||
::+2 vs illusions | |||
<!-- =============================== | <!-- =============================== | ||
Saving Throw calculations: | Saving Throw calculations: | ||
F = 8s + 3m + 4con + 1majaura = | F = 8s + 3m + 4con + 3vest + 1majaura = 18 | ||
R = 4s + 0m + 1dex + 7minaura + 1majaura = | R = 4s + 0m + 1dex + 3vest + 7minaura + 1majaura = 16 | ||
W = 8s + 3m - 1wis + 1majaura = | W = 8s + 3m - 1wis + 3vest + 1majaura = 14 | ||
==================================== --> | ==================================== --> | ||
== Attacks == | == Attacks == | ||
* '''MW Cold Iron Heavy Pick + | * '''MW Cold Iron Heavy Pick +10/+5''' / 1d4+1 / 20x4 / p | ||
* '''MW Silver Heavy Pick + | * '''MW Silver Heavy Pick +10/+5''' / 1d4 / 20x4 / p | ||
* '''MW Longbow + | * '''MW Longbow +10/+5''' / 1d6 / 20x3 / p | ||
::* 20 normal arrows | ::* 20 normal arrows | ||
* '''Touch + | * '''Touch +9/+4 / Ranged Touch +9/+4''' | ||
'''Space/Reach:''' 5 ft./5 ft. | '''Space/Reach:''' 5 ft./5 ft. | ||
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== Feats == | == Feats == | ||
* B1: '''Skill Focus: Diplomacy''' | * B1: '''Skill Focus: Diplomacy''' (PHB, p100)<br>You get a +3 bonus on all checks involving the diplomacy skill. | ||
* 1st: '''Shield Specialization''' (PHB2, p82) | * 1st: '''Shield Specialization''' (PHB2, p82)<br>The AC bonus granted by heavy shields is increased by 1. | ||
* 3rd: '''Shield Ward''' (PHB2, p82) | * 3rd: '''Shield Ward''' (PHB2, p82)<br>Shield bonus applies to touch AC as well as resisting grapples, bull rushes, disarm, overrun, and trip attempts. | ||
* BS1: '''Extend Mastery''' | * BS1: '''Extend Mastery''' (ToM, p136)<br>A mastery can be extended once per day. Extending a mastery is a full round action. | ||
* 6th: '''Empower Mastery''' | * 6th: '''Empower Mastery''' (ToM, p136)<br>A mastery can be empowered once per day. Empowering a mastery is a full round action. | ||
* BS2: '''Path Focus: Black Magic''' | * BS2: '''Path Focus: Black Magic''' (ToM, p136)<br>+1 to CL and DC of all masteries in the Black Magic path. | ||
* 9th: '''Reach Mastery''' | * 9th: '''Reach Mastery''' (ToM, p137)<br>A mastery with a range of touch can be used at a range of 30 feet, requiring a ranged touch attack. | ||
* 12th: ''' | * 12th: '''Extend Mastery''' (ToM, p136)<br>A mastery can be extended a second time per day. | ||
* 15th: '''Quicken Mastery''' | * 15th: '''Quicken Mastery''' (ToM, p137)<br>A mastery can be cast as a swift action once per day. | ||
* BS3: '''Greater Path Focus: Black Magic''' | * BS3: '''Greater Path Focus: Black Magic''' (ToM, p137)<br>Additional +1 to CL and DC of all masteries in the Black Magic path. | ||
| valign="top" | | | valign="top" | | ||
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* [[srd:skills/hide.htm | Hide]] +20 (15 ranks; +4 size) | * [[srd:skills/hide.htm | Hide]] +20 (15 ranks; +4 size) | ||
* [[srd:skills/intimidate.htm | Intimidate]] +10 (3 ranks) | * [[srd:skills/intimidate.htm | Intimidate]] +10 (3 ranks) | ||
* [[srd:skills/jump.htm | Jump]] +6 (0 ranks; +5 item) | |||
* [[srd:skills/knowledge.htm | Knowledge: Arcania]] +9 (6 ranks) | * [[srd:skills/knowledge.htm | Knowledge: Arcania]] +9 (6 ranks) | ||
* [[srd:skills/knowledge.htm | Knowledge: Dungeoneering]] +6 (3 ranks) | * [[srd:skills/knowledge.htm | Knowledge: Dungeoneering]] +6 (3 ranks) | ||
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== Special Abilities == | == Special Abilities == | ||
=== Racial === | === Racial === | ||
*'''Low Light (Ex):''' A gnome can see twice as far as a human in conditions of low light. | |||
*'''Weapon Familiarity:''' Gnomes may treat gnome hooked hammers (PhB p118) as martial weapons rather than exotic weapons. | |||
*+2 racial bonus on saving throws against illusions: Gnomes are innately familiar with illusions of all kinds. | |||
*Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. Their innate familiarity with these effects make their illusions more difficult to see through. This adjustment stacks with those from similar effects, such as the Spell Focus feat. <i>Surprisingly, I have no illusion masteries. No idea how that happened, since about 35% of the masteries are illusion based...</i> | |||
*+1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears): Gnomes battle these creatures frequently and practice special techniques for fighting them. | |||
*+4 dodge bonus to Armor Class against monsters of the giant type (such as ogres, trolls, and hill giants): This bonus represents special training that gnomes undergo, during which they learn tricks that previous generations developed in their battles with giants. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. | |||
*'''Spell-Like Abilities:''' 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. See the spell descriptions on pages 216, 235, and 264, respectively. <i>Current spell failure = 30%</i> | |||
=== Marshal === | |||
*'''Minor Aura (Watchful Eye):''' You grant all allies within 60 feet (including myself) my Charisma bonus to reflex saves. <i>+7</i> | |||
*'''Major Aura (Resilient Troops):''' You grant all allies within 60 feet (including myself) a +1 bonus to all their saves. | |||
=== Shadowcaster === | |||
*'''Umbral Sight(Su):''' See in darkness, even magical darkness, to a distance of 60 feet. | |||
*'''Sustaining Shadow(Ex):''' You only need to eat once a week. You also need only 1 hour of sleep a night, though 8 hours to recover the spent uses of their masteries. |
Revision as of 02:55, 13 November 2008
Shadowcaster 13 / Marshal 2 (ECL 15)
Race: Gnome
Alignment: N | Size: S
Patron Deity: Shar
Str 12 +1 |
Dex 10 +0 (12 +1) |
Con 16 +3 (18 +4) |
Int 16 +3 |
Wis 8 -1 |
Cha 18 +4 (24 +7)
Defense
AC: 27 / Touch: 21, Flatfooted: 19
(+1 Dex, +7 Shield, +6 Armor, +1 Size, +2 Deflection)
- AC +5 vs ranged attacks
HP: 125 / HD: 2d8(13) + 13d6(52) + 60
Initiative: +1 / Speed: 30'
Fort: 18 / Reflex: 16 / Will: 14
- +2 vs illusions
Attacks
- MW Cold Iron Heavy Pick +10/+5 / 1d4+1 / 20x4 / p
- MW Silver Heavy Pick +10/+5 / 1d4 / 20x4 / p
- MW Longbow +10/+5 / 1d6 / 20x3 / p
- 20 normal arrows
- Touch +9/+4 / Ranged Touch +9/+4
Space/Reach: 5 ft./5 ft. Base Attack: +7/+2
Feats
|
Skills
Languages: Common, Gnome, Draconic, Dwarven, Elf |
Special Abilities
Racial
- Low Light (Ex): A gnome can see twice as far as a human in conditions of low light.
- Weapon Familiarity: Gnomes may treat gnome hooked hammers (PhB p118) as martial weapons rather than exotic weapons.
- +2 racial bonus on saving throws against illusions: Gnomes are innately familiar with illusions of all kinds.
- Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. Their innate familiarity with these effects make their illusions more difficult to see through. This adjustment stacks with those from similar effects, such as the Spell Focus feat. Surprisingly, I have no illusion masteries. No idea how that happened, since about 35% of the masteries are illusion based...
- +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears): Gnomes battle these creatures frequently and practice special techniques for fighting them.
- +4 dodge bonus to Armor Class against monsters of the giant type (such as ogres, trolls, and hill giants): This bonus represents special training that gnomes undergo, during which they learn tricks that previous generations developed in their battles with giants. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
- Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. See the spell descriptions on pages 216, 235, and 264, respectively. Current spell failure = 30%
Marshal
- Minor Aura (Watchful Eye): You grant all allies within 60 feet (including myself) my Charisma bonus to reflex saves. +7
- Major Aura (Resilient Troops): You grant all allies within 60 feet (including myself) a +1 bonus to all their saves.
Shadowcaster
- Umbral Sight(Su): See in darkness, even magical darkness, to a distance of 60 feet.
- Sustaining Shadow(Ex): You only need to eat once a week. You also need only 1 hour of sleep a night, though 8 hours to recover the spent uses of their masteries.