Disposable:Arctic Exploration: Difference between revisions
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=== Abilities: 32 point buy === | === Abilities: 32 point buy === | ||
=== Classes | === Classes === | ||
* All base classes from WotC books | * All base classes from WotC books | ||
** Class variants may be permitted with DM review. | |||
* Any cold-themed Prestige Class (including all prestige classes from ''Frostburn'') | * Any cold-themed Prestige Class (including all prestige classes from ''Frostburn'') | ||
* Classes that cannot coexist due to alignment restrictions, cannot coexist in the party. For example, the party cannot have both a Paladin (Good) and an Ur-Priest (Evil). | * Classes that cannot coexist due to alignment restrictions, cannot coexist in the party. For example, the party cannot have both a Paladin (Good) and an Ur-Priest (Evil). |
Revision as of 03:16, 4 December 2008
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Theme for the Gameday
This gameday will use the roll everything variant from the DMG, where spell saves, armor class, etc have the base ten replaced with a d20 roll. The setting will be an arctic environment and the party will consist of only elves.
- Date: 21 Dec
- Time: 10:30 am until 7 p.m. Dinner after.
- Location: Randy's apartment in Bellevue
Character Level: 10
Abilities: 32 point buy
Classes
- All base classes from WotC books
- Class variants may be permitted with DM review.
- Any cold-themed Prestige Class (including all prestige classes from Frostburn)
- Classes that cannot coexist due to alignment restrictions, cannot coexist in the party. For example, the party cannot have both a Paladin (Good) and an Ur-Priest (Evil).
Hit Points
At creation assign your starting character the maximum hit points possible for the first level of the chosen class. For each additional character level, use the following: d4=3, d6=4, d8=5, d10=7, and d12=8.
Races: Elves only
- Aquatic Elf
- Avariel
- Drow
- Moon Elf
- Sun Elf
- Wild Elf
- Wood Elf
- Arctic Elf from Unearthed Arcana
- Snow Elf from Frostburn
Snow elves are in most regards similar to those detailed in the Player’s Handbook, but with the following notable changes:- +2 Dexterity, –2 Charisma: Snow elves remain as graceful and fluid in their motions as their warmer-dwelling kin. Although they are generally much hardier than other elves, their icy environs have made their emotions sharp and their attitude even more elitist and haughty than normal.
Feats
List of Feats Permitted. Leadership is not permitted.
Spells
- Spells from the Players Handbook, Spell Compendium, and Frostburn are permitted.
- To tone down lethality, spells of the "save or die" variety will not be used at all. This would also include spells such as Charm Person, Suggestion, and etc.
- The polymorph spells (Polymorph, Alter Self, etc.) will require that you use only monsters (no templates) from the Monster Manual and your forms must be approved in advance.
Equipment (Mundane and Magic Items)
- 29,400 gp to spend on equipment from the Players Handbook, Dungeon Masters Guide, and Frostburn.
- An additional 9,800 gp can be spent on consumables only. Consumables cost four times the normal price.
- Consumables are typically single use items, such as but not limited to, potions, scrolls, oils, wands, etc.