Drinking & Dragons

Difference between revisions of "Disposable:The Hunting of the Crimson Lord/PCs/Frank"

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Hexblade 15<br/>
Hexblade 15<br/>
NG Medium human<br/>
NG Medium human<br/>
'''Init''' +0; '''Senses:''' Listen +0; Spot +0
'''Init''' +2; '''Senses:''' Listen +0; Spot +0
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'''AC:''' 10; '''Touch:''' 10; '''Flat-footed:''' 10<br/>(+0 dex; )<br/>
'''AC:''' 21; '''Touch:''' 12; '''Flat-footed:''' 19<br/>(+2 dex; +9 breastplate )<br/>
'''HP:''' 00 (0d0+0)<br/>
'''HP:''' 183 (15d10+75)<br/>
'''Fort:''' +5, '''Ref''' +5, '''Will''' +9<br/><!--
'''Fort:''' +15, '''Ref''' +12, '''Will''' +14<br/>+5 vs spells and spell-likes; Mettle<!--
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'''Speed:''' 30'<br/>
'''Speed:''' 20'<br/>
'''Melee:''' Touch +15 <br/>
'''Melee:''' Flail, Hvy +18/13/8 (1d10+3 / 19x2) <br/>
'''Ranged:''' Touch +15 <br/>
'''Ranged:''' Touch +17 <br/>
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:'''+15/10/5; '''Grapple:''' +0<br/><!--
'''Space:''' 5'; '''Reach:''' 5'; '''BAB:'''+15/10/5; '''Grapple:''' +0<br/><!--
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'''Class Spells''' {{#vardefine:CL|1}} CL{{#var:CL}} '''DC''' 10+lvl<br/>
'''Class Spells''' {{#vardefine:CL|11}} CL{{#var:CL}} '''DC''' 10+lvl<br/>
'''Close''' {{#expr:25+(({{#var:CL}}/2)*5)}} [5] '''Medium''' 110' '''Long''' 440'<br/>
'''Close''' 50' [10] '''Medium''' 210' '''Long''' far<br/>
*'''1st (0)''' Spells
*'''4th (2)'''
** '''Cursed Blade''' SpC: Wounds dealt by weapon can't be healed without a remove curse.
** '''Dimension Door''': Teleports you short distance.
** '''Invisibility, Greater''': As invisibility, but subject can attack and stay invisible.
*'''3rd (2)'''
** '''Slow''': One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
** '''Vampiric Touch''': Touch deals 1d6/two levels damage; caster gains damage as hp.
** '''Protection from Energy''': Absorb 12 points/level of damage from one kind of energy.
** '''Wind Wall''': Deflects arrows, smaller creatures, and gases.
*'''2nd (2)'''
** '''False Life''': Gain 1d10 temporary hp +1/level (max +10).
** '''Mirror Image''': Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
** '''Spider Climb''': Grants ability to walk on walls and ceilings.
** '''See Invisibility''': Reveals invisible creatures or objects.
*'''1st (4)'''
** '''Augment Familiar''' SpC: Your familiar becomes more powerful.
** '''Expeditious Retreat''': Your speed increases by 30 ft.
** '''Protection from Evil'''
** '''Light''': Object shines like a torch.
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'''Abilities''' Str 10 +0 | Dex 10 +0 | Con 10 +0 | Int 10 +0 | Wis 10 +0 | Cha 10 +0 <br/>
'''Abilities''' Str 14 +2 | Dex 14 +2 | Con 20 +5 | Int 10 +0 | Wis 10 +0 | Cha 21 +5 <br/>
'''Feats'''  
*'''Feats'''  
* Hu: '''Power Attack'''
** Hu: '''Power Attack'''
* 1: '''Dreadful Wrath'''<br/><small style="line-height:normal;">When you charge, make a full attack, or cast a spell that either targets an enemy or includes an enemy in its area, you gain the frightful presence ability for that round. Each enemy with a 20-foot radius of your must succeed on a Will save (DC 10 + 1/2 your character level + your Cha modifier) or be shaken for 1 minute. Regardless of its success or failure on the saving throw, any creature exposed to this effect is immune to your frightful presence for the next 24 hours. This is an extraordinary morale effect.</small>
** 1: '''Dreadful Wrath'''<br/><small style="line-height:normal;">When you charge, make a full attack, or cast a spell that either targets an enemy or includes an enemy in its area, you gain the frightful presence ability for that round. Each enemy with a 20-foot radius of your must succeed on a Will save (DC 10 + 1/2 your character level + your Cha modifier) or be shaken for 1 minute. Regardless of its success or failure on the saving throw, any creature exposed to this effect is immune to your frightful presence for the next 24 hours. This is an extraordinary morale effect.</small>
* 3: '''Practiced Caster'''
** 3: '''Practiced Caster'''
* H5: '''Skill Focus (Concentration)'''
** H5: '''Skill Focus (Concentration)'''
* 6: '''Obtain Familiar'''
** 6: '''Obtain Familiar'''
* 9: '''Improved Familiar (Winter Wolf)'''
** 9: '''Improved Familiar (Winter Wolf)'''
* H10: '''Spell Focus (X)'''
** H10: '''Spell Focus (X)'''
* 12: '''Mounted Combat'''
** 12: '''Mounted Combat'''
* 15: '''Brutal Strike'''<br/><small style="line-height:normal;">If you use your Power Attack feat to increase your damage with a bludgeoning weapon, you can attempt a brutal strike. You must declare your intention before making your attack. If the attack hits and your opponent takes damage, he must make a Fortitude save (DC 10 + your extra damage from the Power Attack feat on the attack) or be sickened for 1 round.</small>
** 15: '''Brutal Strike'''<br/><small style="line-height:normal;">If you use your Power Attack feat to increase your damage with a bludgeoning weapon, you can attempt a brutal strike. You must declare your intention before making your attack. If the attack hits and your opponent takes damage, he must make a Fortitude save (DC 10 + your extra damage from the Power Attack feat on the attack) or be sickened for 1 round.</small>
* H15: '''Spell Focus, Greater (X)'''
** H15: '''Spell Focus, Greater (X)'''
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'''Skills''' Skill
'''Skills''' Concentration +18; Intimidate +18; Ride +18
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'''Items''' Gear
'''Items''' Amulet of Health +4; Cloak of Charisma +4; Vest of Resistance +5; +1 weapon of Impedance; +4 fearsome mithral armor; Hexbands; Potion: CSW (7), Inv (2), Haste (1)
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'''Ability''' Special
* '''Hexblade's Curse''' (Su):  4/day; 60' and visible to hexblade; -4 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour (Will 23)
 
* '''Aura of Unluck''' (Su): 1/day; free action; duration 8 rounds; Any melee or ranged attack made against the hexblade while this aura of unluck is active has a 20% miss chance (similar to the effect of concealment).

Revision as of 11:49, 14 November 2008

"...count me in as a fighter of some sort. Prefer to be one of the good guys if all possible." -Frank (in email sent to Randy)

Hexblade 15

Hexblade 15
NG Medium human
Init +2; Senses: Listen +0; Spot +0


AC: 21; Touch: 12; Flat-footed: 19
(+2 dex; +9 breastplate )
HP: 183 (15d10+75)
Fort: +15, Ref +12, Will +14
+5 vs spells and spell-likes; Mettle


Speed: 20'
Melee: Flail, Hvy +18/13/8 (1d10+3 / 19x2)
Ranged: Touch +17
Space: 5'; Reach: 5'; BAB:+15/10/5; Grapple: +0


Class Spells CL11 DC 10+lvl
Close 50' [10] Medium 210' Long far

  • 4th (2)
    • Cursed Blade SpC: Wounds dealt by weapon can't be healed without a remove curse.
    • Dimension Door: Teleports you short distance.
    • Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
  • 3rd (2)
    • Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
    • Vampiric Touch: Touch deals 1d6/two levels damage; caster gains damage as hp.
    • Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
    • Wind Wall: Deflects arrows, smaller creatures, and gases.
  • 2nd (2)
    • False Life: Gain 1d10 temporary hp +1/level (max +10).
    • Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
    • Spider Climb: Grants ability to walk on walls and ceilings.
    • See Invisibility: Reveals invisible creatures or objects.
  • 1st (4)
    • Augment Familiar SpC: Your familiar becomes more powerful.
    • Expeditious Retreat: Your speed increases by 30 ft.
    • Protection from Evil
    • Light: Object shines like a torch.

Abilities Str 14 +2 | Dex 14 +2 | Con 20 +5 | Int 10 +0 | Wis 10 +0 | Cha 21 +5

  • Feats
    • Hu: Power Attack
    • 1: Dreadful Wrath
      When you charge, make a full attack, or cast a spell that either targets an enemy or includes an enemy in its area, you gain the frightful presence ability for that round. Each enemy with a 20-foot radius of your must succeed on a Will save (DC 10 + 1/2 your character level + your Cha modifier) or be shaken for 1 minute. Regardless of its success or failure on the saving throw, any creature exposed to this effect is immune to your frightful presence for the next 24 hours. This is an extraordinary morale effect.
    • 3: Practiced Caster
    • H5: Skill Focus (Concentration)
    • 6: Obtain Familiar
    • 9: Improved Familiar (Winter Wolf)
    • H10: Spell Focus (X)
    • 12: Mounted Combat
    • 15: Brutal Strike
      If you use your Power Attack feat to increase your damage with a bludgeoning weapon, you can attempt a brutal strike. You must declare your intention before making your attack. If the attack hits and your opponent takes damage, he must make a Fortitude save (DC 10 + your extra damage from the Power Attack feat on the attack) or be sickened for 1 round.
    • H15: Spell Focus, Greater (X)


Skills Concentration +18; Intimidate +18; Ride +18


Items Amulet of Health +4; Cloak of Charisma +4; Vest of Resistance +5; +1 weapon of Impedance; +4 fearsome mithral armor; Hexbands; Potion: CSW (7), Inv (2), Haste (1)


  • Hexblade's Curse (Su): 4/day; 60' and visible to hexblade; -4 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour (Will 23)
  • Aura of Unluck (Su): 1/day; free action; duration 8 rounds; Any melee or ranged attack made against the hexblade while this aura of unluck is active has a 20% miss chance (similar to the effect of concealment).