Drinking & Dragons

Wild:PC/Fuelwen: Difference between revisions

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= Feats =
= Feats =
*Survivor: +2 to heal and survival checks.
{|
|valign="top" width="15%"|
== Level ==
[[Wild:Fuelwen/Feats#Survivor|Survivor]]
|valign="top" width="15%"|
== DP Feats ==
== DP Feats ==
*Stalker: +2 to stealth and Profession(Hunter) checks.
[[Wild:Fuelwen/Feats#Stalker|Stalker]]
 
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== Class==
== Class==
|valign="top"|
== Racial ==
== Racial ==
* Blindsense (Ex):  A sahuagin can locate creatures underwater within a 30-foot radius. This ability works only when the sahuagin is underwater.
* [[Wild:Fuelwen/Feats#Blindsense (Ex)|Blindsense (Ex)]]
* Freshwater Sensitivity (Ex):  A sahuagin fully immersed in fresh water must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed.
* [[Wild:Fuelwen/Feats#Freshwater Sensitivity (Ex)|Freshwater Sensitivity (Ex)]]
* Light Blindness (Ex):  Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds sahuagin for round. On subsequent rounds, they are dazzled while operating in bright light.
* [[Wild:Fuelwen/Feats#Light Blindness (Ex)|Light Blindness (Ex)]]
* Speak with Sharks (Ex):  Sahuagin can communicate telepathically with sharks up to 150 feet away. The communication is limited to fairly simple concepts such as "food," "danger," and "enemy." Sahuagin can use the Handle Animal skill to befriend and train sharks.
* [[Wild:Fuelwen/Feats#Speak with Sharks (Ex)|Speak with Sharks (Ex)]]
* Rake (Ex):  Secondary natural attack, damage 1d4+(1/2 Str). A sahuagin also gains two rake attacks when it attacks while swimming.
* [[Wild:Fuelwen/Feats#Rake (Ex)|Rake (Ex)]]
* Tentacles (Ex):  This creature has two tentacles in addition to its two normal humanoid hands.  Each tentacle is a natural attack that deals 1d4 points of damage, plus strength modifier.  They can be primary attacks, but secondary attacks if used in conjunction with other attacks.  They also grant a +2 racial bonus to grapple checks.
* [[Wild:Fuelwen/Feats#Tentacles (Ex)|Tentacles (Ex)]]
* Ink Cloud (Ex):  This creature can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the creature normally uses to escape a losing fight. All vision within the cloud is obscured.  This functions only underwater.
* [[Wild:Fuelwen/Feats#Ink Cloud (Ex)|Ink Cloud (Ex)]]
* Amphibious (Ex):  Can breathe air and water equally well.
* [[Wild:Fuelwen/Feats#Amphibious (Ex)|Amphibious (Ex)]]
* Darkvision 60'
* Darkvision 60'
* Bonus feat:  Multiattack (see [[Wild:Fuelwen#Routines|Routines]])
* Multiattack (see [[Wild:Fuelwen#Routines|Routines]])
* Weapon Proficiency(Trident)
* Weapon Proficiency(Trident)
* Weapon Proficiency(Heavy Crossbow)
* Weapon Proficiency(Heavy Crossbow)
* Weapon Proficiency(Natural Attacks)
* Weapon Proficiency(Natural Attacks)
* Skills:
* [[Wild:Fuelwen/Feats#Skills|Skill Bonuses]]
** +8 racial bonus to swim checks and can always take 10 on swim checks.  Can use the run action while swimming.
** +8 swim, +4 stealth, notice when under water, +4 survival, prof(hunter), +4 animals(sharks)
** While underwater, a sahuagin has a +4 racial bonus on hide, listen and spot checks.
|}
** A sahuagin has a +4 racial bonus to survival and profession *hunter) checks within 50 miles of its home.
** A sahuagin has a +4 racial bonus on handle animal checks when working with sharks.


= Spells =
= Spells =

Revision as of 15:00, 13 January 2009

File:Fuelwen.jpg
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Fuelwen

Pronounced: fewh-vfen

Bio

Stats

  • Name: Fuelwen
  • Race: Sahuagin/Octopus
  • Class: [None]
  • Level: 0+2(Racial HD)+2(Racial LA)
  • Alignment: Lawful Neutral
  • Deity: Sekolah
  • Age: 16
  • Gender: M

Specials

  • DP: 2
  • AP: 7

Attributes

Attr Stat Mod
STR 18 +4
DEX 12 +1
CON 18 +4
INT 19 +4
WIS 10 +0
CHA 14 +2

Misc

  • HP: 24
  • Base AC: 16
    • Flat Footed: 15
    • Touch: 11
    • Current Armor: 20
  • Speed: 30' (60' swimming)

Saves

FORT: 4 REF: 5 WILL: 3

Attacks

BAB: 2 Melee: 6 Ranged: 3

Weapons

  • Masterwork Trident
    • Melee: 7
    • Ranged: 5
    • Damage: 1d8
  • Aquatic Longbow Composite +4
    • Ranged: 5 (-4 due to incompetence)
    • Damage: 1d8 + STR + 4

Routines

Unarmed Full Attack
Talon /Talon/Bite* -2/Tentacle*/Tentacle*
Underwater Unarmed Full Attack
Talon /Talon /Bite* -2/Tentacle*/Tentacle*/Rake*/Rake*
Armed Full Attack
Weapon /Talon* -2/Talon* -2/Bite*/Tentacle*/Tentacle*
Underwater Armed Full Attack
Weapon /Talon* -2/Talon* -2/Bite*/Tentacle*/Tentacle*/Rake*/Rake*

Attacks with a * only add half the strength bonus to their damage. All natural attacks listed deal 1d4 damage.

Skills

Core

Name Stat Ranks Stat Bonus Other Bonuses
Acrobatics DEX
Animals CHA 4 +2 +4 working with sharks;
Athletics STR 2 +4 +8 to swim
Concentration CON 2 +4
Craft INT
Deception CHA
Influence CHA 1 +2
Heal WIS 2 +0 +2 survivor
Inspect INT 1 +4
Legerdemain DEX
Linguistics INT 2 +4
Mechanics DEX
Notice WIS 3 +0 +4 underwater
Perform CHA
Profession(Hunter) WIS 5 +0 +4 within 50 miles of home,+2 stalker free skill
Streetwise WIS 2 +0
Spellcraft INT
Stealth DEX 5 +1 +4 under water,+2 stalker
Survival WIS 3 +0 +4 within 50 miles of home, +2 survivor
Use Magic Device CHA

Knowledges

  • Local(Gnala/Algol-Nun): 2
  • Nature: 2
  • Tactics: 5 (free)

Languages

  • Sahuagin
  • Common
  • Aquan
  • Elven
  • Draconic

Feats

Level

Survivor

DP Feats

Stalker

Class

Racial

Spells

Equipment

  • Cash: 1618
  • Masterwork Aquatic Longbow +4(composite) (1100gp)
    • Normal longbow, but when it fires Sea Arrows, undersea range penalties are ignored.
    • 1d8 + STR + 4 DAM
    • x3 crit
    • 100ft range increment
    • 3lb
    • p.
    • +1 accuracy
  • Masterwork Trident (345gp)
    • 1D8dam
    • x2 crit
    • 10ft range increment
    • 4lb
    • p.
    • +1 accuracy
    • Colored metal: purple
  • Mithral Chain Shirt (1,000gp mithral cost, + (100gp armor cost * 2 for unusual creature))
    • AC: 4
    • Max Dex: +6
    • Arcane Spell Failure: 10%
    • 10lb.
  • Backpack (2gp)
    • 2lb.
  • Arrows(40) (2gp)
    • 6#
  • Sea Arrows(20) (2gp)
    • 3#
  • Rope, Silk (10gp)
    • 50'
    • 5#
  • Sundark Goggles (10gp)
    • Immune to dazzle

Comments

Planned progression:

  • get a few levels in Duskblade to build a decent magic repertoire.
  • Pick up Improved Multiattack and Improved Natural Attack along the way.
  • get a couple levels of Beastmaster to get a sharky animal companion. That can fly. And breathe air.