Difference between revisions of "LRC:Jar Jar/Character Sheet"
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'''Turn Undead''' 2/day, Roll d20-1. See turn undead chart in the Player's Handbook. | '''Turn Undead''' 2/day, Roll d20-1. See turn undead chart in the Player's Handbook. | ||
'''Rage''' 1/day, free action, +4 bonus to Strength (+2 to hit and damage with Battleaxe), a +4 bonus to Constitution (+28hp), and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. | '''Rage''' 1/day, free action, +4 bonus to Strength (+2 to hit and damage with Battleaxe), a +4 bonus to Constitution (+28hp), and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. '''Cannot cast spells while raging.''' | ||
'''Protection Domain''' 1/day, grant target touched a +12 bonus to their next saving throw. Duration 1 hour. | '''Protection Domain''' 1/day, grant target touched a +12 bonus to their next saving throw. Duration 1 hour. | ||
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=== Passive Abilities === | === Passive Abilities === | ||
'''Good Domain''' You cast | '''Good Domain''' You cast spells with the Good descriptor at +1 caster level. | ||
'''Uncanny Dodge (Ex)''' Not flat-footed. | '''Uncanny Dodge (Ex)''' Not flat-footed. |
Revision as of 18:14, 18 March 2009
I want your help building Jar Jar. He needs gear and spells. He has 1/2 his level in gold to spend. He may not have a Wis boost item. When picking out spells bear in mind that the person who will be playing him hasn't played D&D in a few years.
Thanks! --Randy (Talk) 14:35, 17 March 2009 (UTC)
Jar Jar (ECL14)
Barbarian 2/Cleric 12
NG Medium halfling
Init +2; Senses: Listen +8; Spot +8
AC: 19; Touch: 13; Flat-footed: 17
(+2 dex; +1 size; +6 chainmail)
HP: 121 (2d12+12d8+42)
Fort: +15, Ref +8, Will +12
+2 vs Fear effects
Speed: 35'
Melee: Touch +12
Melee: Battleaxe +12/7/2 (1d8 / ×3)
Ranged: Ray +14
Space: 5'; Reach: 5'; BAB: +11/6/1; Grapple: +11
Class Spells CL12 DC 10+lvl
Close 55' [11] Medium 220' Long Far
Domains Good, Protection
- 6th Convert to 4d8+12 healing
- empty
- empty
- domain
- 5th Convert to 4d8+12 healing
- empty
- empty
- empty
- domain
- 4th Convert to 4d8+12 healing
- empty
- empty
- empty
- domain
- 3rd Convert to 3d8+12 healing
- empty
- empty
- empty
- empty
- domain
- 2nd Convert to 2d8+10 healing
- empty
- empty
- empty
- empty
- domain
- 1st Convert to 1d8+5 healing
- empty
- empty
- empty
- empty
- empty
- domain
Abilities Str 10 +0 | Dex 14 +2 | Con 16 +3 | Int 8 -1 | Wis 14 +2 | Cha 8 -1
- Feats Power Attack, Dash, Lightning Reflexes, Empower, Heighten
- Skills Intimidate +4, Survival +7, Climb +5
Items Chainshirt +2
Active abilities
Turn Undead 2/day, Roll d20-1. See turn undead chart in the Player's Handbook.
Rage 1/day, free action, +4 bonus to Strength (+2 to hit and damage with Battleaxe), a +4 bonus to Constitution (+28hp), and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. Cannot cast spells while raging.
Protection Domain 1/day, grant target touched a +12 bonus to their next saving throw. Duration 1 hour.
Passive Abilities
Good Domain You cast spells with the Good descriptor at +1 caster level.
Uncanny Dodge (Ex) Not flat-footed.